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  1. #751
    Quote Originally Posted by Slagmoth View Post
    So last session one of my players noticed that his PC had a couple of effects on his sheet. In the CT I had it set to GM only. Is there a way for this extension to be edited to avoid divulging information to the players that they shouldn't have to avoid metagaming?
    Players can see all the effects on their own "Abilities" tab because they are suppose to be able to manage them. You can "hide" things on items but you need to disable the Advanced Effects "Edit" option.

    Other than that, there are no additional permission options.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  2. #752
    Quote Originally Posted by celestian View Post
    Players can see all the effects on their own "Abilities" tab because they are suppose to be able to manage them. You can "hide" things on items but you need to disable the Advanced Effects "Edit" option.

    Other than that, there are no additional permission options.
    Ok, just so I am clear on this. I have the AURA extension and it gave VULN to Piercing to those within 5 feet of the NPC. This showed up on character sheet even though I had it hidden in the Combat Tracker. And yes, all effects of which they are aware should be manageable to some extent but not the ones for which they would have no such knowledge.

    I would expect there to be a conditional somewhere to check against before displaying elements of a collection in LUA to test against the elements of the XML tags.

    This discovery is a downer for me because I do my best to obfuscate as much as possible from the players that the PCs do not actually know to help the experience be more immersive. I know there are limitations to a VTT though.

  3. #753
    Quote Originally Posted by Slagmoth View Post
    Ok, just so I am clear on this. I have the AURA extension and it gave VULN to Piercing to those within 5 feet of the NPC. This showed up on character sheet even though I had it hidden in the Combat Tracker. And yes, all effects of which they are aware should be manageable to some extent but not the ones for which they would have no such knowledge.

    I would expect there to be a conditional somewhere to check against before displaying elements of a collection in LUA to test against the elements of the XML tags.

    This discovery is a downer for me because I do my best to obfuscate as much as possible from the players that the PCs do not actually know to help the experience be more immersive. I know there are limitations to a VTT though.
    It sounds like you're trying to place one time/short term effects in AE when it's not designed for that. AE was created for persistent, long term effects (Racial, Class, Items/etc).

    Placing a effect on someone in CT directly and flagging it GM only will not show it to the player on their character sheet.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  4. #754
    Ok, this might be an issue with the AURA extension in either how it is parsing and decorating the effects on the PCs or (and I will test this later) I just set up the effect incorrectly.

    I haven't added anything to the Advanced effects it just seems to be picking up things from this other extension. The Aura extension applies effects based on another effect. As an example, if the paladin has its aura in effect the allies nearby will gain SAV: [CHA]...

  5. #755
    As a player I can't edit any effects anymore if the option to do so is enabled.
    A label works afaik but everything else doesn't. Numberfields are not able to be edited.
    When the GM opens the said effect, the entered information by the player is now visible.

    Tested in 5e with only this extension.

  6. #756
    I've pushed v5.7 to the Test channel for review. This version contains submissions by MeAndUnique.

    Added effects for class features, race/subrace traits, and feats. When any of these that has an effectslist is added to the character sheet, the effects will be added to the character's effectlist and to the CT, if applicable.
    Please report any errors you encounter.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  7. #757
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    Quote Originally Posted by celestian View Post
    I've pushed v5.7 to the Test channel for review. This version contains submissions by MeAndUnique.



    Please report any errors you encounter.
    Holy smokes this sounds awesome, thanks. I'm going to wait for it to go live before checking it out but sounds really good.
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  8. #758
    Quote Originally Posted by celestian View Post
    I've pushed v5.7 to the Test channel for review. This version contains submissions by MeAndUnique.
    Please report any errors you encounter.
    Currently using only Advanced Effects on the test build and none of the new features seem to work, I can add effects to class abilities, racial traits and feats just fine but the moment they are added into a character sheet they no longer have any effects and editing any of the feats, features or traits in the character sheet doesn't allow me to add an effect. Hope this helps.

  9. #759
    Quote Originally Posted by FGUDM View Post
    Currently using only Advanced Effects on the test build and none of the new features seem to work, I can add effects to class abilities, racial traits and feats just fine but the moment they are added into a character sheet they no longer have any effects and editing any of the feats, features or traits in the character sheet doesn't allow me to add an effect. Hope this helps.
    Thanks for reporting. Turns out the ruleset changes on TEST affected everything I had added for this. I have what I think to be a solution ready for celestian to review, so hopefully it all looks good and will be ready for testing before long.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #760
    Quote Originally Posted by MeAndUnique View Post
    Thanks for reporting. Turns out the ruleset changes on TEST affected everything I had added for this. I have what I think to be a solution ready for celestian to review, so hopefully it all looks good and will be ready for testing before long.
    This rev (5.8) is now pushed to Test.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

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