Thread: 5E - Better Combat Effects Gold
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July 21st, 2022, 03:06 #191
Version Update: 3.18
Fixed: script error when using advanced effects from ruleset change
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July 21st, 2022, 05:40 #192Templar
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- Jun 2019
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Unfortunately, I've also found an error in how BCEG is interacting with Constitutional Amendments.
Screenshot 2022-07-20 233837.png
The saving throw and the damage both roll like they're supposed to, but when the damage needs to be applied, I get this error message, and no wounds are applied.
Screenshot 2022-07-20 234018.png
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July 21st, 2022, 05:56 #193-MrDDT
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July 21st, 2022, 14:32 #194
Yes CA is currently known broken. I posted a link to a fix, although I haven't tired it myself, in the CA thread. Once CA is fixed and if it is still happening I'll revisit.
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July 21st, 2022, 14:38 #195Templar
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Thanks very much.
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July 22nd, 2022, 01:20 #196Templar
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Hey there, during some recent testing I came across something:
Evasion doesn't seem to work with any of the saving throw syntax of Better Combat Effects Gold.
For example, if I give an NPC the Evasion effect, and then use normal Fantasy Grounds code to give them first, a dexterity saving throw, and then a damage roll ... they will take no damage on success or half on a fail.
But if I use BCEG to roll the saving throw and the damage into one effect such as something like:
Then the Evasion effect is basically ignored, and the NPC will take full damage on a fail, and half on a success.Lightning Bolt; SAVEA: DEX [SDC] (H)(M); SAVEDMG: 8d6 lightning, spell; STURNRE
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July 22nd, 2022, 21:00 #197
I'll take a look. Have an idea what is going on.
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July 22nd, 2022, 21:05 #198Templar
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July 25th, 2022, 04:16 #199
Looked at this and while there are a number of ways I could make this work, there is a fundamental change that needs to happen which is more involved and will avoid future similar issues. For now evasion and avoidance are considered broken with ongoing saves in bec and bceg. Sorry for the bad news.
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July 25th, 2022, 04:17 #200-MrDDT
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