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  1. #671
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
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    806
    we updated and played this past sunday and had no issues. and make sure you take care of yourself, I am sure there are several people here in the community that would be willing to help on upkeeping the extensions.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  2. #672
    Hi, I'm having an issue with a couple characters I made a couple weeks ago and the Height Label Extension. Doesnt seem to happen with characters i make now or characters I already had made prior. is there a way workaround this other than remaking them? haha
    This error appears when I try to add them to a map. Copies of them will also do it.
    Capture.PNG

  3. #673
    Quote Originally Posted by Kazuto217 View Post
    Hi, I'm having an issue with a couple characters I made a couple weeks ago and the Height Label Extension. Doesnt seem to happen with characters i make now or characters I already had made prior. is there a way workaround this other than remaking them? haha
    This error appears when I try to add them to a map. Copies of them will also do it.
    Capture.PNG
    You might want to try Token Height Indicator (which Kel links in the first post of the Height Label thread). It works and has useful features.

  4. #674
    Quote Originally Posted by Kelrugem View Post
    @all who already updated to the newest versions: Are my extensions working properly so far?

    I am asking because I have to admit that the maintenance of these extensions reached a point that it is a bit too much for me I actually would really really like to use my free time to finally prepare my next campaign (didn't play since end of 2019), but every time I finally get time again I realize that I have to spend that time on updating my extensions I do not want to drop the maintenance of course, I just try to distribute my free time a bit different so that the maintenance is not the only thing I have to do all the time It is very good that there are so many ruleset updates, but it caused a bit too much maintenance work for me Hopefully understandable
    Hi, I noticed that the optional Critical/Fumble option no longer works with 'Extended automation and overlays" mod installed. I created a fresh campaign, and just loaded that mod, and when I rolled a critical hit/fumble - it no longer rolls on my critical hit/fumble table.

    I don't always use this option, so did not notice it until I went back to running my new campaign where I was testing this option out. It worked before the last major update. If I turn off the extended automation and overlays mod, it works fine again.

    Sorry to take up your free time, I know how that can be.

    Thanks,
    -Elaith

  5. #675
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Göttingen (Germany)
    Posts
    4,477
    Thanks for the messages and for the offers to help

    About the problems: @height: Yes, I can really recommend using GKEnialb's extension. I would actually like to abandon my height extension to free up some maintenance work I sadly was never able to reproduce this problem, so I would appreciate if you could share me your campaign, Kazuto, if you want Also make sure that you did not have any other extensions loaded while testing the height label (though someone else already reported that they can reproduce it in a new campaign, I am not sure why I cannot reproduce this error; very strange issue)

    @Elaith: Ah, interesting, I can reproduce this I will try to fix this Thanks for the report

  6. #676
    Kelrugem's Avatar
    Join Date
    Sep 2018
    Location
    Göttingen (Germany)
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    4,477
    Soo, new updates for the extended automation ones:

    Small compatibility updates to newest ruleset versions

    Fixed: Automatic crit and fumble tables were not rolled, now this should work again

    I had not yet the time to look at an option adding/removing NPC effect parsings, but I added it to my list on Github

  7. #677
    Quote Originally Posted by Kelrugem View Post
    Soo, new updates for the extended automation ones:

    Small compatibility updates to newest ruleset versions

    Fixed: Automatic crit and fumble tables were not rolled, now this should work again

    I had not yet the time to look at an option adding/removing NPC effect parsings, but I added it to my list on Github
    Appreciate it.

    Thank you,
    Elaith

  8. #678
    Quote Originally Posted by Elaith View Post
    Appreciate it.

    Thank you,
    Elaith
    +1 !

  9. #679
    After the last update now the combat tracker is weird for the DM, but not for the players.
    This is running unity, windows 10, latest live version.
    Only extension loaded is this extended automation with overlay extension.
    Pathfinder 1st ruleset (PFRPG)
    bug report combat tracker.png

  10. #680
    Same for me. Please fix it asap

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