Thread: Better Combat Effects
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July 2nd, 2021, 11:03 #71
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July 2nd, 2021, 14:25 #72
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July 2nd, 2021, 15:19 #73
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July 7th, 2021, 01:35 #74Templar
- Join Date
- Apr 2015
- Posts
- 116
i try to find this one in the thread, but no chance, it is possible to code this one?
''The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken''
thanks
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July 7th, 2021, 01:47 #75
I just got back from the long weekend. I'm retesting everything before I push anything out but I'll take a look.
Assuming the save is ongoing with SAVEDMG you also use Constitutional Amendments extension and use the max damage type from that extension I think it should just do. If it is a save you are doing from a power, then Constitutional Amendments alone will handle this.
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July 7th, 2021, 01:49 #76Templar
- Join Date
- Apr 2015
- Posts
- 116
Perfect! thanks for your quick reply.
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July 7th, 2021, 19:44 #77
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July 10th, 2021, 00:30 #78
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July 10th, 2021, 23:48 #79
Version Update 1.9 - Minor fixes and some cleanup. If 1.8 is working for you then you probably don't need to update.
Added automatic NPC save calculation when using [SDC]
Fixed issue where untyped damaged would be output to the chat window when effect was incorrectly coded.
I also have a dev branch that supports 3.5E/Pathfinder1E on Github. I don't play that ruleset so I'm kind of curious if it is useful or if I should just stick with 5E. Also wondering about 4E interest. The saves in 4E are quite a bit different so unless there is interest I'm not sure it is worth my time.
Thanks. I fixed this issue
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July 11th, 2021, 00:50 #80
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