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  1. #211
    Quote Originally Posted by rhagelstrom View Post
    Can you point me to something specific that I can use as a use case?
    Tasha's Hideous Laughter
    Dominate Beast
    Dominate Person
    The charm effects from a succubus.

    There are other examples, but those are some of the common ones. I specify having a version that also prompts advantage because effects like Tasha's Hideous Laughter cause you to to make damage-triggered saves against it with advantage.

  2. #212
    Quote Originally Posted by ShadowedHand View Post
    It was mentioned a few pages back, but SAVEA does not seem to work still, just me?

    Here is the context in which I am attempting to use it. The SAVES and damage work great.
    Spirit Guardians; AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVEA: WIS [SDC] (M) (H); SAVES: WIS [SDC] (M) (H); SAVEDMG: 3d8 radiant; (C)

    I have also attempted to use the SAVEA by itself, but still nada. No errors are presenting in the Console
    I use the following and it triggers as is both when they move into it and at the start of the turn. It also works if I drop the SAVEA or drop the SAVES.

    AURA: 15 foe; Spirit Guardians; IF: FACTION(notself); SAVEA: WIS [SDC] (M)(H); SAVES: WIS [SDC] (M)(H); SAVEDMG: 3d8 necrotic,spell,magic
    Last edited by nephranka; November 16th, 2021 at 23:01.

  3. #213
    Quote Originally Posted by nephranka View Post
    I use the following and it triggers as is both when they move into it and at the start of the turn. It also works if I drop the SAVEA or drop the SAVES.

    AURA: 15 foe; Spirit Guardians; IF: FACTION(notself); SAVEA: WIS [SDC] (M)(H); SAVES: WIS [SDC] (M)(H); SAVEDMG: 3d8 necrotic,spell,magic
    Yep! good call, that works perfectly. All I had to do is change the FACTION to (notself) and its working. I was a bit worried that it would impact allies, but the AURA: 15 foe keeps that from being an issue I think.

    Thanks nephranka!

  4. #214
    Quote Originally Posted by ShadowedHand View Post
    Yep! good call, that works perfectly. All I had to do is change the FACTION to (notself) and its working. I was a bit worried that it would impact allies, but the AURA: 15 foe keeps that from being an issue I think.

    Thanks nephranka!
    You are correct. The Aura line puts in on the foes and the notself keeps it off the source. Glad it worked!

  5. #215
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    Quote Originally Posted by ShadowedHand View Post
    Yep! good call, that works perfectly. All I had to do is change the FACTION to (notself) and its working. I was a bit worried that it would impact allies, but the AURA: 15 foe keeps that from being an issue I think.

    Thanks nephranka!
    Wouldn't you still want the (C) at the end?

  6. #216
    Quote Originally Posted by MrDDT View Post
    Wouldn't you still want the (C) at the end?
    I'm using (C) in mine, works as intended.

    The only thing I changed in my original string is the (notself)

  7. #217
    Quote Originally Posted by MrDDT View Post
    Wouldn't you still want the (C) at the end?
    Yes. I had a different configuration before the update to how concentration works in the ext. Good catch.

  8. #218
    I've noticed an error when I place the dodge effect on a PC and it expires. It seems to expire correctly after the error is generated. I am placing the effect off of the created effects on the right hand side of effects that are added by the extension I believe.

  9. #219
    Quote Originally Posted by eporrini View Post
    I've noticed an error when I place the dodge effect on a PC and it expires. It seems to expire correctly after the error is generated. I am placing the effect off of the created effects on the right hand side of effects that are added by the extension I believe.
    I'm not exactly following. BCE doesn't modify or do anything with Dodge. Are you sure what you are reporting is a BCE issue?

  10. #220
    Quote Originally Posted by rhagelstrom View Post
    I'm not exactly following. BCE doesn't modify or do anything with Dodge. Are you sure what you are reporting is a BCE issue?
    Unless I am mistaken (and I may be), BCE has an accompanying bettercombateffects.mod that includes premade enhancements to the effects list window, one of which is a dodge effect that uses BCE with the correct expiration of Dodge. Exhaustion used to be part of that as well before it was pulled into it's own extension.

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