DICE PACKS BUNDLE
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  1. #741
    Quote Originally Posted by MadBeardMan View Post
    Yes the dice manager updates have fixed the NPC damage, and the DD weapons, plus now the encumbrance update (from CoreRPG) now checks the correct wearing state to apply the weight changes for worn armour.

    Expect it Tuesday. When I push updates they don't go live, they are scheduled and I got it in for next Tuesdays.
    Awesome! Will there be a fix for the PSI issue too in this patch?
    Pathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
    Currently running Pirates of Drinax, and Skulls and Shackles
    Check out my little dungeon map blog

  2. #742
    Quote Originally Posted by TrentLane View Post
    Awesome! Will there be a fix for the PSI issue too in this patch?
    There's nothing specific, as I've been told by the testers that everything seems to be working. The Dice Manager updates may address the issues. However if you are on Discord, DM me with what issues you have and we can sort them.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  3. #743
    Quote Originally Posted by MadBeardMan View Post
    There's nothing specific, as I've been told by the testers that everything seems to be working. The Dice Manager updates may address the issues. However if you are on Discord, DM me with what issues you have and we can sort them.

    Cheers,
    MBM
    This is the bug I was mentioning. I'll check again after the Update if it's still acting weird.
    Pathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
    Currently running Pirates of Drinax, and Skulls and Shackles
    Check out my little dungeon map blog

  4. #744

  5. #745
    Any headway on this issue, this is the bigger issue

  6. #746
    I just tested in a new campaign, no extensions, and it seems like PSI checks aren't resolved properly. Instead of reducing PSI, it immediately reduces END.
    PSIError2.jpg
    Pathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
    Currently running Pirates of Drinax, and Skulls and Shackles
    Check out my little dungeon map blog

  7. #747
    With the new Characteristic/Skill rolls on the Party Sheet, Intellect seems to be missing from the list of options.

  8. #748
    Quote Originally Posted by tommenquar View Post
    Found a creepy crawly on the task chains good sir. If you post a skill specialty but try to roll the genaric skill or unskilled (or JOAT) it will not allow the roll. However if i post the generic skill on the TC and roll with the specialty it will roll as normal. Still will not acknowlage Unskilled of JoaT though.

    Was this supposed to be fixed in the March update? I'm still seeing the same behavior. Unskilled doesn't drop on skills in task chain. Generic Skills don't drop on Specialty.
    Just checking! It's hard to use the Task Chains effectively without being able to drop the Unskilled skill on them.
    Or am I misunderstanding how it should work?
    Thanks for the frequent updates! I finally have a group to play with and it is promising to see the constant improvements.

    Also, oops. I manually created a skill called "Unskilled Skill" for testing. Now I can't delete it. No big deal as it is on my test character. Just a warning!
    Last edited by grimfish; April 11th, 2022 at 03:39. Reason: forgot quote

  9. #749
    Looks like there are a bug conserning starship combat. I got a PC whit gunnery(turret) skill of 2. With the dex stat it gives a total result of +4dm on the roll. The ship my players got have 2 turrets. But the total DM is only right on the first on the list. The second turret it looks like it FGU doesn't read the skill level. See attached picture.
    In addition I can't see that the armor of the ship is in play during combat as I cant find any armor value listed anywhere other than the design sheet. Neither is any software DM from whatever programs running on the ship computer.Gunneryskill.jpg

  10. #750
    You don't use gunner skill when doing attack role for missiles so program is doing it right
    See rule book (2022) page 173.

    What ship are using?
    If the armor don't show up in combat tracker then you probably have a syntax error on the ship system tab.
    If you using custom ship add don't add ":" in the armor description the armor won't show. See what happens if you change armor to "Armor: 4" and drag a new ship into combat tracker.
    Last edited by Boldtaar; April 11th, 2022 at 15:40.

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