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June 2nd, 2022, 01:03 #2131
I know i used to see a dice pool tracker, i could right click on the dice pool field and open the tracker to see the dice the players were entering. Im trying that now and i dont see where the tracker is anymore? am i overlooking it somewhere or did it get removed? thanks!
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June 2nd, 2022, 01:20 #2132
I know i used to see a dice pool tracker, i could right click on the dice pool field and open the tracker to see the dice the players were entering. Im trying that now and i dont see where the tracker is anymore? am i overlooking it somewhere or did it get removed? thanks!
EDIT: Sorry for the double post, computer lag
EDIT 2: I found it in the party sheet. I have to admit I like almost all the upgrades that have been done with this rule set. So much hard work has gone into it. But I definitely liked the old dice pool tracker.
And I know someone else has said it before and I believe it’s being worked on or at least thought about. Having the DM be able to add dice would be nice.
And one last observation, it would be cool if there was a place on the combat tracker to track boost and setback dice gained.
Overall this is great though. Thank you for all the hard work.Last edited by jeffencourt; June 2nd, 2022 at 12:33.
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June 2nd, 2022, 13:14 #2133Saint
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June 2nd, 2022, 13:16 #2134Saint
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June 2nd, 2022, 17:16 #2135
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June 2nd, 2022, 17:29 #2136
We talked about attachments but more specifically modding attachments, and how when you mod an attachment you can fail at installing a mod but can try to use the other mods that are available for that attachment.
For example take the Augmented spin barrel (pg. 188 of the EotE core rule book)
It has the following mods:
2 damage +1
1 weapon quality (Accurate +1)
1 weapon quality (Pierce +1)
The number in front of each mod is the amount of times it can be attempted. If I try to install the damage +1 mod and fail the check I can try to install it again. Like wise if I succeed on the 1st check I could attempt the 2nd to get a total of +2 damage if I succeed both checks.
As of now there is no real way to track which mods you failed to install, succeed, or which ones havent been attempted yet. I thought about allowing you to have slots for mods on the attachments and have a toggle able state to show if it is installed, failed, or not attempted next to each mod. You have text box when editing it to allow input of how many mods the attachment has and that would add the specific number of toggle able check boxes.Last edited by sevrick; June 2nd, 2022 at 20:52.
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June 5th, 2022, 02:10 #2137Saint
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June 5th, 2022, 02:14 #2138Saint
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I wanted to give you guys a little teaser on the Specialization Tree development

Here are some screenshots. Please dont mind the lack of information on each talent listed in the tree, and also the lack of "lines" connecting them.
I am working on the code under the hood first, and will still make this look a bit better.
This is the specializations database, where GMs will be able to create Specialization Trees.
The code is already working. Creating a spec tree is just as easy as creating any other record like a talent, item, etca.
You create the specialization, and then just drag and drop talents where you want them to go.
After that, I will also make sure you can connect them clicking to enable/disable links between talents.
After this it is just a quick step in making it into the character sheets.
Players will drag Spec Trees into their sheets.
They will still retain the talent list for a quick look, but a button in the sheet will allow them to open and look at the Spec Tree
Clicking on each talent in the tree will enable/disable. If the Talent is a ranked one, it will automatically update the total rank in the talent, in their talent list.
Later on when I work in xp calculations, this will also be automatically calculated.
This code later will also be used for Force Power trees
Specialization Tree 1.png
Specialization Tree 2.png
Specialization Tree 3.png
I am sure you guys are gonna love it!Last edited by johniba; June 5th, 2022 at 02:18.
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June 5th, 2022, 02:55 #2139
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June 5th, 2022, 03:55 #2140Grand Templar
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All this automation... Talent trees at last... Aaaahhh! So cool Johniba!
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