DICE PACKS BUNDLE
Page 43 of 81 First ... 33 41 42 43 44 45 53 ... Last
  1. #421
    Can u add effect to make deal half damage lake weakens?

  2. #422
    I have a request that would help me out with my automation in my games. (Pathfinder 1st edition ruleset, but might also apply for other rulesets)
    Can you cap temporary hit points at minimum 0 (which means that if an effect would apply negative temporary hit points it will not go below 0 temporary hit points)

    I am pretty sure there is no such thing as negative temporary hit points in pathfinder? And if I have 20 hit points and -100 temporary hit points I am still not dead in the game, so it does not look like negative temporary hit points is supported in the ruleset.

    And it would help me out if temporary hit points can not go below 0. I have an ability that lets me get temporary hit points each round that only lasts 1 round. So I would like to code it as an effect like this:
    Berserk; TREGENS: -5; TREGENS: +5
    That way the temporary hit points will never go above 5.
    Last edited by Svandal; March 25th, 2022 at 15:27.

  3. #423

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    662
    Good Day Rhagelstrom
    Love this extension! So many improvements to FG!
    I have not used the Aura effect for a bit due to the cleric not casting Spirit Guardians for a few sessions. We had some issues of multiple targeting and damage. I opened a fresh test campaign with only Aura Effects and Better Combat Effects extensions and using following effect on the caster:

    AURA: 15 foe; Spirit Guardians; IF: FACTION(notself); SAVEA: WIS [SDC] (M)(H); SAVES: WIS [SDC] (M)(H); SAVEDMG: 3d8 radiant,spell,magic (C)

    Upon entering the aura it targets a creature multiple times (from 2 to 4) rolling saves and damage and the damage shows untyped. Plus it adds another effect and rolls saves and damage for every step taken.

    The applied effect is:

    FROMAURA; Spirit Guardians; IF: FACTION(notself); SAVES: WIS 14 (M)(H); SAVEDMG: 3d8 radiant,spell,magic (C)

    When leaving the aura it was not removing the effect and adds more if the NPC moves back in.

    When only running the Aura extension it adds and removes the effect correctly.

    Thanks

  4. #424
    Headband of Intellect; INT: 19-X
    Belt of Frost Giant Strength; STR: 19-X


    this don"t work

  5. #425
    Quote Originally Posted by keill_undead View Post
    Headband of Intellect; INT: 19-X
    Belt of Frost Giant Strength; STR: 19-X


    this don"t work
    Work-around in post #420 https://www.fantasygrounds.com/forum...789#post643789

  6. #426

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    662
    Quote Originally Posted by Bonkon View Post
    Good Day Rhagelstrom
    Love this extension! So many improvements to FG!
    I have not used the Aura effect for a bit due to the cleric not casting Spirit Guardians for a few sessions. We had some issues of multiple targeting and damage. I opened a fresh test campaign with only Aura Effects and Better Combat Effects extensions and using following effect on the caster:

    AURA: 15 foe; Spirit Guardians; IF: FACTION(notself); SAVEA: WIS [SDC] (M)(H); SAVES: WIS [SDC] (M)(H); SAVEDMG: 3d8 radiant,spell,magic (C)

    Upon entering the aura it targets a creature multiple times (from 2 to 4) rolling saves and damage and the damage shows untyped. Plus it adds another effect and rolls saves and damage for every step taken.

    The applied effect is:

    FROMAURA; Spirit Guardians; IF: FACTION(notself); SAVES: WIS 14 (M)(H); SAVEDMG: 3d8 radiant,spell,magic (C)

    When leaving the aura it was not removing the effect and adds more if the NPC moves back in.

    When only running the Aura extension it adds and removes the effect correctly.

    Thanks
    Good Day All
    Am I the only one having issues like this one? I have spent the last couple weeks trying to figure out how to not have issues with Spirit Guardians. It applies multiple times upon entering, making saves and damage each time. Then every step moved into it adds another effect. And moving out of the aura does not drop the effects.
    Thanks

  7. #427
    Quote Originally Posted by Bonkon View Post
    Good Day All
    Am I the only one having issues like this one? I have spent the last couple weeks trying to figure out how to not have issues with Spirit Guardians. It applies multiple times upon entering, making saves and damage each time. Then every step moved into it adds another effect. And moving out of the aura does not drop the effects.
    Thanks
    I used: AURA: 15 foe; Spirit Guardians; IF: FACTION(notself); SAVES: WIS 15 (M)(H); SAVEA: WIS 15 (M)(H); SAVEDMG: 3d8 radiant,spell,magic and it is working (I changed [SDC] for ease of testing).

