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December 19th, 2021, 23:32 #1971Saint
- Join Date
- Apr 2009
- Posts
- 1,132
Yes that is correct!
Nothing changed for FGClassic, so no need to download. For Unity I have updated to make it compatible with the latest changes in CORE, like for example the decal system, sidebar...
I will now resume my development, next update should finally have the party vehicle and sharing vehicles.
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December 20th, 2021, 20:10 #1972Grand Templar
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- Dec 2019
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- 231
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December 21st, 2021, 18:27 #1973
With the new layout in FGU where is the description database located?
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December 21st, 2021, 19:02 #1974Saint
- Join Date
- Apr 2009
- Posts
- 1,132
It is under "Campaign"
By the way, I am thinking if some of those databases should be moved around, changing categories...
Also, notice that the /export function currently does not have those extra codes I did...
I will implement that in a different way, In a way I dont need to modify the /export function, ok?
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December 21st, 2021, 19:03 #1975
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December 22nd, 2021, 01:46 #1976
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December 23rd, 2021, 01:53 #1977Grand Templar
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- Jan 2009
- Location
- Texas
- Posts
- 288
I realize you don't get paid for this and so i hate to ask to sound ungrateful, but is there a timeline for getting the force powers and specializations to the ruleset. Also, it doesn't appear the library module is functional at all. It doesn't add to the various skills.
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December 23rd, 2021, 02:56 #1978
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December 23rd, 2021, 16:47 #1979Saint
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- Apr 2009
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- 1,132
I will be on vacation in january, and I plan on putting a big part of my free time on finishing some stuff in the rulesets:
- specialization trees
- force powers/trees
- updating the weapons/combat tab
And yes we dont have force powers and specializations in the libraries yet, because I am still in the process of defining the data structure for those, and if I enabled some of those tables for Sevrick to start his work, it could potentially invalidate his work, or give a lot of headache to update later.
But you can be sure we will see these features arriving soon
Can you please explain a bit more? What do you mean?
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December 23rd, 2021, 22:00 #1980Grand Templar
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- Jan 2009
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- Texas
- Posts
- 288
Well certain talents are supposed to add die to skills? Maybe I just pick ones that aren't working? But none of the skills seem to have those added die/advantages, etc. It might be that i haven't tried enough due to the fact i can't fully replicate characters in the ruleset yet. Or i am doing something wrong?
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