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  1. #191
    Version Update: 3.18
    Fixed: script error when using advanced effects from ruleset change

  2. #192
    Unfortunately, I've also found an error in how BCEG is interacting with Constitutional Amendments.
    Screenshot 2022-07-20 233837.png

    The saving throw and the damage both roll like they're supposed to, but when the damage needs to be applied, I get this error message, and no wounds are applied.
    Screenshot 2022-07-20 234018.png

  3. #193
    MrDDT's Avatar
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    Quote Originally Posted by jfg1984 View Post
    Unfortunately, I've also found an error in how BCEG is interacting with Constitutional Amendments.
    Screenshot 2022-07-20 233837.png

    The saving throw and the damage both roll like they're supposed to, but when the damage needs to be applied, I get this error message, and no wounds are applied.
    Screenshot 2022-07-20 234018.png
    Pretty sure this is because of CA has not been updated. CA is causing issues. M&U is on holiday, I expect him to get it fixed soon as he can once he is back.
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  4. #194
    Yes CA is currently known broken. I posted a link to a fix, although I haven't tired it myself, in the CA thread. Once CA is fixed and if it is still happening I'll revisit.

  5. #195

  6. #196
    Hey there, during some recent testing I came across something:

    Evasion doesn't seem to work with any of the saving throw syntax of Better Combat Effects Gold.

    For example, if I give an NPC the Evasion effect, and then use normal Fantasy Grounds code to give them first, a dexterity saving throw, and then a damage roll ... they will take no damage on success or half on a fail.

    But if I use BCEG to roll the saving throw and the damage into one effect such as something like:
    Lightning Bolt; SAVEA: DEX [SDC] (H)(M); SAVEDMG: 8d6 lightning, spell; STURNRE
    Then the Evasion effect is basically ignored, and the NPC will take full damage on a fail, and half on a success.

  7. #197
    I'll take a look. Have an idea what is going on.

  8. #198
    Quote Originally Posted by rhagelstrom View Post
    I'll take a look. Have an idea what is going on.
    Much appreciated. I really love this extension!

  9. #199
    Quote Originally Posted by jfg1984 View Post
    Hey there, during some recent testing I came across something:

    Evasion doesn't seem to work with any of the saving throw syntax of Better Combat Effects Gold.

    For example, if I give an NPC the Evasion effect, and then use normal Fantasy Grounds code to give them first, a dexterity saving throw, and then a damage roll ... they will take no damage on success or half on a fail.

    But if I use BCEG to roll the saving throw and the damage into one effect such as something like:


    Then the Evasion effect is basically ignored, and the NPC will take full damage on a fail, and half on a success.
    Looked at this and while there are a number of ways I could make this work, there is a fundamental change that needs to happen which is more involved and will avoid future similar issues. For now evasion and avoidance are considered broken with ongoing saves in bec and bceg. Sorry for the bad news.

  10. #200
    MrDDT's Avatar
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    Quote Originally Posted by rhagelstrom View Post
    Looked at this and while there are a number of ways I could make this work, there is a fundamental change that needs to happen which is more involved and will avoid future similar issues. For now evasion and avoidance are considered broken with ongoing saves in bec and bceg. Sorry for the bad news.
    Thanks for the info and feedback.

    Look forward to maybe getting this later if things change.
    -MrDDT
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