Starfinder Playlist
Page 35 of 68 First ... 25 33 34 35 36 37 45 ... Last
  1. #341
    Quote Originally Posted by Svandal View Post
    I am posting this here also, a bug report compatability between two extensions.
    https://www.fantasygrounds.com/forum...l=1#post611803

    These extensions where compatible before, and the other one did not update, only this.

    It calls for the positions on each token to get the range between the tokens before each ranged attack, that is when the error occurs.
    I did want to note that other EXT you linked is for PF1. This is a 5E ext.
    Might have more to do with PF1 system than anything else.

  2. #342
    Quote Originally Posted by MrDDT View Post
    I did want to note that other EXT you linked is for PF1. This is a 5E ext.
    Might have more to do with PF1 system than anything else.
    This is an extension for 5E / 4E / 3.5E / Pathfinder 1&2 / Starfinder, not only 5e.

  3. #343
    Quote Originally Posted by Svandal View Post
    This is an extension for 5E / 4E / 3.5E / Pathfinder 1&2 / Starfinder, not only 5e.
    Attachment 48325

    Says here
    "some of this listed as functionality in exts for 5e."

    I wouldn't call that it's 5e ext.

    Also it is listed in the PF1 exts.

    Code:
    <root version="1.0" release="1">
    
    	<properties>
    		<name>Combat Modifier Calculation</name>
    		<version>1.0</version>
    		<author>dogfisc</author>
    		<description>Extension</description>
    		<ruleset>
    			<name>PFRPG</name>
    		</ruleset>
    		<ruleset>
    			<name>3.5E</name>
    		</ruleset>
    		<loadorder>100</loadorder>
    	</properties>
    	<announcement text="Combat Modifier Calculation:  Automatically calculate modifiers for flanking, range, and shooting into melee" font="emotefont" />
    	<base>
    		<includefile source="desktop/desktop_classes.xml" />
    		<includefile source="gameelements.xml" />
    		<includefile source="utility/utility_modifiers.xml" />
    		<includefile source="strings/strings.xml" />
    		<script name="ActionAttackCustom" file="scripts/manager_action_attack_custom.lua" />
    		<script name="DataCommonCustom" file="scripts/data_common_custom.lua" />
    	</base>
    </root>
    As you can see in the code here, you wouldn't even be able to load this without editing this for 5E.
    Attached Images Attached Images

  4. #344
    Quote Originally Posted by MrDDT View Post
    Attachment 48325

    Says here
    "some of this listed as functionality in exts for 5e."

    I wouldn't call that it's 5e ext.

    Also it is listed in the PF1 exts.

    Code:
    <root version="1.0" release="1">
    
    	<properties>
    		<name>Combat Modifier Calculation</name>
    		<version>1.0</version>
    		<author>dogfisc</author>
    		<description>Extension</description>
    		<ruleset>
    			<name>PFRPG</name>
    		</ruleset>
    		<ruleset>
    			<name>3.5E</name>
    		</ruleset>
    		<loadorder>100</loadorder>
    	</properties>
    	<announcement text="Combat Modifier Calculation:  Automatically calculate modifiers for flanking, range, and shooting into melee" font="emotefont" />
    	<base>
    		<includefile source="desktop/desktop_classes.xml" />
    		<includefile source="gameelements.xml" />
    		<includefile source="utility/utility_modifiers.xml" />
    		<includefile source="strings/strings.xml" />
    		<script name="ActionAttackCustom" file="scripts/manager_action_attack_custom.lua" />
    		<script name="DataCommonCustom" file="scripts/data_common_custom.lua" />
    	</base>
    </root>
    As you can see in the code here, you wouldn't even be able to load this without editing this for 5E.
    I meant that token height is for all those rulesets. I just think we are misunderstanding eachother. And I think we are a bit off topic now.
    It might be a pathfinder problem, but I find it strange if 5e and pathfinder handles token distances differently.

  5. #345
    Quote Originally Posted by Svandal View Post
    I meant that token height is for all those rulesets. I just think we are misunderstanding eachother. And I think we are a bit off topic now.
    It might be a pathfinder problem, but I find it strange if 5e and pathfinder handles token distances differently.
    Actually, it's not that weird because the two games have different rules for some token movement. Also 5E is based on 4E (in FG I mean) and PFRPG is not.

  6. #346
    Quote Originally Posted by Svandal View Post
    I meant that token height is for all those rulesets. I just think we are misunderstanding eachother. And I think we are a bit off topic now.
    It might be a pathfinder problem, but I find it strange if 5e and pathfinder handles token distances differently.
    I get you, my bad. I was going by the title of this ext, saying 5E. Figuring its only for 5E, but looks like it has been updated to say all the rulesets in the first post.

  7. #347
    Quote Originally Posted by rhagelstrom View Post
    Here is a patch extension for Pack Tactics/Flanking and Range/Sneak Attack to work with Token Height. If anyone wants to improve on this, be my guest and run with it.
    This extension (KentHeight.ext) works with 4E. Token Height Indicator and my 4e tweaks on Automatic Flanking and Range. Very nice! Thank you!

  8. #348
    Quote Originally Posted by kevininrussia View Post
    This extension (KentHeight.ext) works with 4E. Token Height Indicator and my 4e tweaks on Automatic Flanking and Range. Very nice! Thank you!
    Nice! Feel free to add to the ext and publish as 4E rename it or do whatever
    Last edited by rhagelstrom; July 21st, 2021 at 00:36. Reason: Reread

  9. #349
    Quote Originally Posted by rhagelstrom View Post
    Nice! Feel free to add to the ext and publish as 4E rename it or do whatever
    I bought Kents Flanking extension for 5e and made some changes to get it to work for 4e. The extension patch you made works with it, only adding the 4e ruleset check to extension.xml.
    Wont be any use to others as I dont know how to make a patch extension of the changes made to Kents code. :-)

  10. #350
    GKEnialb's Avatar
    Join Date
    Jul 2017
    Location
    Castle Rock, CO
    Posts
    625
    Quote Originally Posted by MrDDT View Post
    I get you, my bad. I was going by the title of this ext, saying 5E. Figuring its only for 5E, but looks like it has been updated to say all the rulesets in the first post.
    Yeah, I keep meaning to get in touch with the mods to see if they can change the name of the thread - started off as only 5E but has grown.

Page 35 of 68 First ... 25 33 34 35 36 37 45 ... Last

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in