Starfinder Playlist
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  1. #261
    Quote Originally Posted by webdove View Post
    Sadly v5.3 has not made it to the forge yet. I will have to disable the forge one and manually load the one from github. That worked, unloaded shots are blocked.
    Rats. I also did not test my other extensions thoroughly enough. Now with them all active weapon unloaded does not block attacks again. I could swear I checked that, but today it works with your ext along and not with the rest of mine. sigh.

  2. #262
    Quote Originally Posted by webdove View Post
    Rats. I also did not test my other extensions thoroughly enough. Now with them all active weapon unloaded does not block attacks again. I could swear I checked that, but today it works with your ext along and not with the rest of mine. sigh.
    Just making sure I understand: You think there is another extension that is incompatible as well?

  3. #263
    Yes, I suspect so. I will look into that.

  4. #264
    The two conflicting extensions are:

    advanced effects
    automatic flanking and range,
    https://www.dmsguild.com/product/314..._0_0_0_45545_0

    I tried loading advanced effects 5.3 from github
    Click attack button on crossbow, hand and I got this error.
    adv eff 5.3 error.png
    So there seems to be a problem with the Advanced Effects patch and a problem with Automatic Flanking and Range.

  5. #265
    Quote Originally Posted by webdove View Post
    The two conflicting extensions are:

    advanced effects
    automatic flanking and range,
    https://www.dmsguild.com/product/314..._0_0_0_45545_0

    I tried loading advanced effects 5.3 from github
    Click attack button on crossbow, hand and I got this error.
    adv eff 5.3 error.png
    So there seems to be a problem with the Advanced Effects patch and a problem with Automatic Flanking and Range.
    Re AE, I messed up the compatibility patch I sent to Celestian
    So I have posted a working one: https://github.com/CelestianGC/AdvancedEffects/pull/7

  6. #266
    Quote Originally Posted by bmos View Post
    Re AE, I messed up the compatibility patch I sent to Celestian
    So I have posted a working one: https://github.com/CelestianGC/AdvancedEffects/pull/7
    I patched and labelled my version of advanced effects to 5.3a. It works properly now with ammo manager.
    The remaining conflict is with Auto Flank and Range (which I use a lot).

  7. #267
    You can show the author of that extension this section of char_weapon's onAttackAction function which should make it very easy to see how to add support to that paid extension.

  8. #268
    I sent Kent/Posideon your note.
    He is listed as "posideonsian#3316" on this Discord server https://discord.gg/rob2e
    also as
    https://www.fantasygrounds.com/forum...kentmccullough
    Last edited by webdove; March 15th, 2022 at 18:03.

  9. #269
    Quote Originally Posted by bmos View Post
    Re AE, I messed up the compatibility patch I sent to Celestian
    So I have posted a working one: https://github.com/CelestianGC/AdvancedEffects/pull/7
    I ran into this issue with AE as well. How do we get the fixed version? It stopped us from making attacks in combat, so it is a major issue. Thanks!

  10. #270
    Quote Originally Posted by nephranka View Post
    I ran into this issue with AE as well. How do we get the fixed version? It stopped us from making attacks in combat, so it is a major issue. Thanks!
    There hasn't been a fixed version posted publicly.
    Here is one.
    Attached Files Attached Files

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