DICE PACKS BUNDLE
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  1. #1611
    Yeah this looks good. I can't wait till I can lose Ogg Dudes character generator. While that program is good for what it does I hate having characters in two places at once. To that end having trees done and exp calculations is what I am most looking forward too.

    Are you planning on implementing the character creator wizard like that found in dnd and pathfinder ruleset?

  2. #1612
    Quote Originally Posted by sevrick View Post
    Yeah this looks good. I can't wait till I can lose Ogg Dudes character generator. While that program is good for what it does I hate having characters in two places at once. To that end having trees done and exp calculations is what I am most looking forward too.

    Are you planning on implementing the character creator wizard like that found in dnd and pathfinder ruleset?
    I want to have a look at that code for the creator wizard, and see if it is difficult to create one for Genesys/SW.
    I think I can pull it off!

    Initially though, I may add a simple way to track experience while creating/playing, and then maybe create the wizard if it looks like it will not take a lot of time...

  3. #1613
    Yeah, just tracking experience should be good enough to start. After all, since you have a set amount of experience to create with, it's easy to know if you've gone over somewhere or if you have anything left

    A creator wizard would be a nice bonus, though.

    (wait, wouldn't it be a creator jedi?)

  4. #1614
    Quote Originally Posted by mossfoot View Post
    Yeah, just tracking experience should be good enough to start. After all, since you have a set amount of experience to create with, it's easy to know if you've gone over somewhere or if you have anything left

    A creator wizard would be a nice bonus, though.

    (wait, wouldn't it be a creator jedi?)
    hahaha

    "Master Yoda Jedi training"

  5. #1615
    NEW RELEASE!
    Version 2021-09-07

    Unless mentioned, the fix or improvement is for both Genesys and Star Wars.


    Fixes:
    - (Star Wars) Options: added missing option to clear dice pool before a new action is clicked (this can be turned on/off in options)
    - Item: Reordered fields, they are now in the proper order as if referencing the books, making it easier for inputing data while reading the books


    Improvements:
    - NPC sheet: small cosmetic adjustment to the NPC Category field position

    - Character/NPC Sheets: inverted order showing Melee and Ranged values (this way it is now matching the order books show all stats)
    - Character Sheets: Added temporary modifier fields for all Characteristics and Wounds/Strain Threshold fields
    These can only be edited by the GM, acessible from the Party Sheet (ready more below)
    If you add a modifier value (positive or negative) to a Characteristic, when the player makes a roll that uses that characteristic,
    that roll will add/subtract dice as needed! This can be used in cases where a Character should suffer a temporary weakness to a stat, or a boost.

    For now, if you add a modifier to Wounds or Strain Threshold, the value will show up in the character sheet, but no calculations/automations will add that modifier.
    This will be improved in the future as I add more automations!

    - Party Sheet overhaul
    Completely remade the Party Sheet!
    The following Tabs are available in the party sheet:
    1) Main: From this tab the GM can edit modifiers to characteristics or wound/strain threshold.
    (This is specially useful for addin modifiers related to Obligation, Duty, Morality rolls)

    2) Dicepool: Players and GMs can see dice pools being created.
    Info includes: Player Name, Character (if the roll is executed from the character sheet), Dice and also extra info like weapon/skill etca
    (Also please notice that GMs can hide/show their dice pool by clicking the "eye" icon in the dicepooo box, under chat)

    3) GM DiceRolls (Star Wars only): For now this tab will show the player list, the Wound/Strain modifier (again same as from Main tab),
    and also a total for Obligation, Duty and Morality for each character.
    In the next release, I will also add the ability to create Duty and Obligation tables for rolling these. For now it is only showing the totals.

