Thread: Kelrugem's extensions
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January 8th, 2022, 17:57 #511
Short update on what I am doing: I am slowly updating my extensions to the more recent versions of the code I may hopefully be done soon (TM). Thanks to SoxMax and Cristmo with helping updating my damage script to the newer script style
Some highlights of the next patch: Uncanny dodge and blind-fight automation (the latter builds on top of Bmos's code, thanks ), also introducing ethereal as condition since it counters some effects of blind-fight (but otherwise working similar to invisible)
REVERT: <damage type or all> as a new effect, this switches damage to heal and heal to damage (for that: REVERT: positiv, or all); thanks to SoxMax for helping me with some strange issue related to data bases
Better parsing of NPC effects, by RabidPaladin, thanks I may also add REVERT parsing for undead (w.r.t. negative and positive damage types)
And (dis)advantage effects just for certain things like attack Maybe also adding modifier buttons for (dis)advantage
and some other small thingies
(for clearance: Not yet uploaded, also not completely uploaded on GitHub yet)Last edited by Kelrugem; January 8th, 2022 at 18:01.
My extensions for 3.5e and Pathfinder
Bug reports please here
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January 8th, 2022, 18:04 #512
And also thanks to Superteddy and Moon Wizard in helping with the new modifier button style It helped to get along with these modifier buttons, so, I may add some now
My extensions for 3.5e and Pathfinder
Bug reports please here
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January 9th, 2022, 00:36 #513
Trying to code the ELF sleep immunity. this did not seem to work. can anyone help?
IFTAG: sleep; SIMMUNE
Also, although this isn't specific to this mod, but figured this may be easy. I want an INIT bonus based on an ability bonus (say WIS) and I want to write it like this -
INIT: WIS
so a wisdom of 16 gives a +3 Initiative bonus. I have tried a bunch of things with no luck.
Thanks allLast edited by Morenu; January 9th, 2022 at 02:08.
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January 9th, 2022, 04:19 #514
- Join Date
- Oct 2020
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- 28
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January 9th, 2022, 13:08 #515
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January 9th, 2022, 13:41 #516
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January 9th, 2022, 13:46 #517
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January 9th, 2022, 21:12 #518
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January 9th, 2022, 23:06 #519
I would also love to see a button change when a power is "on" like this pic I edited Gordon.png
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January 10th, 2022, 14:01 #520
In my prototype extension I have finally updated everything such that it is again compatible with the current FG version; so, I will probably upload it soon in the next days
The following things were added by SmiteWorks in the last patches which I needed to inherit (especially their lack in the current extension's version is a form of incompatibility):
1. CC rolls doubling ATK effects was fixed
2. Save DCs were not calculated correctly if scaled by caster level (especially the misc bonus was not applied)
3. And the size entries are now respecting multiple lines
So, these new features coming from SmiteWorks will be finally also incorporated into my extension I wanted to mention it because someone may still report these bugs fixed by SmiteWorks while it may be due to that my extension is currently not fully compatible and up-to-date (hence, always unload extensions first if you want to report a bug)My extensions for 3.5e and Pathfinder
Bug reports please here
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