Thread: Better Combat Effects
-
November 16th, 2021, 21:23 #211High Templar
- Join Date
- Jun 2017
- Posts
- 174
Tasha's Hideous Laughter
Dominate Beast
Dominate Person
The charm effects from a succubus.
There are other examples, but those are some of the common ones. I specify having a version that also prompts advantage because effects like Tasha's Hideous Laughter cause you to to make damage-triggered saves against it with advantage.
-
November 16th, 2021, 22:36 #212
I use the following and it triggers as is both when they move into it and at the start of the turn. It also works if I drop the SAVEA or drop the SAVES.
AURA: 15 foe; Spirit Guardians; IF: FACTION(notself); SAVEA: WIS [SDC] (M)(H); SAVES: WIS [SDC] (M)(H); SAVEDMG: 3d8 necrotic,spell,magicLast edited by nephranka; November 16th, 2021 at 23:01.
-
November 17th, 2021, 00:40 #213
-
November 17th, 2021, 01:18 #214
-
November 17th, 2021, 02:50 #215
-
November 17th, 2021, 02:52 #216
-
November 17th, 2021, 03:15 #217
-
November 17th, 2021, 20:29 #218Grand Templar
- Join Date
- Jul 2018
- Posts
- 261
I've noticed an error when I place the dodge effect on a PC and it expires. It seems to expire correctly after the error is generated. I am placing the effect off of the created effects on the right hand side of effects that are added by the extension I believe.
-
November 17th, 2021, 23:45 #219
-
November 17th, 2021, 23:52 #220Grand Templar
- Join Date
- Jul 2018
- Posts
- 261
Unless I am mistaken (and I may be), BCE has an accompanying bettercombateffects.mod that includes premade enhancements to the effects list window, one of which is a dodge effect that uses BCE with the correct expiration of Dodge. Exhaustion used to be part of that as well before it was pulled into it's own extension.
Thread Information
Users Browsing this Thread
There are currently 3 users browsing this thread. (0 members and 3 guests)


Reply With Quote

Bookmarks