Fantasy Grounds Merchandise
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  1. #2141
    On the astetic side of things the boxes look big with only the talent title they look a bit empty. I wonder if you might be able to set up the specialization trees so that the talents description appear in the box in their entirety along with talent exp cost in a way similar to what is displayed in the Star wars books. The exp costs could (provided the coding allows for it) even be automatically generated based on the depth of it's location down the tree since the first layer abilities are always 5 points, the second layer abilities 10 points and so on. Perhaps even a place on the tree to indicate weather the ability is active or passive.

    As usual I have no idea how easy or difficult any of this is to code, but I hope it helps.

  2. #2142
    Quote Originally Posted by Xarax View Post
    On the astetic side of things the boxes look big with only the talent title they look a bit empty. I wonder if you might be able to set up the specialization trees so that the talents description appear in the box in their entirety along with talent exp cost in a way similar to what is displayed in the Star wars books. The exp costs could (provided the coding allows for it) even be automatically generated based on the depth of it's location down the tree since the first layer abilities are always 5 points, the second layer abilities 10 points and so on. Perhaps even a place on the tree to indicate weather the ability is active or passive.

    As usual I have no idea how easy or difficult any of this is to code, but I hope it helps.


    Dont worry about the aesthetics, I will resize those boxes, add information/icons, make it look better later.
    I will not be adding the xp cost right now, but the way I am designing things, it will work later (I will be focusing on xp calculations as a whole, later)

    I want the boxes to have all information you would expect from the talent tree:
    - icons to represent active/passive/force
    - link to open the full talent record with all descriptions
    - current rank (if a talent is ranked), plus a quick list of where each rank came from (which talent trees)

    I think half of the hard part is done... i already have a design for how the ruleset will update the talent lists (based on a talent being ranked or not)

    In the end, it will all fit.


    The talent trees may be released in two parts:
    - Specialization database (so sevrick and others start working on creating records for the specialization trees)
    - specializations on pc sheet (the main part of the code)

    I expect everything to be done real soon.

  3. #2143
    So cool. Really looking forward to it. Thanks so much for all the work that goes into this project!

  4. #2144
    I have made progress with the specialization tree.

    Here is another teaser

    It has a much better look now.
    I also did not want to add a lot of text fields (like informing if the talent is active/passive, ranked or not etca), so the background changes based on that.
    The background will be in red for active talents, and blue for passive. It also has a little square (which players will use to mark as having the talent. This square has an extra chevron symbol, if the talent is ranked.

    For Star Wars, I will later also add an "explosion" icon to the top left side (just like in the books) to show when it is a force talent.

    I will still work on spacing the boxes, adding lines... I need to find a good balance between the window size having all info, but not getting too big....

    specialization tree.png

  5. #2145
    Aaaahhh! That looks amazing!

  6. #2146
    very sexy. Thanks for the updates. Lets us know one day our dreams will come true!

  7. #2147
    Quote Originally Posted by kessler25 View Post
    very sexy. Thanks for the updates. Lets us know one day our dreams will come true!
    That day, at least for specializations, will be very soon....
    I am working hard to finish it this week

  8. #2148
    Looks awesome super excited. One question, is the summery text input box going to be used for tree descriptions? I only ask because I think doing it that way would be preferable since some full talent descriptions can get quite long.

  9. #2149
    Quote Originally Posted by sevrick View Post
    Looks awesome super excited. One question, is the summery text input box going to be used for tree descriptions? I only ask because I think doing it that way would be preferable since some full talent descriptions can get quite long.
    Hi sevrick

    Yes the description that is shown in each talent in the tree is the text from summary in the talent record.


    On that note, I am changing a couple of things in the Talent record in the talents database:
    - The talent record will no longer show the "ranks" field. It makes sense to show that field only when the talent is in the pc/npc sheet.
    - For SW, I added a new field "Force Talent", which if you edit it as "Yes", will be used in the specialization tree to show that the talent requires the user to be force sensitive

    I will be releasing the Specialization Tree update in two parts:

    1) As soon as the Specialization Tree is ready for GMs to create records for the database (so you will be able to start adding them to the modules)
    2) second and last update will be when the specializations will be available in pc records
    Last edited by johniba; June 6th, 2022 at 15:36.

  10. #2150

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
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    881
    I have waited so long for the specialization tree's! Wohoo... just remember that you need to be able to insert some arrows or something, so you can see the progression of talens. At least for Star Wars.

    Can't wait!

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