DICE PACKS BUNDLE

View Poll Results: Do you like the separate DC fields for each roll type

Voters
84. You may not vote on this poll
  • No, I wish there was just one number (could be on the sheet multiple places)

    18 21.43%
  • Yes, I like setting it for a specific type and leaving it

    53 63.10%
  • Yes, but I would give it up to have DC fields on each of the expander trays

    13 15.48%
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  1. #171
    Quote Originally Posted by Boneshooter View Post
    So it looks like hidden rolls work for NPCs but not PCs.
    Same here.

  2. #172
    The workaround is to "prime" the extension by doing the first hidden roll request to a GM owned npc.
    After that it works as it should with the pc's and you can remove the npc from the combat tracker.
    “He says gods like having an atheist around. Gives them something to aim at.”

    Terry Pratchett [RIP] - Small Gods

  3. #173
    I didn't take the opportunity to check with my players. We just quit using RFI while we ran the game. I started digging into the issue today.

  4. #174

    V2.0

    I am pleased to announce the release of version 2.0 of Requested Rolls via the Forge. I am aware there is a bit of a learning curve for the new version, and I plan to address that.

    One bug-fix from v2.0-rc.
    • Fixed RRDiceTower error encountered while sending hidden rolls


    Recap of changes from v1.2.2
    • Fixes known compatibility issues with specific extensions
    • Adds support for PFRPG1, PFRPG2, SFRPG, and 3.5E.
    • Uses Manual Rolls instead of custom window for popup rolls.
    • Reconfigures Console to use snazzy expandable button trays and combo boxes
    • Adds ability to add custom rolls for checks, saves, and skills.
    • Adds ability to set custom abbreviations for rolls.
    • Adds support for users to set own popup settings for concentration and death saves. Previously, GM controlled this.

  5. #175
    Hello, thank you for your great work.
    In the previous version, after a RequestRoll request, before confirming the throw, you could press ADV or DIS on the bottom left and throw the requested throw with ADV or DIS.

    In the new version this is unfortunately no longer possible due to the 'Manual Dice Role' input.

    This was very helpful, for example, when using Inspiration.
    Is there a chance that this could work again?
    Many thanks and best regards

  6. #176
    Is it possible to have an NPC's targeted attack create a save request rather than an automatic roll?

  7. #177
    Quote Originally Posted by Agamon View Post
    Is it possible to have an NPC's targeted attack create a save request rather than an automatic roll?
    Have whoever owns the character go to the Options menu and turn the option On for show popup rolls. The GM can do this as well for characters they control.

  8. #178
    Quote Originally Posted by Tidoc View Post
    Hello, thank you for your great work.
    In the previous version, after a RequestRoll request, before confirming the throw, you could press ADV or DIS on the bottom left and throw the requested throw with ADV or DIS.

    In the new version this is unfortunately no longer possible due to the 'Manual Dice Role' input.

    This was very helpful, for example, when using Inspiration.
    Is there a chance that this could work again?
    Many thanks and best regards
    Unfortunately, no. By the time the roll is displayed to the user, it has finished being built.

  9. #179
    While the roll is being built, could you poll the clients to see what modifiers they have selected so they could be incorporated?
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  10. #180
    Quote Originally Posted by mattekure View Post
    While the roll is being built, could you poll the clients to see what modifiers they have selected so they could be incorporated?
    My primary concern with doing that is sending the rolls when the client is doing something else and was messing with their modifiers. Also, I currently use pretty much use stock code to create the rolls on the host (with some tricks for skill rolls) and FG is not built to handle that. I don't currently see a way for the client to add advantage after roll creation without doing some real funky parameter passing to rebuild the roll on client side..

    The easiest way is to make sure the character has effects in the CT that grant advantage. As a workaround, they can just roll 2 d20s in the chat and put the best one in the manual roll field. I don't think this is too common, but I will have my eye out if I see something that could work because I like the idea's use for inspiration. I swear my party basically never uses inspiration.

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