    With some notes:
    1. You need to flip the order of SAVEA vs SAVES or you will get a dbl roll
    2. There will be excessive chat spam but as long as one die is rolled it is good.
    3. Drop the (C). With Auras if you keep dropping auras on things the concentration rules will think you are casting different spells and end the old one (assuming you are using the option to enforce concentration). I have my players add an effect like SG; (C) to track duration.
    4. This will hit creature in the area when it is first cast (or when the caster moves into a new area) which is not RAW (I believe) so SAVEA will have to be watched when it comes out.
    5. I silence all aura notifications.

    I split my up so that if a creature runs into it they hit it with a SAVEA otherwise the SAVES book keeps the round to round.

    I hope this helps.
    Attached Images Attached Images
    Last edited by nephranka; April 18th, 2022 at 22:22.

  8. #428

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    662
    Quote Originally Posted by nephranka View Post
    I used: AURA: 15 foe; Spirit Guardians; IF: FACTION(notself); SAVES: WIS 15 (M)(H); SAVEA: WIS 15 (M)(H); SAVEDMG: 3d8 radiant,spell,magic and it is working (I changed [SDC] for ease of testing).

    With some notes:
    1. You need to flip the order of SAVEA vs SAVES or you will get a dbl roll
    2. There will be excessive chat spam but as long as one die is rolled it is good.
    3. Drop the (C). With Auras if you keep dropping auras on things the concentration rules will think you are casting different spells and end the old one (assuming you are using the option to enforce concentration). I have my players add an effect like SG; (C) to track duration.
    4. This will hit creature in the area when it is first cast (or when the caster moves into a new area) which is not RAW (I believe) so SAVEA will have to be watched when it comes out.
    5. I silence all aura notifications.

    I split my up so that if a creature runs into it they hit it with a SAVEA otherwise the SAVES book keeps the round to round.

    I hope this helps.
    Good Day nephranka
    Thank you for the info. Apparently my issue is with the SAVEA. No matter what I try I end up with 2-3 rolls and damage. I copy/pasted your effect and still got 2 saves and damage upon entry and continual rolls and damage for all moves inside the aura. The weird thing is it kept stacking effects up until I moved out of the aura range. The effects were still there and I had to manually had to remove them. (My poor Aarakocra had 15 on him once!)
    If I remove the SAVEA the round to round with SAVES works fine.
    I will have the player manually do the entry rolls.

  9. #429
    Quote Originally Posted by Bonkon View Post
    Good Day nephranka
    Thank you for the info. Apparently my issue is with the SAVEA. No matter what I try I end up with 2-3 rolls and damage. I copy/pasted your effect and still got 2 saves and damage upon entry and continual rolls and damage for all moves inside the aura. The weird thing is it kept stacking effects up until I moved out of the aura range. The effects were still there and I had to manually had to remove them. (My poor Aarakocra had 15 on him once!)
    If I remove the SAVEA the round to round with SAVES works fine.
    I will have the player manually do the entry rolls.
    I see, you are correct. I can recreate this with BCE. My mistake was I was using BCEG which does not have this behavior. In BCEG the order is all that matters otherwise you could put them together. At least could work around it by splitting the SAVEA and SAVES up.

  10. #430
    BCE Community:
    As you may know, Grim Press has partnered with Ryan Hagelstrom, the author of Better Combat Effects, to publish Better Combat Effects Gold.

    Unfortunately, something has interrupted our previously excellent communication with Ryan, and we've not heard from him for some time. We hope that he is physically ok and that it is something in real life which is keeping him from his hobby. His presence is missed.

    Thanks for your understanding and patience as we work through this unexpected event.

    For additional support, please join our Discord server @ https://discord.gg/grimpress

    Q: What does this mean for BCEG?
    A: WeezelD and deltadave, both members of the Grim Press admin team have taken up the burden of learning LUA, understanding Ryan's code, and providing bugfix releases for the existing codebase. Several bugs have already been fixed (some with the assistance of the community).

    Q: What does this mean for BCE?
    A: Active development on BCE was halted with the release of BCEG. Some of the bugs exist in both BCEG and BCE, but since BCE isn't published on the Forge under our publishing account, we do not have the ability to release any updates. At this time, the fixes are being added to BCEG only. We will be discussing options such as forum release (pre-forge), but no decisions have been made at this time.

Page 43 of 81 First ... 33 41 42 43 44 45 53 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in