Fantasy Grounds Merchandise
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  1. #2461
    As I said in my post above, I have fixed the issues with Story/Destiny tokens
    There is still some weird behaviour if you reload the campaign (read the previous post), but that only happens when reloading a second time.
    I am checking why this is happening and if there is a permanent fix, or even if it is an issue in FGU. I will keep you all updated!

    Please also notice, the party dicepool in the party window is not working yet, I will fix and update later this week

    I have collected all reported issues and will focus my attention on them until I fix them all
    Last edited by johniba; November 11th, 2022 at 21:18.

  2. #2462
    Hey guys, I just updated with this fix:

    - Combat Tracker/Initiative rolls: fixed issue where initiative rolls did not update in combat tracker

    As usual, just hit update in FGU and it will download the fix

  3. #2463
    Another update:
    - Fixed the dicepool tracker:
    Dicepool tracker will always display dicepools, even if the GM has no one connected (in this case it will show the GM's dicepool - IF the gm rolls are not hidden)

    Update is already available in the forge, just open FGU, and hit check for updates

    I think I have fixed all the reported issues.
    Please let me know if you find any new issues, or anyone I missed
    Last edited by johniba; November 12th, 2022 at 17:36.

  4. #2464

    Join Date
    Dec 2009
    Location
    Michigan, US
    Posts
    40
    Thanks for the quick work on these issues Johniba. As always, amazing work!!

  5. #2465
    Thank you for these updates, Johniba! I've got an ongoing game and you've just made my week =D

  6. #2466
    Such awesome work! I finally had my first few games with my friend using your ruleset. Worked out great and he's mostly sold on the game but he can't seem to wrap his head around how the dice work quite yet.

    Just as a very gentle reminder, is it possible to have a variant mechanic for the destiny pool where you can either right-click and reduce the quantity by 1 and/or when you drag a destiny point it reduces the quantity by 1. It's a variant that I use but it doesn't work with the rules as written.

    If you can't do it, that is 100% fine. You'd only be doing that for me.

    But yes, like so many say, it's an awesome rule set and thank you for working on it.

  7. #2467
    Quote Originally Posted by binsonofbin View Post
    Such awesome work! I finally had my first few games with my friend using your ruleset. Worked out great and he's mostly sold on the game but he can't seem to wrap his head around how the dice work quite yet.

    Just as a very gentle reminder, is it possible to have a variant mechanic for the destiny pool where you can either right-click and reduce the quantity by 1 and/or when you drag a destiny point it reduces the quantity by 1. It's a variant that I use but it doesn't work with the rules as written.

    If you can't do it, that is 100% fine. You'd only be doing that for me.

    But yes, like so many say, it's an awesome rule set and thank you for working on it.

    Hi,
    Reading messages like these always feel me with energy to work on the ruleset, thanks!

    Oh in regards to that feature with destiny points, i am working on it right now and should soon make it available in an update!

  8. #2468
    That's awesome. This is a really great product. Have you considered trying to get FFG/Smiteworks to by it from you to make it an official product?

  9. #2469
    Would you be able to add a lock all button? Because I am not sure when it happens but it seems after some updates it unlocks all my entries and I have to go through them one by one and lock them.
    Last edited by sevrick; November 19th, 2022 at 12:08.

  10. #2470
    Quote Originally Posted by sevrick View Post
    Would you be able to add a lock all button? Because I am not sure when it happens but it seems after some updates it unlocks all my entries and I have to go through them one by one and lock them.
    Good idea, I will see what I can do.

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