View Poll Results: Do you like the separate DC fields for each roll type
- Voters
- 84. You may not vote on this poll
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No, I wish there was just one number (could be on the sheet multiple places)
18 21.43% -
Yes, I like setting it for a specific type and leaving it
53 63.10% -
Yes, but I would give it up to have DC fields on each of the expander trays
13 15.48%
Thread: 5E - Requested Rolls
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February 1st, 2022, 02:07 #301
Yes, with the wireframe die selected it works. Thanks for that!
Is it possible (on client) to hide the DC number from chat window example(vs. DC 20)? Only show success or failure?
Last edited by kevininrussia; February 1st, 2022 at 02:12.
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February 1st, 2022, 02:40 #302Grand Templar
- Join Date
- Apr 2020
- Posts
- 253
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February 2nd, 2022, 21:53 #303Patriarch
- Join Date
- Sep 2015
- Posts
- 319
I have over a 170 extensions. This one is my favorite. Hopefully you received the contribution through the forge. Keep up the great work.
GM Ultimate license
Running The DemonPlague (module in the forge) Characters at level 16.
Running a Mutants and Masterminds game in FGU
Playing a Savage Worlds Super game in FGU
Running a game of StarFinder.
Waiting on Children of the Atom
Playing Champions with Extension from the Forge.
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February 2nd, 2022, 22:22 #304
Wow. You have both MrDDT and I beat by a huge margin. He and I both have had to pare back our extension libraries because some of them were adversely impacting performance.
Serious question - How have you managed to have that many extensions work without FGU grinding to a halt?Last edited by BushViper; February 2nd, 2022 at 23:04.
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February 3rd, 2022, 01:06 #305Patriarch
- Join Date
- Sep 2015
- Posts
- 319
I just said.. I have that many extensions. I haven't tried loading all at once. I usually try to only load what I think I really want. I do have a lot of ram and a gen 4 PCI SSD that might help some.
GM Ultimate license
Running The DemonPlague (module in the forge) Characters at level 16.
Running a Mutants and Masterminds game in FGU
Playing a Savage Worlds Super game in FGU
Running a game of StarFinder.
Waiting on Children of the Atom
Playing Champions with Extension from the Forge.
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February 3rd, 2022, 01:07 #306
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February 3rd, 2022, 01:16 #307
I regularly play with around 70 exts. while not quite 170, performance has never been much of an issue. With well written and designed extensions it shouldn't cause much performance impact. Poorly programmed extensions however, can really impact performance with tons of extra unnecessary overhead.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 3rd, 2022, 01:20 #308
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February 10th, 2022, 05:11 #309Warrior-Priest
- Join Date
- Oct 2018
- Posts
- 30
If I'm GMing a pre-built PF1E module, does this extension allow me to target a PC with an NPC, click the spell saving throw automation button within the spell entry on the NPC character sheet, and then the PC is prompted to make the save? I'm trying and having difficulty getting this to work.
Edit: I think I got it working, I had originally had the setting turned on in Settings, but maybe I either had to restart FG after adjusting the setting.Last edited by Schneiderpants; February 10th, 2022 at 05:35.
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February 10th, 2022, 05:36 #310Grand Templar
- Join Date
- Apr 2020
- Posts
- 253
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