    GMs can opt to show/hide some of these tabs to players:
    Main, Inventory and DicePool tabs can be enabled/disabled for Players from the Options menu
    Main and DicePool are enabled by default to players, while Inventory is disabled by default.
    GM Dicerolls tab is only GM visible


    (Tip: make sure you add all characters to the Party Sheet)



    How to download the new version:

    FG Unity:
    You can subscribe to both rulesets in FG Forge. This will ensure that they are automatically downloaded whenever I upload a new version.
    (P.S.: everytime I upload a new version here in the forums, it may take a few hours for it to show up in Forge, as it requires Moderators to approve)
    (P.S.: If you have already done this before, you only need to click "Check for Updates" in FG Unity, and the download will start)

    To subscribe and download the rulesets, follow the links:
    Genesys: https://forge.fantasygrounds.com/shop/items/143/view
    Star Wars: https://forge.fantasygrounds.com/shop/items/159/view
    (Remember, if you want to use the Star Wars ruleset, make sure to subscribe/download BOTH)

    FG Classic
    You can download both rulesets in the link below
    Make sure to save them in your "rulesets" directory

    https://drive.google.com/drive/folde...R-?usp=sharing
    Modules and other extensions need to be downloaded from the above link also (even FG Unity, they are not in the Forge)

    Updated files:
    - Genesys.pak
    - StarWarsFFG.pak

    Always remember to download BOTH rulesets if you intend to use Star Wars



    01.PNG
    02.PNG
    Last edited by johniba; September 8th, 2021 at 05:12.

  6. #1616
    This is awesome work. I really like the look of party sheet. The Wound and Strain Threshold bars are a nice touch.

  7. #1617
    Saeval's Avatar
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    If we download the Star Wars ruleset now will that interfere with the auto update feature from the forge for the ruleset?

  8. #1618
    Quote Originally Posted by Saeval View Post
    If we download the Star Wars ruleset now will that interfere with the auto update feature from the forge for the ruleset?
    No, it should be fine.
    Worst case, you can simply delete the .pak from your ruleset directory when it becomes available on the forge, and it will download when you click check updates, in FGU

    EDIT: the Star Wars ruleset update is now available through the forge also
    Last edited by johniba; September 8th, 2021 at 05:12.

  9. #1619
    This is awesome work Johniba! I love the new party sheet. It looks amazing and just about the right amount and type of information.

    One note:
    - The Wound and Strain threshold are counting down instead of up on the Main tab of the party sheet. For instance, I put a character in there with a wound threshold of 10 and apply 6 wounds to him. His character sheet (Main Tab) will show Wounds Threshold 10, Wounds Current 6. The bars in the Main tab of the Party sheet will show the same character as 4/10. The character sheet is counting wounds up from zero while the party sheet is counting wounds down from the max threshold (10 in this example).

    I need some help (from anyone) for the next one. I can't seem to roll skill dice from the character sheets. I double click on the die icon and nothing happens. When I double click on the number in the ability field (such as Intellect or Cunning) that drops the correct dice into the dice pool and I can roll them. If I double click on just the die icon next to the ability number, however, nothing happens. Anyone have any idea what setting I have messed up?

    This is using just the Genesys ruleset, not the Star Wars addition.

  10. #1620
    Quote Originally Posted by Urqy View Post
    This is awesome work Johniba! I love the new party sheet. It looks amazing and just about the right amount and type of information.

    One note:
    - The Wound and Strain threshold are counting down instead of up on the Main tab of the party sheet. For instance, I put a character in there with a wound threshold of 10 and apply 6 wounds to him. His character sheet (Main Tab) will show Wounds Threshold 10, Wounds Current 6. The bars in the Main tab of the Party sheet will show the same character as 4/10. The character sheet is counting wounds up from zero while the party sheet is counting wounds down from the max threshold (10 in this example).

    I need some help (from anyone) for the next one. I can't seem to roll skill dice from the character sheets. I double click on the die icon and nothing happens. When I double click on the number in the ability field (such as Intellect or Cunning) that drops the correct dice into the dice pool and I can roll them. If I double click on just the die icon next to the ability number, however, nothing happens. Anyone have any idea what setting I have messed up?

    This is using just the Genesys ruleset, not the Star Wars addition.
    I will fix that behaviour with the wound/strain. It is a bug indeed. thanks!

    For the issue on clicking:
    Looks like this is a new issue, could have been caused by an update in FG code

    I will work on a fix ASAP and release the fix

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