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November 11th, 2022, 21:13 #2461Saint
- Join Date
- Apr 2009
- Posts
- 1,132
As I said in my post above, I have fixed the issues with Story/Destiny tokens
There is still some weird behaviour if you reload the campaign (read the previous post), but that only happens when reloading a second time.
I am checking why this is happening and if there is a permanent fix, or even if it is an issue in FGU. I will keep you all updated!
Please also notice, the party dicepool in the party window is not working yet, I will fix and update later this week
I have collected all reported issues and will focus my attention on them until I fix them all
Last edited by johniba; November 11th, 2022 at 21:18.
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November 11th, 2022, 22:29 #2462Saint
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- Apr 2009
- Posts
- 1,132
Hey guys, I just updated with this fix:
- Combat Tracker/Initiative rolls: fixed issue where initiative rolls did not update in combat tracker
As usual, just hit update in FGU and it will download the fix
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November 12th, 2022, 17:34 #2463Saint
- Join Date
- Apr 2009
- Posts
- 1,132
Another update:
- Fixed the dicepool tracker:
Dicepool tracker will always display dicepools, even if the GM has no one connected (in this case it will show the GM's dicepool - IF the gm rolls are not hidden)
Update is already available in the forge, just open FGU, and hit check for updates
I think I have fixed all the reported issues.
Please let me know if you find any new issues, or anyone I missed
Last edited by johniba; November 12th, 2022 at 17:36.
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November 12th, 2022, 18:26 #2464Warrior-Priest
- Join Date
- Dec 2009
- Location
- Michigan, US
- Posts
- 40
Thanks for the quick work on these issues Johniba. As always, amazing work!!
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November 13th, 2022, 15:40 #2465Crusader
- Join Date
- Dec 2020
- Posts
- 15
Thank you for these updates, Johniba! I've got an ongoing game and you've just made my week =D
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November 15th, 2022, 00:19 #2466Crusader
- Join Date
- Jan 2015
- Posts
- 17
Such awesome work!
I finally had my first few games with my friend using your ruleset. Worked out great and he's mostly sold on the game but he can't seem to wrap his head around how the dice work quite yet.
Just as a very gentle reminder, is it possible to have a variant mechanic for the destiny pool where you can either right-click and reduce the quantity by 1 and/or when you drag a destiny point it reduces the quantity by 1. It's a variant that I use but it doesn't work with the rules as written.
If you can't do it, that is 100% fine. You'd only be doing that for me.
But yes, like so many say, it's an awesome rule set and thank you for working on it.
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November 15th, 2022, 03:23 #2467Saint
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- Apr 2009
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- 1,132
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November 18th, 2022, 17:11 #2468Crusader
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- Jan 2015
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- 17
That's awesome. This is a really great product. Have you considered trying to get FFG/Smiteworks to by it from you to make it an official product?
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November 19th, 2022, 12:05 #2469
Would you be able to add a lock all button? Because I am not sure when it happens but it seems after some updates it unlocks all my entries and I have to go through them one by one and lock them.
Last edited by sevrick; November 19th, 2022 at 12:08.
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November 20th, 2022, 01:21 #2470Saint
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- Apr 2009
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- 1,132
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