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  1. #611
    Quote Originally Posted by nephranka View Post
    Sure thing. I will message you.
    Thanks for helping out MrDDT with this.

    -pete
    Forge Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  2. #612
    Quote Originally Posted by bratch9 View Post
    Thanks for helping out MrDDT with this.

    -pete
    No worries!

  3. #613
    Just doing a bit of a plug on my new extension for the technical people on the forum, its the only post I'll make linking to this.

    -pete

    B9's Damage Per Round Extension on Forge
    B9's Damage Per Round Calculation Forum
    Forge Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  4. #614
    Quote Originally Posted by bratch9 View Post
    Just doing a bit of a plug on my new extension for the technical people on the forum, its the only post I'll make linking to this.

    -pete

    B9's Damage Per Round Extension on Forge
    B9's Damage Per Round Calculation Forum
    Looks like something my group might like. Thanks!

  5. #615
    Quote Originally Posted by nephranka View Post
    Looks like something my group might like. Thanks!
    Any feedback, please put it on its actual forum for me.

    It should be on our group game this weekend, so maybe I'll get some feedback from my group as well.

    -pete
    Forge Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  6. #616
    Quote Originally Posted by bratch9 View Post
    Any feedback, please put it on its actual forum for me.

    It should be on our group game this weekend, so maybe I'll get some feedback from my group as well.

    -pete
    Will do.

  7. #617
    v6.67 update adds a couple of strings for the 'better menus' extension.
    Forge Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.

  8. #618
    I think you've discussed this before, but I wanted to be sure... my spellcaster players are not too excited to use spell tokens because they can't really see what is under the token when they drop it on the map and try to move it around. In this first image, the token has just been dropped and selected, and you can see it is quite opaque and layered above the NPC/PC tokens, making them very difficult to see (the green selection ring doesn't help, but I believe that is baked into FG and can't be easily changed).
    fog cloud.jpg

    If I deselect the token it seems to move down a layer, and it's much easier to see the tokens it's affecting. Is it possible to make this the default layer instead, or maybe a setting for token opacity?
    fog cloud 2.jpg

  9. #619
    MrDDT's Avatar
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    Quote Originally Posted by anathemort View Post
    I think you've discussed this before, but I wanted to be sure... my spellcaster players are not too excited to use spell tokens because they can't really see what is under the token when they drop it on the map and try to move it around. In this first image, the token has just been dropped and selected, and you can see it is quite opaque and layered above the NPC/PC tokens, making them very difficult to see (the green selection ring doesn't help, but I believe that is baked into FG and can't be easily changed).
    fog cloud.jpg

    If I deselect the token it seems to move down a layer, and it's much easier to see the tokens it's affecting. Is it possible to make this the default layer instead, or maybe a setting for token opacity?
    fog cloud 2.jpg
    I'm not having this issue. The only time I get the issue with what you show in the first image is if I left mouse click on the token.

    If I left mouse click and drag, it doesnt do that. Soon as I drag it off the PC sheet onto the map, it doesnt do that.

    About the opacity, this is based on YOUR tokens you use. I've turn down the opacity on most of my images that stay on the map longer than instant. Like Fireball I didn't turn down, but something like Spirit Guardians I did turn it down.

    Oddly enough, Fog Cloud, I wouldn't turn down because it also can't be seen through. I even put the darkness effect on it for lighting.
    -MrDDT
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  10. #620
    I agree it's when the token is selected. I have token lock on so players can measure out their movement better, and of course it applies to NPCs and spell tokens too. The result is that it ends up selected and opaque, but I noticed that player tokens don't seem to have any change in opacity when selected - just the green ring.

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