Thread: 5E - Token Height Indicator
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July 19th, 2021, 15:11 #321
I just made those changes to Automatic Sneak Attack and Automatic Flanking and Range and the changes do seem to work although my testing was quite limited. I messaged Kent on Discord, linking that original message from JP to see if he would be interested in updating his code to reflect this.
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July 19th, 2021, 15:14 #322
Awesome. Thanks for checking that out and letting him know.
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July 19th, 2021, 17:58 #323Grand Templar
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July 19th, 2021, 18:19 #324
https://www.fantasygrounds.com/forum...l=1#post611727
It the link fails you, it is literally the message right before mine.Ultimate License Holder
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July 19th, 2021, 18:49 #325
Here is a patch extension for Pack Tactics/Flanking and Range/Sneak Attack to work with Token Height. If anyone wants to improve on this, be my guest and run with it.
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July 19th, 2021, 19:03 #326
I tested this, it works.
This is another ext you have to load that patches them to work. No need to edit all that other stuff above. So use the lasted download of each EXT, plus this one called KentHeight.ext.
This makes all the ranged checks (ranged in melee works correctly, ranged check on weapons being DIS if too far), Pact Tactics working correctly, Auto Sneak working correctly. Flanking working correctly. Rakish Audacity works also.
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July 19th, 2021, 19:47 #327
This is excellent, thank you Rhagelstrom!! I also appreciate how you titled the extension to fit in as a Feature.
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July 19th, 2021, 21:28 #328
What's going on in token_height_indication.lua:202?
It appears to be getting a token from a CT node for no reason and there is a handler associated with it.Last edited by bmos; July 19th, 2021 at 21:42.
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July 20th, 2021, 00:07 #329
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July 20th, 2021, 00:23 #330
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