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March 15th, 2022, 21:59 #11
Edit... nope I was wrong DMGTYPE can't be check

original post below. (and is all wrong)
Hmm, so I added ws dmgtype to the extension so I can add [ws] to the damage type of a weapon I am specialized in and it will add the weapon specialization damage automatically. NICE
table.insert(DataCommon.dmgtypes, "ws");
added this to my combat tab:
WS; IFT: DMGTYPE(ws); DMG: 2
(the WS; lets me know it is for weapon specialization)
and then add ws to the damage box of the specialized weapon
same could be done for weapon focus, greater weapon specialization and so on.Last edited by Morenu; April 17th, 2022 at 22:23.
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April 17th, 2022, 22:27 #12
I am trying to figure out an automated way to apply added attack & damage to a weapon If the creature being attacked is Chaotic evil, but not add that damage to any other weapons the character is using against said Chaotic Evil creature. So I wanted to add a unique tag (CEBANE) to the weapon, then use something like this so it will only apply to a weapon with that tag. is this possible?
IFTAG: (CEBANE); IFT: ALIGN(Chaotic Evil); ATK: 2; DMG: 2
the fighter has a bludgeoning weapon and this magic greatsword. right now I can get the CE bonus to work but it adds the bonus to all weapons not just the greatsword.My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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April 18th, 2022, 01:10 #13
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April 18th, 2022, 02:27 #14
Yes, that worked
WF & WS;ATK:1;DMG:2 (action only)
Only issue is each weapon adds this effect (2 weapon fighter and also a gloom blade option so 3 weapons with effects for each 1) which is a lot in the effect section of the CT. And if I ever hand off the weapon, I must remember to remove the effect.
I instead decided it was cleaner to go to the action tab and click the magnifying glass for each weapon and add +1 to each of the 4 attack modifiers and added 2 to the bonus damage. Then I added WF and WS to the weapon name so I remember why they are there. Bonuses work, labeled so I know why, less combat tracker effect lines and it doesn’t change the base weapon. Oh and when my bab increases I do not need to mess with anything and my character sheet bonuses are correctMy First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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April 18th, 2022, 02:43 #15
Indeed, as Asgurgolas said, one can currently not add tags to weapon entries as for the other type of actions
I once suggested to add that but people were not so interested into it, especially because there is another extension (advanced effects as mentioned by Asgurgolas) which allows to enter weapon-specific effects
My extensions for 3.5e and Pathfinder
Bug reports please here
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October 11th, 2025, 05:32 #16Crusader
- Join Date
- Mar 2016
- Posts
- 10
Hey
Sorry if I'm a bother. But I've added a few extra types to my games so this has been great but I have run into a hickup I can't seem to fix.
I'm trying to add damage to weapon rolls of one of my new types. The new type is shadow, I write out the effect, do a test roll and the extra damage doesn't roll.
My effect is "DMG: 1d12 shadow;" If I change shadow to fire it works fine. The shadow type works fine for VULN, spells ect.
This is how I have it entered into the Extension.
table.insert(DataCommon.energytypes, "shadow");
table.insert(DataCommon.dmgtypes, "shadow");
table.insert(DataCommon.specialdmgtypes, "shadow");
Is there something I'm doing wrong?
EDIT: I am dumb, I had the extension activated in my main games but this one it hadn't been turned on. It was my oversight. What happens when you run multiple games lol Sorry to bother you.Last edited by YamiVegeta; October 11th, 2025 at 05:39.
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October 11th, 2025, 11:50 #17My extensions for 3.5e and Pathfinder
Bug reports please here
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