Thread: IF NOT - Untrue Effects
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April 5th, 2022, 21:39 #1
IF NOT - Untrue Effects
Temporarily reverted to Version 0.3 until future update!
Current Version: 1.0
Functions like IF: ; and IFT: ; except checks if proceeding conditions are absent.
- IFN: condition; - Ignores the remainder of the effect components within the effect label, unless the source actor does not have the specified condition.
- IFTN: condition; - Ignores the remainder of the effect components within the effect label, unless the opposing actor does not have the specified condition.
A note about compatability:
any extensions that modify EffectManager5e/manager_effect_5E may have conflicts; please report any found issues in this forum.
I am new to LUA and XML writing, so updates/improvements may not happen very often.
The extension is available on Forge.
Changelog:
ver. 0.11 - changed load order to 0 to reduce chance of overriding other extensions and added more appropriate logo.
ver. 0.2 - some redundancy removed from script, load order adjusted to 100, added compatability to Advanced Effects by celestian.
ver. 0.3 - fixed compatability for Advanced Effects by celestian.
ver. 1.0 - Significantly improved compatability with extensions that modify EffectManager5E functions.
for anyone here because of duplicate or disabled file/extensions; please navigate to your FGU data/extensions folder and remove any IF Not-Untrue Effects ext files and run an update.
The current file should be named: IF_NOT-untrue_effects_berwind.ext and the extension menu name is Feature: Untrue EffectsLast edited by Berwind; November 5th, 2024 at 08:05. Reason: update
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April 6th, 2022, 23:45 #2
Very nice! Thanks for the contribution!
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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April 7th, 2022, 18:10 #3
Nice! Welcome to the community! If you want, there's a Discord server with a few of us that are writing free/open source extensions and the like for Fantasy Grounds. There's only ten of us in there, but there's some heavy contributors such as bmos, Kelrugem, MeAndUnique, Saagael and others. All are welcome! And if you so choose, you could host or share your repo with the group so others could help contribute. I promise you'll get food information and advice from these folks - they've been awesome to collaborate/learn from.
https://discord.gg/qpCeDvekKa
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April 7th, 2022, 20:39 #4
Not that the food is necessarily that good. But hey, free is free
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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April 7th, 2022, 20:52 #5
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April 8th, 2022, 16:11 #6
I'm also learning LUA (mainly to build my own extensions) though i am a absolute begginer. Have you tried the merge rules to merge your script with the existing file? Could this be used to increase compatibility with other extensions, maybe?
Check this link: https://www.fantasygrounds.com/forum...yering-summary"A saint does what is right. A leader does what is necessary."
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April 8th, 2022, 16:20 #7
Funnily enough, MeAndUnique just brought that up to me in Discord this morning. I was hoping to look into it next week, but for now I'm going to be lowering the loadorder to help lower the chance of my script overriding another.
Until major improvements are made, I would rather my script be overrode instead of causing another script to not function properly.Last edited by Berwind; April 8th, 2022 at 16:22.
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April 11th, 2022, 04:01 #8
Thanks for this EXT very useful, pretty much a must have.
-MrDDT
Discord @mrddt
Grim Press Discord (Publishing/Extensions/Modules)
Bethica Discord (West Marches RPG)
PLEASE VOTE FOR THESE FEATURES VERY IMPORTANT!!!
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April 17th, 2022, 00:02 #9
Everything seemed to work well testing in my game, so I've added the update.
ver. 0.2 - some redundancy removed from script, load order adjusted to 100, added compatability to Advanced Effects by celestian. Added an option in menu to apply effects from IFTN without a target.Last edited by Berwind; April 17th, 2022 at 09:42.
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April 17th, 2022, 09:40 #10
New menu option to apply IFTN effects without target is not functioning fully as expected, I have disabled it for the time being.
Thanks to Kelgrugem for pointing this out.Last edited by Berwind; April 17th, 2022 at 09:42. Reason: meant to edit previous post, but double posted by mistake
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