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  1. #441
    Morenu's Avatar
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    Pathfinder 1E

    We went to play today and Damage and healing would not apply in automated way (spells, melee, NPC to PC, PC to NPC...) (so any Hp adjustments) and had to be manually dealt with on the CT. everything was working around 2 weeks ago when tested last.

    This is the error:
    Handler error: [string "scripts/manager_action_damage.lua"]:2005: attempt to compare nil with number

    We run ALOT of extensions and removing yours makes everything work. I will try and take the time to find the other extension it is probably conflicting with. I have a list of most of my extensions in my signature.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  2. #442
    Version Update 2.38
    Fixed 3.5E script error manager_action_damage.lua due to ruleset change
    Fixed 3.5E ongoing saves such as SAVEA not working correctly
    Added STACK to 3.5E Documentation
    Cleanup of onClose

  3. #443
    Quote Originally Posted by Svandal View Post
    Latest fantasy grounds unity. Windows 10. Better combat effect v 2.34. Pathfinder 1 ruleset (PFRPG)
    SDMGOS does not work with dice. Example:
    "SDMGOS: 2d6" does not work
    "SDMGOS: 2" does work
    "DMGOE: 2d6" does work
    "SDMGOE: 2d6" does work
    Could not reproduce. SDMGOS won't fire however if the effect is on the actor who applied the effect (self).

  4. #444
    Morenu's Avatar
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    that was quick

    well the error message changed but the HP effect (or lack there of ) remained the same

    Error now says....Handler error: [string "scripts/manager_action_damage.lua"]:1230: attempt to index local 'bimmune' (a nil value)
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  5. #445
    Kelrugem's Avatar
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    Quote Originally Posted by Morenu View Post
    that was quick

    well the error message changed but the HP effect (or lack there of ) remained the same

    Error now says....Handler error: [string "scripts/manager_action_damage.lua"]:1230: attempt to index local 'bimmune' (a nil value)
    @rhagelstrom: I might be able to help in that regard: bImmune is a variable added by me (if I recall correctly), so, it sounds like an incompatibility of my extension with BCE(G) Maybe it helps to push the loadorder? My extensions are below loadorder 50

  6. #446
    Quote Originally Posted by Kelrugem View Post
    @rhagelstrom: I might be able to help in that regard: bImmune is a variable added by me (if I recall correctly), so, it sounds like an incompatibility of my extension with BCE(G) Maybe it helps to push the loadorder? My extensions are below loadorder 50
    Or it's just a typo. Variables are case-sensitive and it says bimmune

  7. #447
    Kelrugem's Avatar
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    Quote Originally Posted by bmos View Post
    Or it's just a typo. Variables are case-sensitive and it says bimmune
    Yeah, or that, I also wondered about that, though I thought it may be due to the console But indeed, sounds like a typo then (the error still sounds like an incompatibility with my extension since it wants to index the bimmune; but there is then probably also an error in the base code where bImmune is a boolean variable)

  8. #448
    Quote Originally Posted by Morenu View Post
    that was quick

    well the error message changed but the HP effect (or lack there of ) remained the same

    Error now says....Handler error: [string "scripts/manager_action_damage.lua"]:1230: attempt to index local 'bimmune' (a nil value)
    Quote Originally Posted by Kelrugem View Post
    @rhagelstrom: I might be able to help in that regard: bImmune is a variable added by me (if I recall correctly), so, it sounds like an incompatibility of my extension with BCE(G) Maybe it helps to push the loadorder? My extensions are below loadorder 50
    Pathfinder 1st ruleset.
    I can confirm that this error happens to me also when I only use "better combat effects" and your "extended automation and overlay" extension Kel.
    It did not throw this error before, so it should be something to do with this latest update.
    And it does not happen when only "better combat effect" is loaded.

    This happens when I have this effect:
    SDMGOS: 2d6
    This effect does 2d6 damage at the start of the turn of the source of the effect.
    When it is the start of the turn of the source of the effect (when the effect triggers) it throws this error, the damage dice are rolled in the chat, but the damage is not applied to the target.

  9. #449
    Quote Originally Posted by rhagelstrom View Post
    Could not reproduce. SDMGOS won't fire however if the effect is on the actor who applied the effect (self).
    This works for me now.

  10. #450
    I also identified that it was the Feature: Better Combat Effects extension that is causing errors on damage and heal rolls. Here is my console log if that helps.

