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March 30th, 2022, 16:35 #831
I just realized that ruleset already supports changing (edit: I should say 'adding' as it doesn't remove any existing damage type) Damage Type with an effect - e.g. DMGTYPE: slashing. While it certainly has limitations I'll find it useful during games when I'm adding mobs to the combat tracker that I haven't set their damage type yet.
Last edited by Tabarkus; March 30th, 2022 at 16:44.
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March 30th, 2022, 21:07 #832
Using the latest SRD as a guide, I can configure the ruleset to provide a damage type for most cases when necessary. DCC spells rarely include an energy type in the damage clause, which is sometimes a problem. Scorching ray is obviously fire damage, but choking cloud creates an acidic, poisonous cloud. So, is this acid or poison damage?
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March 31st, 2022, 14:06 #833
Both? You can multitype but then resistance or immunity to either type is fully effective, so... IRL the damaging types of acid are consider poisonous but the reverse is not true.
I love the "rulings not rules" aspect of DCC but it does make it challenging to translate into code.
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March 31st, 2022, 18:37 #834
Yeah, there's no reason it couldn't be both. I thought it as like mustard gas. Suffocating toxic and burning
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March 31st, 2022, 19:42 #835
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April 4th, 2022, 03:45 #836
Optional extensions that you sell for $$millions$$?
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April 4th, 2022, 11:24 #837
Yes, definitely!

I could make a module for weapons with basic damage types, but players can easily enter these in their weapons list. Goodman Games wanted a system that "plays like a 1974 game" (Appendix R, page 447). They would probably call this a "blank" space on the map for GMs to fill.
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April 6th, 2022, 19:40 #838
Hey, I just bought the Hubris PDF and was wondering if it was possible to modify and add to the occupations table so that it works with r/funnel and how to do it. Or would it be possible to make an extension so that a custom command like '/customfunnel' can be used?
Last edited by rathen45; April 6th, 2022 at 20:10.
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April 7th, 2022, 01:23 #839
It’s possible to make an extension. I can share the script that runs the /funnel command if you decide to try. You would need to create the occupations table for Hubris and link everything to that (occupations and items).
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May 6th, 2022, 02:59 #840High Patriarch
- Join Date
- Mar 2017
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In Bneath the Well of Brass, clicking on any Story links in the Player Map - Beneath the Well generates an empty New Story link... Screenshot 2022-05-05 205843.jpg
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