Thread: 5E - Better Combat Effects Gold
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March 10th, 2022, 10:41 #61
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March 13th, 2022, 17:13 #62
Posted the root cause under Post #420 in BCE as it is an issue in both (and BCEG is build upon BCE).
As this is caused by the CoreRPG function (manager_dice.lua): convertStringToDice which received an update to better handle dice terms with a minus, I don't know how feasible it is to "replace" or "overwrite" the function (or better create a custom one which calls the original) and leave the fix to rhagelstrom.
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March 14th, 2022, 14:38 #63
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March 17th, 2022, 23:54 #64
I am using SAVEE for an effect so the creature can make a save each round. I also have SAVEONDMG so that they get a save if they take damage. However, it keeps rolling both after the creature's turn has ended even though it has not taken any damage. I am stumped.
Prone; SAVEE: WIS (SDC) (M) (R); SAVEONDMG: WIS (SDC) (M) (R)Last edited by Tooting Dog; March 18th, 2022 at 00:00.
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March 18th, 2022, 00:35 #65
Last edited by MrDDT; March 18th, 2022 at 00:46.
-MrDDT
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March 18th, 2022, 01:14 #66
Hey, thanks for that! I had not thought of that. However, how would it work if SAVONDMG was at ADV but not the SAVEE?
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March 25th, 2022, 20:05 #67
Is there a way to have a conditional effect that achieves the following: "As long as this entity has more than 0 temporary hit points, it has magic resistance"?
Is there a way to trigger concentration checks with a specified (or default) DC? I'd like to drag and drop this from a CT entry onto a player to force a concentration check as sort of a "soft" potential counterspell.
Thanks much! This extension is GOLD!!
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March 28th, 2022, 00:37 #68Acolyte
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- Apr 2020
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I'm trying to work out EXPIREADD - my understanding is that I should be able to name something in the custom effect list, and that effect should be added when this effect expires - but as far as I can tell it does nothing.
I have my effect (which just exists for learning purposes, I'm not trying to do anything specific yet) set up as RESIST: acid; EXPIREADD: BCEG Dodge with 1 round duration and Self targeting. It expires on round start but never adds BCEG Dodge.
Do you have an example for this?
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April 1st, 2022, 18:25 #69Grand Templar
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- Jan 2020
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The BBEG atropal of the 5E adventure Tomb of Annihilation has this aura:
Is there a tag for applying damage at the start of an actor's turn? In effect, DMGOE but at the start instead of the end? Ideally (when combined with Blissful Ignorance):Creatures within 30 feet of the atropal can't regain hit points, and any creature that starts its turn within 30 feet of the atropal takes 10 (3d6) necrotic damage.
Code:AURA: 30 foe; Negative Energy Aura; UNHEALABLE; DMGOS: 3d6 necrotic
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April 1st, 2022, 18:44 #70-MrDDT
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