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  1. #2451
    Quote Originally Posted by JGLinx2 View Post
    Greetings all. I have been following this thread with interest for some time and have been using ruleset since the beginning of the year. My table has been having a lot of fun, and we wanted to send our appreciation for all the hard work Johniba and Sevrick have put into it. We have encountered some errors since FGU released their big update last week. I am including a screenshot of the error box that comes up when I load my campaign. If you would like the full logs just let me know. Additional errors pop up whenever I click on any of the buttons or characters. My thanks.

    Attachment 54865
    I have been away for a few months due to moving to a new home/city and also work, but I will now make sure to release at least a fix/compatibility.
    I am also going to release improvements on a few things, more on this soon

  2. #2452
    Quote Originally Posted by Idward View Post
    With the update to how the core engine handles dice it now likes to throw an error every time you load it up.
    [11/4/2022 12:05:34 PM] [ERROR] Script execution error: [string "CoreRPG:scripts/manager_diceskin.lua"]:438: attempt to call field 'getColorsFromCurrentID' (a nil value)

    I am not noticing any other impact, but the D100 dice are now in the way of the critical rollers.
    Noted, will fix this and release an update before the end of the week

  3. #2453
    Quote Originally Posted by bcoker View Post
    I am not seeing the Dark Side and Light Side Tokens... They seem to have stopped working along with the dice error. I recently rebuilt my computer and moved all my old files over and no other game seems to be having issues, just FFG.


    Quote Originally Posted by Artrem View Post
    We also noted a few items in the Genesys/Star Wars ruleset not working after the recent FG update. Our group plays FFG Star Wars and noticed following issues last week and this week. We also created new campaigns in both Genesys as well as Star Wars with no extensions and had following results:

    Same Dice error message as previously stated:
    --[ERROR] Script execution error: [string "CoreRPG:scripts/manager_diceskin.lua"]:438: attempt to call field 'getColorsFromCurrentID' (a nil value)

    Destiny Chits (Works in Genesys campaign/Not working in Star Wars campaign):
    -- Does not allow GM to add destiny Tokens when left click on images
    -- Reports dark side destiny chit used in chat window, but no change to the Destiny Token.
    -- No report of light side destiny chit used in chat window, no change to Destiny Token.
    -- Dragging light or dark side chit to dicepoolwindow does still upgrade the dice pool correctly but did not change the destiny token images.

    Initiative Rolls (Both Genesys & Star Wars campaigns not working as previously):
    (Using player sheet & combat tracker menu radial)
    -- Dice are rolled, correct output is shown on the chat window of symbols from dice, but initiative value is not updated into the combat tracker.

    Dicepool Tracker Window (Both Genesys & Star Wars campaigns not working as previously):
    It states "(This list will be empty until at least one player connects)" despite players being connected and controlling character sheets.
    -- Console Warning - setValue: Database note not owned (combattracker.initskill)
    -- Console Warning - windowcontrol: Could not find frame (indexboxtitledicebox) in control () in class (dieboxgenview)
    -- Attempted Fixes with no success: Players relogged, players released character sheets and reselected character sheet, players attempted to create new characters


    As stated numerous times, thank you so much for creating this work of love to both of johniba and Sevrick. Our gaming group truly appreciates all the hard work and this is still the best option in our opinion for playing FFG Star Wars. This post was to see if others have seen the same issues since the FG update and if so, to help with any troubleshooting when you have the time.


    Quote Originally Posted by bcoker View Post
    because I have been rebuilding my system. We never got as far as testing other features. I do believe my group did come across the Combat tracker issue. I remembered it when I read your post. Very Concisely laid out, Artrem. We have truly enjoyed having this system to play. As Artrem said, Thank you! for getting things started, Johniba and Sevrick. This is the Rule set of Star Wars I have enjoyed the most.


    Quote Originally Posted by Urqy View Post
    Nice catch Artrem! I'm using Genesys only and haven't had the destiny point issue. I just re-tested the Initiative and Dicepool issues you mentioned and they're not working for me either. We haven't had a live session in that game since FG update.

    Artrem said it best, thanks johniba and Sevrick!


    Quote Originally Posted by Artrem View Post
    Thanks Urqy.

    Update:
    I have no idea on how to create modules/extension/coding/scripting in general, but interesting observation with this issue as I was troubleshooting this morning. I found that if I start up FGU and log into my campaign the issues above are occurs. (image below of gm/localhost player side by side look at where they destiny chits are for reference)

    Attachment 55007

    But, if I exit that campaign and immediately host again without exiting FGU, it works as intended?!?! Then every time I exit and rehost, it cycles as working/not working/working/not working. (see image below)

    Attachment 55008

    I can immediately tell if it's working as the destiny chits will look like the second image. The only thing I did was exit and rehost. So... if it consistently works of others, maybe a work around until smarter people figure it out.


