Thread: PFRPG Ammunition Manager
-
September 21st, 2022, 13:50 #371
-
September 22nd, 2022, 18:57 #372
- Join Date
- Jun 2019
- Posts
- 140
I'll test as soon as I get home this evening, thank you for the quick reply.
-
September 24th, 2022, 16:38 #373
- Join Date
- Jun 2019
- Posts
- 140
So, after having gotten some time this weekend to test it, I can say that as of right now, as of version 3.10 of ammunition manager and version 5.91 of 5E - Advanced effects, the error I described above persists.
Last edited by jfg1984; September 24th, 2022 at 17:23.
-
September 24th, 2022, 21:35 #374
-
September 25th, 2022, 01:31 #375
- Join Date
- Jun 2019
- Posts
- 140
-
September 25th, 2022, 13:26 #376
-
September 25th, 2022, 19:26 #377
- Join Date
- Jun 2019
- Posts
- 140
-
November 1st, 2022, 19:30 #378
Hello! I recently found this extension and thought I would try it for my PFRPG game. It seems to work fine save for the fact that "load" button for crossbows and the like doesn't seem to prevent attacks when the weapon is unloaded. I also can't seem to add the "loading" property to unrecognized weapons as demonstrated in the tutorial video.
I thought the issue might be an extension conflict, so I loaded up a fresh campaign with only this extension (v3.10) and the CRB module loaded. As before, attacks from unloaded weapons still go through and no message appears in the chat.
Is there perhaps some toggle or option somewhere I have missed?
-
November 1st, 2022, 21:14 #379
Justed tested and didn't see an issue with PFRPG. Can you send me your test campaign?
-
November 1st, 2022, 21:46 #380
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks