DICE PACKS BUNDLE
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  1. #281
    Quote Originally Posted by meadegendar View Post
    Getting this error with the Ammo Manager. Happens when I click on the Attack roll in the Action tab. I am running 5e.
    see discussion over past few pages

  2. #282
    Quote Originally Posted by bmos View Post
    see discussion over past few pages
    Specifically look for these lines
    Re AE, I messed up the compatibility patch I sent to Celestian
    So I have posted a working one: https://github.com/CelestianGC/AdvancedEffects/pull/7
    ...
    I patched and labelled my version of advanced effects to 5.3a. It works properly now with ammo manager.
    The remaining conflict is with Auto Flank and Range (which I use a lot).

  3. #283
    Quote Originally Posted by webdove View Post
    Specifically look for these lines
    Re AE, I messed up the compatibility patch I sent to Celestian
    So I have posted a working one: https://github.com/CelestianGC/AdvancedEffects/pull/7
    ...
    I patched and labelled my version of advanced effects to 5.3a. It works properly now with ammo manager.
    The remaining conflict is with Auto Flank and Range (which I use a lot).
    better yet: https://www.fantasygrounds.com/forum...l=1#post644744

  4. #284
    Quote Originally Posted by webdove View Post
    bmos, I found another incompatibility. The 5E Auto Encumbrance extension https://www.dmsguild.com/product/358...iate_id=712946 assumes the unit for each Crossbow Bolts (20) is 20 bolts not one when it calculates weight.Attachment 52141
    When you link from Ammo Mgr to the inventory item "crossbow bolts (20)" ammo mgr assumes the unit for crossbow bolts (20) is a single bolt. If you put it one unit in inventory for each bolt then the weight you carry is 20x too much. If you leave the unit in inventory as 1 per quiver of 20 bolts then when you link them you only show the number of quivers in the action tab and not the number of bolts. Do you understand?
    Web
    bmos, Did you not the incompatibility above?

  5. #285
    Quote Originally Posted by webdove View Post
    bmos, Did you not the incompatibility above?
    If you're telling the program that your ammo item is 20 arrows, then yes it will fire 20 arrows **imagines firing entire quivers from a bow**
    Change the item in your inventory to weigh 1/20 as much and change the count to be 20x as much.
    That isn't an incompatibility, you just need to finish setting up your inventory. The count field is called count and the name field is called name. If you have your count entered in the name field, it isn't going to be used for the count.
    Also your link is wrong.

  6. #286
    Quote Originally Posted by bmos View Post
    If you're telling the program that your ammo item is 20 arrows, then yes it will fire 20 arrows **imagines firing entire quivers from a bow**
    Change the item in your inventory to weigh 1/20 as much and change the count to be 20x as much.
    That isn't an incompatibility, you just need to finish setting up your inventory. The count field is called count and the name field is called name. If you have your count entered in the name field, it isn't going to be used for the count.
    Also your link is wrong.
    I fixed the problem. You just have to use "Crossbow Bolt" rather than "Crossbow Bolt (20)" in the inventory. You might want to point that out in your instructions.

  7. #287
    New problem. I tried "Crossbow Bolt, +3", "Blinding Crossbow Bolt" and "Bolt of Slaying". I had to set the ammo to blank then to the inventory ammo for it to take. However, none of them had any special effects. Does one need to do something else for magic bolts to work?

  8. #288
    Quote Originally Posted by webdove View Post
    New problem. I tried "Crossbow Bolt, +3", "Blinding Crossbow Bolt" and "Bolt of Slaying". I had to set the ammo to blank then to the inventory ammo for it to take. However, none of them had any special effects. Does one need to do something else for magic bolts to work?
    Yes, see the README.
    If used with Advanced Effects for Pathfinder and 3.5E or 5E Advanced Effects, "Action Only" effects attached to equipped ammmunition used in an attack will be included in the roll. This allowed things like "Magic Arrow; ATK: 1 enhancement" to be added to the arrow effects list and it will only be used to modify the attack when the archer uses those arrows (even if those arrows are equipped constantly in the inventory).

  9. #289

    Join Date
    May 2015
    Location
    Novo Hamburgo, Brazil
    Posts
    12
    I try to use the extension in DnD 5e, but now I have a strange behavior with Javelin.

    When I made an attack with Javelin, it doesn´t count the number of "ammunition" used. How can I fix this?

  10. #290
    Quote Originally Posted by Bobs View Post
    I try to use the extension in DnD 5e, but now I have a strange behavior with Javelin.

    When I made an attack with Javelin, it doesn´t count the number of "ammunition" used. How can I fix this?
    Sounds like an extension conflict (that issue comes up with a number of extensions).
    Disable all but Ammo Manager and, assuming it works correct by itself, re-enable extensions in small batches to figure out which is causing the issue.
    Let me know what it is and the FG forum name of the author and I can work with them to add compatibility.

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