Starfinder Playlist
Page 48 of 68 First ... 38 46 47 48 49 50 58 ... Last
  1. #471
    GKEnialb's Avatar
    Join Date
    Jul 2017
    Location
    Castle Rock, CO
    Posts
    622
    I did introduce a bug two revs ago with this behavior and fixed it in the update, but I didn't test the fix with MoreCore, so I'll try that out now.

    ---

    Okay, I can reproduce it. While I'm working on a fix, there is a pretty quick workaround - if the GM alters the height (even if they return it to 0), the player should be able to modify the height themselves from then on. I'll try to get something out shortly.
    Last edited by GKEnialb; March 1st, 2022 at 02:09. Reason: tested

  2. #472
    GKEnialb's Avatar
    Join Date
    Jul 2017
    Location
    Castle Rock, CO
    Posts
    622
    New version live on the Forge which fixes the issue where a client that doesn't own the combat tracker node yet can't update the height until the GM updates the height.

    On a related note, does anyone know a good method for passing a reference to a token or ctNode in an OOB? I've sent them with tostring, but the reference is different on client and host, so I've been forced to do processing on all the nodes instead of just the one changing.

  3. #473
    Quote Originally Posted by GKEnialb View Post
    While I'm working on a fix, there is a pretty quick workaround - if the GM alters the height (even if they return it to 0), the player should be able to modify the height themselves from then on. I'll try to get something out shortly.
    I did see the solution you've suggested when I browsed through some of the earlier posts in the thread. Unfortunately, as far as the MoreCore ruleset goes that doesn't work. I've tried that in a series of tests and each time the player still can't change the Token elevation even if the GM has already adjusted it.
    Last edited by kronovan; March 1st, 2022 at 20:24.

  4. #474
    GKEnialb's Avatar
    Join Date
    Jul 2017
    Location
    Castle Rock, CO
    Posts
    622
    Interesting - that did work for me when testing with MoreCore. The new version should fix the issue without needing the workaround. If it doesn't, let me know what version is listed in the chat when starting up to ensure there's not something going on there. Have you tried without any other extensions loaded?

  5. #475
    I tried it this about 30 minutes ago, but the player still wasn't able to change green-friendly NPC token elevation. Again, just to be thorough I also tried it with a token for the connecting Player's PC too, but the player couldn't change its elevation either.
    These are my version numbers for everything I have loaded:

    Core RPG ruleset v2022-01-04
    MoreCore (Version 1.63b 20220118)
    Token Heights Indication v4.16

    [Edit] Probably should have mentioned this, but I did an update before loading my MoreCore campaign.

  6. #476
    There appears to be a minor issue with the extension using the wrong units in some situations.

    I have battlemaps at the 5' per square scale, and overland maps with 6 or 24 mile per hex scale.

    The extension seems to use whichever units that the last opened map uses. so if I have a battlemap open, then open an overland map. switch back to the battlemap and adjust the height, now it uses miles instead of feet. Its easy to resolve as just closing and reopening the map causes it to redraw using the correct units.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  7. #477
    GKEnialb's Avatar
    Join Date
    Jul 2017
    Location
    Castle Rock, CO
    Posts
    622
    Quote Originally Posted by kronovan View Post
    I tried it this about 30 minutes ago, but the player still wasn't able to change green-friendly NPC token elevation. Again, just to be thorough I also tried it with a token for the connecting Player's PC too, but the player couldn't change its elevation either.
    These are my version numbers for everything I have loaded:

    Core RPG ruleset v2022-01-04
    MoreCore (Version 1.63b 20220118)
    Token Heights Indication v4.16

    [Edit] Probably should have mentioned this, but I did an update before loading my MoreCore campaign.
    The friendly NPC is by design - a player can only edit the height of a token that they own. Not sure what would happen if you use one of the extensions that provide ownership of NPCs to a player (I imagine it'd work, but I haven't tried it). The PC is more troubling - that should definitely work. If you open the Characters window, does it show the player as the owner of the character? If it does, is it possible to attach a copy of your campaign? I can't reproduce it here.

    Quote Originally Posted by mattekure View Post
    There appears to be a minor issue with the extension using the wrong units in some situations.

    I have battlemaps at the 5' per square scale, and overland maps with 6 or 24 mile per hex scale.

    The extension seems to use whichever units that the last opened map uses. so if I have a battlemap open, then open an overland map. switch back to the battlemap and adjust the height, now it uses miles instead of feet. Its easy to resolve as just closing and reopening the map causes it to redraw using the correct units.
    Ah, I can see why that would happen. I believe it's an easy fix - I'll try it out (but will bundle it with a fix for kronovan if another update is necessary).

  8. #478
    MassSailor's Avatar
    Join Date
    Nov 2019
    Location
    USA - California (UTC -8 or -7)
    Posts
    114
    Quote Originally Posted by GKEnialb View Post
    The friendly NPC is by design - a player can only edit the height of a token that they own. Not sure what would happen if you use one of the extensions that provide ownership of NPCs to a player (I imagine it'd work, but I haven't tried it).
    MeAndUnique’s Friend Zone extension solves the NPC ownership issue. Been using both together without any issues for months.

    https://www.fantasygrounds.com/forum...l=1#post621446

  9. #479
    GKEnialb's Avatar
    Join Date
    Jul 2017
    Location
    Castle Rock, CO
    Posts
    622
    New version live on the Forge that allows multiple maps to be open at the same time without confusing the height units.

    @MassSailor, thanks for noting that Friend Zone will allow the NPC heights to be set by players.

  10. #480
    Quote Originally Posted by GKEnialb View Post
    The friendly NPC is by design - a player can only edit the height of a token that they own. Not sure what would happen if you use one of the extensions that provide ownership of NPCs to a player (I imagine it'd work, but I haven't tried it). The PC is more troubling - that should definitely work. If you open the Characters window, does it show the player as the owner of the character? If it does, is it possible to attach a copy of your campaign? I can't reproduce it here.
    Yep, I'm aware that players only being able to control green-friendly units is by design. I don't have problems with that, because I'm currently using Token Height Indication for a tabletop miniatures adaptation with MoreCore. For it there's only ever 2 players (GM and connecting player), so the limitation is fine. I tested it again with the new Token Height Indication 4.17, but the player is still unable to set token height for even his PC's token. Whereas the GM can do everything as expected. Something I didn't mention, is that the connecting player in my tests is done via a 2nd instance of FGU that's joining a localhost instance of my FGU Ultimate server - so in a sense a pseudo player. I've occasionally encountered some oddities with the MoreCore Combat Tracker when running that way, so I'm going to test my campaign with a real player connecting over the Internet to see if I get the same result.

    I'm also aware of the Friends Zone extension, but IIRC it's only for the D&D 5e ruleset, whereas I'm using MoreCore.

Page 48 of 68 First ... 38 46 47 48 49 50 58 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in