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October 7th, 2021, 12:41 #1811
It seems my loads times into my campaign have been getting longer and longer. The latest load was the longest and it seems came with erros. I don't know if it is related to the ruleset or not.
[10/7/2021 4:36:11 AM] [ERROR] icon: Could not find image file (graphics/decals/desktopdecal_genesys_core.png) for icon (desktopdecal_genesys_core). [Genesys] [graphics/graphics_icons.xml]
[10/7/2021 4:37:40 AM] [ERROR] icon: Could not find image file (graphics/decals/desktopdecal_genesys_android.png) for icon (desktopdecal_genesys_android). [Genesys] [graphics/graphics_icons.xml]
[10/7/2021 4:37:53 AM] MEASURE: RULESETS LOAD - 198.5104243 - StarWarsFFG
[10/7/2021 4:37:54 AM] MEASURE: EXTENSIONS LOAD - 0.9410362 - 2
[10/7/2021 4:38:21 AM] MEASURE: MODULE LIST BUILD - 27.0866456 - 50
[10/7/2021 4:38:22 AM] MEASURE: REFRESH IMAGE ASSETS - 0.2083477
[10/7/2021 4:38:22 AM] MEASURE: REFRESH PORTRAIT ASSETS - 0.1883824
[10/7/2021 4:38:22 AM] MEASURE: REFRESH TOKEN ASSETS - 0.3551785
[10/7/2021 4:38:22 AM] MEASURE: ASSET LIST BUILD - 0.7524044
[10/7/2021 4:38:27 AM] MEASURE: LOAD - PART 1 - 232.7131209
[10/7/2021 4:38:37 AM] s'dieboxgenviewlistmanager.lua: onInit()'
[10/7/2021 4:38:37 AM] s'Executed Campaign upgrade from version 0 to 1'
[10/7/2021 4:38:37 AM] s'ChatManagerGenesys.lua: sendSpecialMessage - msgtype = sendplayerdicepool'
[10/7/2021 4:38:37 AM] s'ChatManagerGenesys.lua: sendSpecialMessage - msgtype = sendplayerdicepool'
[10/7/2021 4:38:37 AM] s'ChatManagerGenesys.lua: sendSpecialMessage - msgtype = refreshdestinychits'
[10/7/2021 4:38:37 AM] s'ChatManagerGenesys.lua: sendSpecialMessage - msgtype = refreshdestinychits'
[10/7/2021 4:38:37 AM] s'menulist.lua' | s'populateMenuList: Adding custom menu--->' | s'rMenu' | { s'sPath' = s'', s'sToolTip' = s'sidebar_tooltip_moduleselection', s'sRecord' = s'moduleselection' }
[10/7/2021 4:38:37 AM] s'menulist.lua' | s'populateMenuList: Adding custom menu--->' | s'rMenu' | { s'sPath' = s'', s'sButtonCustomText' = s'Setup', s'sToolTip' = s'menu_setup_tooltip', s'sRecord' = s'setup' }
[10/7/2021 4:38:38 AM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Middle.
[10/7/2021 4:38:38 AM] [WARNING] Frame hotkeytitlebox contains out-of-range values in Right.
[10/7/2021 4:38:38 AM] [WARNING] Frame chatbox contains out-of-range values in TopRight.
[10/7/2021 4:38:38 AM] [WARNING] Frame chatbox contains out-of-range values in Right.
[10/7/2021 4:38:38 AM] [WARNING] Frame chatbox contains out-of-range values in BottomRight.
[10/7/2021 4:38:39 AM] RULESET: Star Wars RPG (version 2021-10-04)
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October 7th, 2021, 15:14 #1812Saint
- Join Date
- Apr 2009
- Posts
- 1,132
I dont think those errors are the culprit.
I do have to clean those up, and those warnings too.
I noticed that your load shows this: 'Executed Campaign upgrade from version 0 to 1'
That process is indeed long. it is the one that will update your campaign fields (those we changed from string to formattedtext for example)
Recently I added code in the ruleset that after it updates the campaign, it will create a node with information on the campaign database version, so next load it will not run again.
Maybe that could be the problem, and the upgrade process is running everytime.
Let me work on this... I just looked, genesys seems to be creating this information node on the version, but star wars is not
I will also remove those errors and warnings
I will release a new version, it should really improve loading
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October 7th, 2021, 15:31 #1813Saint
- Join Date
- Apr 2009
- Posts
- 1,132
I am not getting these errors and warnings.
It is strange that it is complaining about the two decals on the top, the files exist in the genesys ruleset
Also the warnings in the charbox coordinates are strange.
What are the extensions you are using, apart from Author and BetterMenus?
BTW: download the new versions i just released, should improve load times. The first time you load the campaign after this updated ruleset should be slow, but subsequent loads should be faster.Last edited by johniba; October 7th, 2021 at 15:39.
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October 7th, 2021, 15:38 #1814Saint
- Join Date
- Apr 2009
- Posts
- 1,132
NEW RELEASE!
Version 2021-10-07
Unless mentioned, the fix or improvement is for both Genesys and Star Wars.
Fixes:
- Improvement in loading times for campaigns: Database upgrade code was executing everytime the campaign loaded. Now it should properly identify when the campaign has already been through the upgrade process and will not repeate it everytime, so loading times should improve.
Improvements:
How to download the new version:
FG Unity:
You can subscribe to both rulesets in FG Forge. This will ensure that they are automatically downloaded whenever I upload a new version.
(P.S.: everytime I upload a new version here in the forums, it may take a few hours for it to show up in Forge, as it requires Moderators to approve)
(P.S.: If you have already done this before, you only need to click "Check for Updates" in FG Unity, and the download will start)
To subscribe and download the rulesets, follow the links:
Genesys: https://forge.fantasygrounds.com/shop/items/143/view
Star Wars: https://forge.fantasygrounds.com/shop/items/159/view
(Remember, if you want to use the Star Wars ruleset, make sure to subscribe/download BOTH)
FG Classic
You can download both rulesets in the link below
Make sure to save them in your "rulesets" directory
https://drive.google.com/drive/folde...R-?usp=sharing
Modules and other extensions need to be downloaded from the above link also (even FG Unity, they are not in the Forge)
Updated files:
- Genesys.pak
- StarWarsFFG.pak
Download Genesys ruleset even if you are playing Star Wars
Always remember to download BOTH rulesets if you intend to use Star Wars
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October 7th, 2021, 16:09 #1815
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October 7th, 2021, 16:32 #1816Saint
- Join Date
- Apr 2009
- Posts
- 1,132
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October 7th, 2021, 19:23 #1817
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October 7th, 2021, 22:22 #1818Saint
- Join Date
- Apr 2009
- Posts
- 1,132
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October 8th, 2021, 01:07 #1819
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October 8th, 2021, 02:59 #1820
Updated Libraries
Force and Destiny Libraries
- Add Disciples of Harmony Source book to the libraries.
When I uploaded the fix recently I uploaded some of this library so this is the rest of it. Also when it came to adding mentors NPC, I didn't add skill suite because it is subject to change depending on the PC party and what skills you choose for the mentor. I also left the force powers out for them until we get trees. I figure you can add them in the descriptions.Last edited by sevrick; October 8th, 2021 at 14:51.
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