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  1. #81
    So this worked but there still is 2 additional outputs to chat: Effect ['Slowed; AC: -2; DISSAV: dexterity; SAVEE: WIS 15 (M)(R); (C)'] -> [SINGLE MOD USED] [on Adult Blue Dragon]

    I assume 1 for SAVEA and 1 for SAVEE?

    This at least only rolls once.

    Side note that equipment effects and this ext look like they are adding "Frightful Presence; Frightened; SAVEE: WIS 16 (R)" to the Dragon...which is strange. May not have much to do with this ext. but the SAVEE has me thinking.

  2. #82
    Add DMGRT looks like it is not working either?

  3. #83
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    Quote Originally Posted by nephranka View Post
    So this worked but there still is 2 additional outputs to chat: Effect ['Slowed; AC: -2; DISSAV: dexterity; SAVEE: WIS 15 (M)(R); (C)'] -> [SINGLE MOD USED] [on Adult Blue Dragon]

    I assume 1 for SAVEA and 1 for SAVEE?

    This at least only rolls once.

    Side note that equipment effects and this ext look like they are adding "Frightful Presence; Frightened; SAVEE: WIS 16 (R)" to the Dragon...which is strange. May not have much to do with this ext. but the SAVEE has me thinking.
    Can you give me the effect coding you using to cause this? As the above slowed effect is only outputting 1 time and not saying single mod used.

    Slowed; AC: -2; DISSAV: dexterity; SAVEE: WIS 15 (M)(R); (C)

    Is working fine.



    I have both Equipped Effects, Automatic Effects MM mod, Better Combat Effects Gold, all loaded and it's not doing what you saying it is for the dragon.
    Its applying coding for the Frightful Presence effect, but it's not applying the effect to the creature when you load it into the CT, which I think is what you saying.
    There is currently an issue where EXPIREADD is not working. So be wary of that.
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  4. #84
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    Quote Originally Posted by nephranka View Post
    Add DMGRT looks like it is not working either?
    I think currently there is an issue with DMGRT, and DMGDT.

    Oddly enough DMGAT works.
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  5. #85
    Quote Originally Posted by MrDDT View Post
    Can you give me the effect coding you using to cause this? As the above slowed effect is only outputting 1 time and not saying single mod used.

    Slowed; AC: -2; DISSAV: dexterity; SAVEE: WIS 15 (M)(R); (C)

    Is working fine.



    I have both Equipped Effects, Automatic Effects MM mod, Better Combat Effects Gold, all loaded and it's not doing what you saying it is for the dragon.
    Its applying coding for the Frightful Presence effect, but it's not applying the effect to the creature when you load it into the CT, which I think is what you saying.
    There is currently an issue where EXPIREADD is not working. So be wary of that.
    So I am using: Slowed; AC: -2; DISSAV: dexterity; SAVEE: WIS [SDC] (M)(R); SAVEA: WIS [SDC] (M)(R); (C)

    This allows the player to get the effect on the target on cast and manages the save every round thereafter. So I see SINGLE MOD USED messages.

    Thanks for the EXPIREADD tip. I did confuse the effect and the code for the effect. False alarm there.

  6. #86
    Quote Originally Posted by MrDDT View Post
    I think currently there is an issue with DMGRT, and DMGDT.

    Oddly enough DMGAT works.
    Strange indeed and not useful for hypnotic pattern.

  7. #87
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    Quote Originally Posted by nephranka View Post
    So I am using: Slowed; AC: -2; DISSAV: dexterity; SAVEE: WIS [SDC] (M)(R); SAVEA: WIS [SDC] (M)(R); (C)

    This allows the player to get the effect on the target on cast and manages the save every round thereafter. So I see SINGLE MOD USED messages.
    I just tested this and it's working fine.
    However, if I change the "expend" to "once per modifier" it does act like you saying (as expected as it's using each mod per ongoing save roll) you pretty much don't want to use expend mod, with any ongoing save.
    I don't think that works well with ongoing saves at all. If you need something like that, I suggest breaking up the effects into many effects.

    For this one looks like a 5E effect, I would say that you don't need it to expend once per modifier. Just change that to never, it will work correctly.
    You can still set the duration of course.

    Hope that helps.

    Also I suggest if you can get on discord where I can send pictures and stuff a lot easier.
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  8. #88
    Quote Originally Posted by MrDDT View Post
    I just tested this and it's working fine.
    However, if I change the "expend" to "once per modifier" it does act like you saying (as expected as it's using each mod per ongoing save roll) you pretty much don't want to use expend mod, with any ongoing save.
    I don't think that works well with ongoing saves at all. If you need something like that, I suggest breaking up the effects into many effects.

    For this one looks like a 5E effect, I would say that you don't need it to expend once per modifier. Just change that to never, it will work correctly.
    You can still set the duration of course.

    Hope that helps.

    Also I suggest if you can get on discord where I can send pictures and stuff a lot easier.
    Thanks for the suggestions. I will play with it some more and reach out on discord.

  9. #89
    Hello, is there a problem with the EXPIREADD???
    It seems not to be working for me, unless i'm using it wrong, I tried:
    REGEN: 2d4+2; EXPIREADD: DISATK
    With a 1 round duration, it applies the regen, but it leaves no aftereffect as it's supposed to do.
    I tried with a new campaign no other extensions save the fonts and D&D original theme.

  10. #90
    Yes. MrDDT indicated as much but I have not used it so I don't have direct evidence. By the looks of it you have confirmed it.

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