Thread: Attack Modifiers Extension
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October 18th, 2021, 16:17 #1
Attack Modifiers Extension
I've created this extension for easier selection of attack/combat modifiers (Charge, Flanking, Cover, etc.). This currently only work in character sheets, not NPC sheets. I might do that later if people want me to.
Forge link: https://forge.fantasygrounds.com/shop/items/305/view
Changelog:
v1.0: Release
v1.1: PFRPG support
v1.2: Support for all base + art subscription themes
v1.21: Hotfix: Readded PFRPG support which was accidentally lost
v1.22: Hotfix: Changed typo, Charge modifier from +1 to +2
v1.3: Compatibility update for ruleset changes
v1.4: Added exclusionsets to use the new ruleset features and add better compatibility
v1.5: Added compatibility with the Extra-Actions extension and changed some behavior in the extension itself
v1.6: Major rewrite
v1.7: Compatibility patch
Here is a short GIF demonstrating before we go into the more technical stuff.
What this extension does:
- Seperate subwindow above weapon in the actions tab which is only shown in "Combat" mode
- All attack modifiers (all I know of in 3.5E) with the corresponding plus and minus
- Only modifiers which work together can be selected together
- Check wether the attack is melee or ranged (Shoot [into] Melee) doesn't work on melee attacks
- New hopefully bit more modern buttons which change on the theme you are using (see below)
What the extension does not yet:
- Extra logic besides attack is currently not working as I'd like it to (e.g. cover giving +2 reflex saves). I will get around that eventually.
Compability: Overwritten data
- Global script ModifierStack overwritten
- campaign/scripts/char_actions.lua overwritten
- minimal join merge in windowclass charsheet_actions
- minimal join merge in windowclass charsheet
Known minor nuisance:
Modifiers are not bound by character sheet but by user. This shouldn't impact actual gameplay but may irritate. Explanation:
https://www.fantasygrounds.com/forum...l=1#post655246Last edited by Zarestia; September 23rd, 2022 at 13:42. Reason: added new info
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October 18th, 2021, 16:22 #2
Nice
So, basically like a sheet in-built modifiers window (and extended)? That keeps some screen real estate and leads to a more compatible version, while the modifier window may have had the advantage that it is also usable for NPCsMy extensions for 3.5e and Pathfinder
Bug reports please here
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October 18th, 2021, 16:39 #3
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October 20th, 2021, 02:08 #4
please just add the pfrpg to ruleset for use please it is all the same. pf1e was made off 3.5
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October 20th, 2021, 13:40 #5
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November 3rd, 2021, 15:11 #6
Update v1.2
- Added appropriate icons for all base + art subscription themes where needed
- These icons will be changed automatically depending on which theme is loaded, default are the brown ones in the screenshots in 1st post
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November 8th, 2021, 22:46 #7
Hotfix Update v1.21
- Readded PFRPG support which was accidentally removed in the last update
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November 13th, 2021, 23:51 #8
- Join Date
- May 2020
- Posts
- 147
Hi, i've just encountered your extension and trying in it.
Just a thought: in pfrpg charge doesn't apply the -2 to AC, does it?
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November 14th, 2021, 00:11 #9
- Join Date
- May 2020
- Posts
- 147
Also: in pfrpg 1 campaign, charge doesn't give +2, it gives +1
imagen_2021-11-13_211137.png
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November 15th, 2021, 15:02 #10What the extension does not yet:
- Extra logic besides attack is currently not working as I'd like it to (e.g. cover giving +2 reflex saves). I will get around that eventually.
Thanks for pointing out the charge modifier, I hotfixed that.
Hotfix Update v1.22
- Changed typo, Charge modifier from +1 to +2Last edited by Zarestia; November 15th, 2021 at 15:05.
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