    [5/1/2022 2:52:15 PM] EXTENSION: Version 1.0
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\rExtraplanar Containers v1.10-hotfix.2:\rThis extension provides support for extraplanar containers by ignoring the weight of carried (but not equipped) items in supported contaners ('quiver of ehlonna', 'efficient quiver', 'handy haversack', 'portable hole', 'extraplanar', 'weightless', 'of holding', 'donkey','horse', or 'mule').
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\nPFRPG Malady Tracker v2.3:\nThis extension helps track the duration, saves, effects, and other information relating to maladies. To access it, click the pill bottle button next by the character's hitpoints.\nTo have saving throws rolled automatically based on the in-game clock, you must also be using the Time Manager extension.
    [5/1/2022 2:52:15 PM] EXTENSION: Hero Points for CoreRPG Extension v0.1\rCreated by DIE Hard Gaming\r\nMore great resources at \r\(LINK)
    [5/1/2022 2:52:15 PM] EXTENSION: Extension (Remove Effect Tag) loaded.
    [5/1/2022 2:52:15 PM] EXTENSION: Theme: Pathfinder - Official\rCopyright 2017 Paizo Inc.\rCopyright 2017 SmiteWorks USA, LLC.
    [5/1/2022 2:52:15 PM] EXTENSION: Extension (Feature: Harrow Deck) loaded.
    [5/1/2022 2:52:15 PM] EXTENSION: Window Saver X v3.4.0 by Zack 'Gkjsdll' Winchell.\r (special credit to James 'lokiare1' Holloway)
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\nDrain and Permanent Bonuses v1.1:\nThis extension simplifies tracking permanent ability bonuses and abiltiy drain in PF1e
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\rPFRPG Spell Formatting v1.6:\rThis extension allows full formatting of the spell descriptions linked from the actions tab.
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\rAdvanced Effects - PFRPG and 3.5E v1.10\rby Celestian, 2017-2021\rported to PFRPG/3.5E by rmilmine with improvements by bmos and SoxMax.
    [5/1/2022 2:52:15 PM] EXTENSION: Extended automation, dated at 9 April 2022, for 3.5E and PFRPG rulesets, v. 4.1.16. Copyright 2022 Smiteworks.\rBy darrenan, mr900rr, phixation, tahl_liadon, bmos, DCrumb, RabidPaladin, SoxMax, Cristmo and Kelrugem.
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\nPFRPG Extra Stat to Saves v2.6-rc.1:\nThis extension adds a second set of ability cyclers on the combat tab so that classes like paladins can add CHA (or any other ablity mod) to their saves
    [5/1/2022 2:52:15 PM] EXTENSION: Constant Effect Apply v1.02 for Fantasy Grounds PFRPG ruleset. Copyright 2021 Smiteworks. By darrenan
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\nPFRPG - Extra Actions v1.1
    [5/1/2022 2:52:15 PM] EXTENSION: Enhanced Items v4.4\rFor Fantasy Grounds v3.3+\rOriginal extension by sciencephile with updates by Jwguy, Llisandur, and rmilmine\rAdds useful fields to various types of items.
    [5/1/2022 2:52:15 PM] EXTENSION: Advanced Character Inventory Manager v1.4\nThis extension takes consumables added to inventory and adds them to the action tab.
    [5/1/2022 2:52:15 PM] EXTENSION: Advanced Item Actions v1.4\nThis extension takes consumables equipped in the inventory and adds them to the action tab.
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\rPFRPG Live Hitpoints v2.3:\rThis extension automates changes to hitpoints based on an ability score.
    [5/1/2022 2:52:15 PM] EXTENSION: 3.5E/PFRPG Enhanced Skills - v1.0 \rby Zarestia, 2021\r---
    [5/1/2022 2:52:15 PM] EXTENSION: Has Initiative Indicator v1.5 - CoreRPG+ version.\rBy Celestian, 2018
    [5/1/2022 2:52:15 PM] EXTENSION: PFRPG Next Level XP Automation - for Fantasy Grounds\r--v1.0 by Ktz
    [5/1/2022 2:52:15 PM] EXTENSION: Better Combat Effects v2.38\rby Ryan Hagelstrom\rContribution MeAndUnique 2021-2022
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK)\rCoreRPG - Party Item Identified v1.4\nFor Fantasy Grounds v3.3+\nBy Llisandur, updated by bmos.\rAdds identify buttons to party sheet and parcels.
    [5/1/2022 2:52:15 PM] EXTENSION: PFRPG - Raccourcis Actions (v3.3.3_A)\nTeam CQFG - Suivez notre travail sur :\(LINK)
    [5/1/2022 2:52:15 PM] EXTENSION: (LINK) \r Attack on Hit Effects v0.3.2 \r Allows attacks to apply effects on hit
    [5/1/2022 2:52:16 PM] MEASURE: LOAD - PART 2 - 168.6463592
    [5/1/2022 2:53:11 PM] [ERROR] Handler error: [string "scripts/manager_action_damage.lua"]:1230: attempt to index local 'bImmune' (a nil value)

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