Thread: Official MGT2e Bug Report Thread
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April 2nd, 2022, 19:24 #741Pathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
Currently running Pirates of Drinax, and Skulls and Shackles
Check out my little dungeon map blog
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April 2nd, 2022, 19:37 #742Ruleset and much more content built for FGU.
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April 3rd, 2022, 14:33 #743
This is the bug I was mentioning. I'll check again after the Update if it's still acting weird.
Pathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
Currently running Pirates of Drinax, and Skulls and Shackles
Check out my little dungeon map blog
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April 3rd, 2022, 16:52 #744Templar
- Join Date
- Aug 2012
- Posts
- 136
Any headway on this issue?
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April 3rd, 2022, 16:52 #745Templar
- Join Date
- Aug 2012
- Posts
- 136
Any headway on this issue, this is the bigger issue
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April 6th, 2022, 17:22 #746
I just tested in a new campaign, no extensions, and it seems like PSI checks aren't resolved properly. Instead of reducing PSI, it immediately reduces END.
PSIError2.jpgPathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
Currently running Pirates of Drinax, and Skulls and Shackles
Check out my little dungeon map blog
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April 6th, 2022, 17:35 #747Crusader
- Join Date
- Jul 2020
- Posts
- 17
With the new Characteristic/Skill rolls on the Party Sheet, Intellect seems to be missing from the list of options.
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April 11th, 2022, 03:33 #748Crusader
- Join Date
- Jan 2019
- Posts
- 14
Was this supposed to be fixed in the March update? I'm still seeing the same behavior. Unskilled doesn't drop on skills in task chain. Generic Skills don't drop on Specialty.
Just checking! It's hard to use the Task Chains effectively without being able to drop the Unskilled skill on them.
Or am I misunderstanding how it should work?
Thanks for the frequent updates! I finally have a group to play with and it is promising to see the constant improvements.
Also, oops. I manually created a skill called "Unskilled Skill" for testing. Now I can't delete it. No big deal as it is on my test character. Just a warning!Last edited by grimfish; April 11th, 2022 at 03:39. Reason: forgot quote
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April 11th, 2022, 07:15 #749
Looks like there are a bug conserning starship combat. I got a PC whit gunnery(turret) skill of 2. With the dex stat it gives a total result of +4dm on the roll. The ship my players got have 2 turrets. But the total DM is only right on the first on the list. The second turret it looks like it FGU doesn't read the skill level. See attached picture.
In addition I can't see that the armor of the ship is in play during combat as I cant find any armor value listed anywhere other than the design sheet. Neither is any software DM from whatever programs running on the ship computer.Gunneryskill.jpg
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April 11th, 2022, 15:14 #750
You don't use gunner skill when doing attack role for missiles so program is doing it right
See rule book (2022) page 173.
What ship are using?
If the armor don't show up in combat tracker then you probably have a syntax error on the ship system tab.
If you using custom ship add don't add ":" in the armor description the armor won't show. See what happens if you change armor to "Armor: 4" and drag a new ship into combat tracker.Last edited by Boldtaar; April 11th, 2022 at 15:40.
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