Fantasy Grounds Merchandise
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  1. #2311
    1. Could be a good way to make it work, but I'd like to see the tree as is with thinner boxes to compare the current, planned hover update, and an as is but less wide version.
    2. All of this sounds cool
    3. Not sure what you need feed back for.

  2. #2312
    Quote Originally Posted by johniba View Post
    Hi all,

    A couple of ideas I need feedback:


    1) Specialization Trees being too large:

    I am trying to think of a solution for the Specialization Trees window being too big.

    What do you all think of this:


    The Tree would have each talent, but without the Summary text below them. This way, each box would be a lot smaller.
    BUT... when you move your mouse over a box, you would see the full description of the talent pop-up, in the up-right corner of the window....

    You can also still click the talent description to open the talent window.

    2) Weapons: adding "No Ammo", and "Damage"

    In the actions tab in the pc/npc sheet, under each weapon We will have two small icons:

    "No Ammo" will show up if the weapon is out of ammo
    "Damaged: Minor/Moderate/Major" will show if the equipment is damaged.
    Later when I focus on automation, damaged weapons will automatically add a setback or difficulty die (for minor and moderate damaged weapons respectivelly)
    The player will also be warned if the weapon roll was done with a weapon with no ammo or with major damage (by the rules they should not be able to do so)

    3) Today we already have under each weapon in actions tab the list of Specials (item qualities). I will also improve this to show specials added by Mods successfuly installed in that weapon....
    1) Personally I am not a fan of hovering over them to see them. As long as it fits the descriptions in the boxes I don't have a problem. Is the scroll wheel not do able? If people think the overall box is too big It might be an issue with screen real-estate. They should be able to use the scale ui command or minimize it when not needed.

    2 and 3) Sounds good to me.
    Last edited by sevrick; July 12th, 2022 at 01:01.

  3. #2313

    Updated Libraries

    I reuploaded the Libraries to reflect the changes made by Johniba.

    Also I noticed I haven't looked at the Genesys Libraries lately and there are a few things I need to do to bring them up to date with the changes that have been made to the ruleset since then.
    Last edited by sevrick; July 12th, 2022 at 00:05.

  4. #2314
    Quote Originally Posted by johniba View Post
    1) Specialization Trees being too large:

    I am trying to think of a solution for the Specialization Trees window being too big.
    Heck, I still think they're a bit too small! The boxes are still a bit too small when using larger fonts. The standard text on FGU is uncomfortably small.

    Just having the name of the talent and its xp cost in the box would be fine, though, if you could click on the box to bring up a description. Likely no need for a mouseover popup.

  5. #2315
    Quote Originally Posted by SmartAlec View Post
    Heck, I still think they're a bit too small! The boxes are still a bit too small when using larger fonts. The standard text on FGU is uncomfortably small.

    Just having the name of the talent and its xp cost in the box would be fine, though, if you could click on the box to bring up a description. Likely no need for a mouseover popup.
    The talents are already clickable. Clicking the title will bring up the talent window.

    I may try some ideas, including removing the summary text. Maybe even making it so players can choose if they want the full big window, or a smaller one without summary

  6. #2316
    Quote Originally Posted by Xarax View Post
    1. Could be a good way to make it work, but I'd like to see the tree as is with thinner boxes to compare the current, planned hover update, and an as is but less wide version.
    I will try making the boxes thinner and longer... It will have to be a big longer to accomodate the summary text after I make it thinner....

  7. #2317
    A thought on organization: moving Descriptions backup into the Library Tab instead of the Campaign Tab, as campaign is already pretty full.

    After Sevrick's update, everything looks great on the Vehicles front. So much nicer to be able to search by type now!

    An idea for consolidation: perhaps have 3 tabs at the top of the notes section on NPCs, and skill descriptions, Age of Rebellion, Edge of the Empire, and Force and Destiny. That way the player and or DM could have the descriptions of all three in once place. I think the Talents are all identical so nothing is necessary in that vein for that area.

    Thanks again Johniba and Sevrick for all you do on this project!
    Last edited by Xarax; July 12th, 2022 at 15:40.

  8. #2318
    Quote Originally Posted by Xarax View Post

    An idea for consolidation: perhaps have 3 tabs at the top of the notes section on NPCs, and skill descriptions, Age of Rebellion, Edge of the Empire, and Force and Destiny. That way the player and or DM could have the descriptions of all three in once place. I think the Talents are all identical so nothing is necessary in that vein for that area.

    Thanks again Johniba and Sevrick for all you do on this project!

    There is one big issue with that
    From the beginning, Sevrick has been working on each of the three pillars of the Star Wars RPG as a separate module.
    So if a record exist in each, like for example a skill or an npc... they each ARE a individual record

    FG does not have advanced database relationships, there is no way to consolidate the record apart form actually having only one module, and rework each record, deleting duplicates, maybe reworking the Source field to allow more than one source, etca

    I know there are going to be a few exceptions: I dont remember now, but I have seen a few records for either npc, vehicle or something that in one book has a small stat difference from another book.

    It all depends on what you all think, and in the end, what sevrick wants to do with his libraries.

  9. #2319
    Quote Originally Posted by johniba View Post
    There is one big issue with that
    From the beginning, Sevrick has been working on each of the three pillars of the Star Wars RPG as a separate module.
    So if a record exist in each, like for example a skill or an npc... they each ARE a individual record

    FG does not have advanced database relationships, there is no way to consolidate the record apart form actually having only one module, and rework each record, deleting duplicates, maybe reworking the Source field to allow more than one source, etca
    The number of entries that would require all three or even more than just one is pretty small. If the box was there, it wouldn't be difficult to cut out some of the repeats with a simple copy from one and paste onto the other. As always i speak from complete ignorance of what it would take to code that but stylistically regarding consolidation, it would be very nice. Bottom of the pile though, and I'd like to see a planetary tab long before it makes sense to work on what we're talking about here.

  10. #2320
    I knew there would always be some duplicates just like the official Rules. Multiple Core Rulebooks does that. Even the compendiums will have the most duplicates undoubtably.

    There are some things that are weird by creating additional libraries too. I noticed while working on the Clone wars Era Library that I will have to re add the skills. The thing is which descriptions do I use for it? Since there are no descriptions for the skills in those books.

    When I finally complete the libraries, I thought about adding 1 library with everything. The thing is this would entail me making a new Campaign and opening up all my libraries a dragging them one by one into the new library. Dont get me wrong I up to the task but is low on the priority list right now.

    Not to mention that I would have to maintain another instant of everything. I would start to wonder if I made changes in one library that I didnt in the other.

    One last thing load times might be a factor. I am not sure how it will effect performance having every record in one library. Having every record would create massive lists you have to sift through. I suppose as we get better filters this wont be too much of an issue.
    Last edited by sevrick; July 12th, 2022 at 20:01.

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