    Quote Originally Posted by sevrick View Post
    So I am not sure where Johniba is last I herd he was in the middle of a move. I havent extensively play tested the ruleset but aside from annoying console popups after opening my character sheet it seems to play the same for me. There was a time the host couldn't change the Destiny Tokens but after a restart of FG it worked.

    As for what I have been working on is updating the genesys libraries and going to upload the update when I am finished with Relms of Terrinoth. It is slow going since I am doing data entry at the same time.

    I would try addressing the bugs but that is more Johnibas territory.


    Hi everyone

    Just to let you all know. I have finally finished moving to the new house, and finished the most important renovations so now I can finally focus on working with FG coding!

    Work is also giving me some break, so all is well

    Sorry for being out of contact for so long, I did not want anyone to get anxious and think this was abandoned

    I will focus this week on the most pressing issues:

    - fixing any issues caused by FG updates.
    - improve the destiny/story chits

    I am still developing the force powers window and elite specializations, but i will make sure to release compatibilty updates as mentioned above, this weekend!

    Thanks for the patience, for all kind words and for being here. This ruleset would be nothing if not for all of you!

  4. #2454

  5. #2455
    The issue with the error message was easy to fix...

    I am now working on fixing the strange behaviour with Story/Force chits not working unless you refresh the client.
    I believe I know what is causing it. The way the chit update communication is handled is using an old FG method, and I have to admit I was delaying updating this code for some time now, but since I have to find a fix, it is better i make it clean and new

    This should not be hard, and I will have it working in a few days

  6. #2456
    Quote Originally Posted by Idward View Post
    Glad the move went well!
    Thanks!
    Yes I am very happy. I will have enough space to organize my board games now :P

  7. #2457
    Excellent news! Glad to hear things are stabilized for you. Thanks for all your hard work.

  8. #2458
    Organized board games? How does that work? You mean to tell me you are trying something other then craming them all into a bookshelf any which way until they all fit?

  9. #2459
    Quote Originally Posted by Idward View Post
    Organized board games? How does that work? You mean to tell me you are trying something other then craming them all into a bookshelf any which way until they all fit?
    LOL yeah I mean... you got me.
    Just trying to cram them all in one place

  10. #2460
    NEW RELEASE!
    Version 2022-11-11

    Unless mentioned, the fix or improvement is for both Genesys and Star Wars.

    Fixes:
    - Story/Destiny tokens: fixed compatibility issues with recent FGU updates where tokens would not update after loading a campaign.
    - Moved Tokens window a little to the right so as not to overlap with the two d10's from FGU
    - Fixed error message about Dice colors, when loading the campaign
    - Combat Tracker/Initiative rolls: fixed issue where initiative rolls did not update in combat tracker

    Improvements:
    - Updated ruleset code across the board: old methods for sending/receiving internal messages were incompatible with recent FGU updates.
    The updates are only in background, nothing changes in ruleset behaviour or appearance.

    Known Issues:
    1)
    If you close your campaign and go back to the initial FGU screen and then reopen a campaign, features that use internal communication (Story tokens, Party vehicle sharing...) stop working.
    I am investigating if there is a fix for this.
    For now the work around is either
    - Close FGU entirelly and reopen
    - Reload your campaign again: if you see the Story/Destiny tokens displaying correctly, all is fine.
    This issue does not cause any problems with your campaign, so no worries.

    2) Dicepool tracker is not working. I will fix soon
    How to download the new version:

    FG Unity:
    You can subscribe to both rulesets in FG Forge. This will ensure that they are automatically downloaded whenever I upload a new version.
    (P.S.: everytime I upload a new version here in the forums, it may take a few hours for it to show up in Forge, as it requires Moderators to approve)
    (P.S.: If you have already done this before, you only need to click "Check for Updates" in FG Unity, and the download will start)

    To subscribe and download the rulesets, follow the links:
    Genesys: https://forge.fantasygrounds.com/shop/items/143/view
    Star Wars: https://forge.fantasygrounds.com/shop/items/159/view
    (Remember, if you want to use the Star Wars ruleset, make sure to subscribe/download BOTH)

    FG Classic
    This update is NOT compatible with FG Classic
    I can no longer maintain the code in a way that it works with the old client, I am sorry
    You can use an older version of the rulesets, downloading from the google drive link below

    Modules and other extensions need to be downloaded from the above link below
    https://drive.google.com/drive/folde...R-?usp=sharing

    Download Genesys ruleset even if you are playing Star Wars
    Always remember to download BOTH rulesets if you intend to use Star Wars
    Last edited by johniba; November 11th, 2022 at 22:28.

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