View Poll Results: Do you like the separate DC fields for each roll type
- Voters
- 84. You may not vote on this poll
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No, I wish there was just one number (could be on the sheet multiple places)
18 21.43% -
Yes, I like setting it for a specific type and leaving it
53 63.10% -
Yes, but I would give it up to have DC fields on each of the expander trays
13 15.48%
Thread: 5E - Requested Rolls
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January 4th, 2022, 08:53 #211
System: PFRPG2
So adding the additional Lore skill works by adding the Lore subject in brackets. E.g. Lore (Legal)
RollRequest custom Lore problem - GM.png
On the player side when rolling the check the expertise (trained, master, etc) is correctly displayed but the bonus is not added.
I tried putting the bonus in the manual box in the bottom left but it doesn't get added.
RollRequest custom Lore problem - Player.pngHe says gods like having an atheist around. Gives them something to aim at.
Terry Pratchett [RIP] - Small Gods
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January 4th, 2022, 08:58 #212Grand Templar
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January 4th, 2022, 09:58 #213Grand Templar
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Oops. I forgot to publish a build after I fixed the issue with not respecting training level bonuses. Should be out in a day or two.
And the manual rolls don't pay attention to modifiers once they have been displayed to the user. This is a FG behavior, and I don't currently have any ideas to override it, but it is on the idea list.
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January 4th, 2022, 13:03 #214
:thumbsup:
He says gods like having an atheist around. Gives them something to aim at.
Terry Pratchett [RIP] - Small Gods
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January 5th, 2022, 00:46 #215Grand Templar
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V2.1
Version 2.1 has been released via the Forge.
- Fixes the issue with parsing subskills other than knowledge. They will now correctly pick up modifiers and training level.
- Adds the ability for the client to apply modifiers to the roll after it is shown. Controlled by the Options menu.
The ability to apply modifiers is controlled by the new item in the Options menu, and it defaults to off. This setting is applied on a per user basis, so any player or GM who wants to use this feature needs to turn it on. The modifiers will be added when you hit either the Roll button or fill out the box and hit OK for the manual rolls.
For the 5E ruleset only (since the others don't have advantage), you can apply (dis)advantage before hitting roll, and it will appropriately modify the roll. This uses RAW for determining results of whether adv/dis cancel each other out. Adv/dis have no effect on manually entered rolls for obvious reasons.
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January 5th, 2022, 03:40 #216
I tested the new version using Starfinder to see if a play could apply modifiers. I did not see any place to add of click to apply misfires on the players window for requested rolls. I was able to use the built in modifier box to apply modifiers as a player then click the dice button. This added the modifier to the roll in the chat window.
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January 5th, 2022, 03:50 #217Grand Templar
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January 5th, 2022, 06:38 #218High Patriarch
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Good Day mccartysr

We were playing tonight and when I was requesting rolls from the players the extension was not adding the proficiency bonus to skills players are proficient in. After the game I loaded up my Test campaign and only this extension and had the same result.
We love this extension! You have made a great help here for us all.
Thanks
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January 5th, 2022, 06:49 #219Grand Templar
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January 5th, 2022, 08:31 #220
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