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  1. #281
    Quote Originally Posted by bratch9 View Post
    Ive pushed a build for forge approval with an invisiable bitmap on combat tracker tokens.

    So look out for that update later, when i can make it live..

    This should help the selection process and allow me to remove a chunk of 'fixes' to work around the selection issues. And with selection working better the token lock is working and cursor keys for movement etc...

    Now I will have to strip out a bunch of code, and get things like spirit guardian spell tokens 'sticking' with the (n)pc token when they move. Then I can get back to doing the 'select target' on a key press while you drag the spell token about.

    -pete
    This is great news! Thanks to you and Weissrolf for working on this. I will give it some testing.

  2. #282
    The overlay of "Has Initiative" (HI) demonstrates that the overlay is important to be hovered over so that the tooltip changes. HI creates a crown overlay at the top of a token, only when that part is grabbed can the token be moved underneath the spell-token.

    With "Wound overlay" no tooltip appears, so whenever I see no spell-token tooltip (like Fireball) I know that the token can be moved. Overall it seems as if we are using those overlay tokens and then the (N)PC token just follows suit.

    On a side note: Extra Selection Mode is working as intended again. No idea what caused the change or solution.

  3. #283
    Quote Originally Posted by Weissrolf View Post
    The overlay of "Has Initiative" (HI) demonstrates that the overlay is important to be hovered over so that the tooltip changes. HI creates a crown overlay at the top of a token, only when that part is grabbed can the token be moved underneath the spell-token.

    With "Wound overlay" no tooltip appears, so whenever I see no spell-token tooltip (like Fireball) I know that the token can be moved. Overall it seems as if we are using those overlay tokens and then the (N)PC token just follows suit.

    On a side note: Extra Selection Mode is working as intended again. No idea what caused the change or solution.
    I've just made the new build live, let me know if you have any issues.

  4. #284
    I see no difference yet, so I will wait some more.

    The overlay workaround both benefits and hinders single-square spell-tokens. It benefits, because not even PC tokens are covered by the small spell-token, thus the spell remains visible. It hinders, because moving the spell-token means to first move the (N)PC token out of the way. My current solution is to put single-square spell-tokens at half-squares (edges of the (N)PC token).

  5. #285
    Is there an elegant way to handle horizontal vs. diagonal cone tokens? Current I set up two tokens and would ask the player to change the name on the fly ("Color Spray H" vs. "Color Spray D") and then shift-reparse.

  6. #286
    Curious observation: When overlapping (N)PC tokens and single-square spell-tokens are grabbed at their edge/circle then both are moved at the same time (glued together) when Extra Selection Mode is enabled.

  7. #287
    Quote Originally Posted by Weissrolf View Post
    Curious observation: When overlapping (N)PC tokens and single-square spell-tokens are grabbed at their edge/circle then both are moved at the same time (glued together) when Extra Selection Mode is enabled.
    yes, if they have the same ( or near ) center locations, these are joined for the likes of spirit guardian to auto move with either token. You have to press 'shift' to split them, as the logic is inverted in this case when extra selection mode is enabled.

    if the (n)pc and spell token doe not align on the center then the (n)pc will be moved and the spell token will also move but be replaced on its original location... unless you press 'shift' in which case both tokens are moved.

  8. #288
    Quote Originally Posted by Weissrolf View Post
    Curious observation: When overlapping (N)PC tokens and single-square spell-tokens are grabbed at their edge/circle then both are moved at the same time (glued together) when Extra Selection Mode is enabled.
    what is up with rotating the token ?

    or do you have a specific 'squared' cone graphic for the likes of 45 deg which ends up with a different pattern on the grid. ( as shown in the likes of FG spell template graphic tokens. )

  9. #289
    Yes, Pathfinder (2) uses squared spell areas, so I own some corresponding tokens.

  10. #290
    Quote Originally Posted by bratch9 View Post
    yes, if they have the same ( or near ) center locations, these are joined for the likes of spirit guardian to auto move with either token. You have to press 'shift' to split them, as the logic is inverted in this case when extra selection mode is enabled.
    With Wound overlays being enabled the shift logic does not seem to work when extra selection is disabled, but it works to split when it's enabled.

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