Thread: Mirror Image Handler extension
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May 18th, 2022, 03:27 #121
- Join Date
- Oct 2018
- Posts
- 29
The update went through, it shows 1.13 in chatlog. But I tested and still had 2 unconfirmed crit hits that did not trigger the d100 mirror image roll. I then turned off Keen to see if that made a difference, but still was not able to trigger the d100 mirror image roll on unconfirmed critical hits. It triggers successfully for normal hits and near misses.
image 1.png
image 2.png
image 3.png
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May 18th, 2022, 05:26 #122
Could you turn of my extension and test again (extended automation and overlays)? May be an incompatibility with my extension, I am not always up-to-date about the mirror image handler because I may miss an update
(if that does not remove the problem, then start a new campaign and just test the mirror image handler to see whether or not it is an incompatibility with some other extension)My extensions for 3.5e and Pathfinder
Bug reports please here
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May 18th, 2022, 16:27 #123
I just tested this with only Mirror Image Handler and Remove Effect Tag extensions loaded, and it appears to be working for unconfirmed crits:
unconfirmed crit 1.13.jpg
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May 18th, 2022, 17:48 #124
- Join Date
- Oct 2018
- Posts
- 29
Turning off Extended Automation and Overlays resolved the issue. It is now completing mirror image d100 check on unconfirmed crits.
image 4.png
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May 18th, 2022, 17:58 #125My extensions for 3.5e and Pathfinder
Bug reports please here
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May 18th, 2022, 18:02 #126
- Join Date
- Oct 2018
- Posts
- 29
Sweet dreams! I (and I'm sure the community) really appreciate both of you being so responsive!
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May 18th, 2022, 18:03 #127My extensions for 3.5e and Pathfinder
Bug reports please here
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May 20th, 2022, 01:39 #128My extensions for 3.5e and Pathfinder
Bug reports please here
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May 20th, 2022, 13:25 #129
Schneiderpants, I now updated all my versions of extended automation and overlays; can you test again?
@darrenan: Some parts of your code may be a bit "outdated" in sense of some smaller changes of the attack code, needed for compatibility with other extensions (like adding script names in front of local function calls), and the modifierstack script got deprecated and may be erased completely somewhen such that one needs to switch to ModifierManager (the current attack script already does that, so you would just need to copy that )My extensions for 3.5e and Pathfinder
Bug reports please here
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May 20th, 2022, 16:01 #130
I must have forgotten to do a diff at some point. Usually, I make sure my script is identical to the original except for the specific changes I make.
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