Thread: Kelrugem's extensions
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March 25th, 2022, 20:57 #581
- Join Date
- Mar 2016
- Location
- Bergen
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I have also found some default effects that get added automatically that are wrong and missing. It would be nice if these would be corrected:
(Pathfinder 1st edition ruleset)
Dragon and breath weapons in general
Spell resistance should not be allowed vs this
On save damage should be half
The dragon has:
IFTAG: sleep, paralysis, paralysis, sleep; SIMMUNE
The sleep and paralysis is there two times
All creatures:
The IFTAG, all the tags I have seen are doubled up now. See the dragon for an example.
Swarm traits.
Swarms that are tiny should have this effect:
HRESIST: slashing; HRESIST: piercing
Swarms that are dimunitive or fine should have this effect:
IMMUNE: bludgeoning; IMMUNE: slashing; IMMUNE: piercing
Swarms do have in all cases (or maybe 99% or cases) the distraction ability:
Distraction (Ex)
A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature’s HD + creature’s Con modifier) negates the effect.
Format: distraction (DC 14); Location: Special Attacks.
Whould then be nice to have this automatically added in the spell section.
Cast: Spell resistance not applied. Fortitude save negate.
Effect: Distraction; nauseated (1 round)Last edited by Svandal; March 25th, 2022 at 20:58. Reason: added ruleset
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March 25th, 2022, 23:23 #582
- Join Date
- Apr 2020
- Posts
- 32
I believe we left off some because they weren't damage types at the time. Or I missed that they were valid damage types... I do know I skipped the mind affecting immunity on oozes because it includes an intelligence check to know if it's valid. We might could tie that into a check for the Mindless trait because that's what adds it.
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March 26th, 2022, 04:22 #583
Thank you
Yeah, the doubled tags seem to be an incompatibility with most current ruleset Sadly, there is so much going on in my life right now that I am not able to find time for coding right now. I hope I am able to take a look soon.
About the breath weapon though: I, as far as I remember, did not change anything with respect to these; breath weapons are not automatically created within this extension So, as in the base ruleset. Or was that a feature request to have an automatic parsing of a breath weapon for dragons?My extensions for 3.5e and Pathfinder
Bug reports please here
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March 26th, 2022, 06:21 #584
- Join Date
- Mar 2016
- Location
- Bergen
- Posts
- 314
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March 26th, 2022, 07:31 #585My extensions for 3.5e and Pathfinder
Bug reports please here
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March 26th, 2022, 12:48 #586
Yes, my Upgrade NPC Actions extension creates a breath weapon action (although it can only parse for a few attributes). It is supposed to detect "for half" in the save description and make it do half on a save, so if that isn't happening just send me the statblock and I'll see why. Preferably in my thread instead of Kels
Last edited by bmos; March 26th, 2022 at 12:50.
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April 1st, 2022, 02:50 #587
Just a small update: Sorry, I was not yet able to update anything My life in Taiwan is still so new that I am only able to catch up sleep once I have free time This weekend is an extended weekend in Taiwan, I may be then able to push updates, I hope
My extensions for 3.5e and Pathfinder
Bug reports please here
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April 1st, 2022, 23:10 #588
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April 3rd, 2022, 01:12 #589
ok, I can't figure out the difference between these 2 and know which one we should be using... anyone able to help (I assume I am just tired and missing it)
Feature: Extended automation and overlays (first! )
https://forge.fantasygrounds.com/shop/items/1/view
And
Feature: Extended automation and alternative overlays
https://forge.fantasygrounds.com/shop/items/29/view
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April 3rd, 2022, 03:24 #590
They just have different icons.
Alternate: https://forge.fantasygrounds.com/ima...9b6c9b5a41.png
Original: https://forge.fantasygrounds.com/ima...13fb73b3bd.png
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