Refer a Friend
Page 8 of 81 First ... 6 7 8 9 10 18 58 ... Last
  1. #71
    Quote Originally Posted by nephranka View Post
    Still have a SAVEDMG issue:

    [SAVE] constitution Ongoing Effect [CON DC 14] [MAGIC] [HALF ON SAVE]
    Save [11][vs. DC 14] -> [for test] [FAILURE]
    [DAMAGE] Ongoing Effect [TYPE: untyped (=0)]
    Damage [0] -> [to test]

    Code:
    SAVEOS: CON 14 (H)(M) SAVEDMG: 2d10 radiant
    This is still not working. The save is rolled but the damage is not coming through.

  2. #72
    Quote Originally Posted by nephranka View Post
    After testing this indeed now works as you describe.
    Great I'm glad it is working

  3. #73
    Quote Originally Posted by rhagelstrom View Post
    Great I'm glad it is working
    Just in case there was any confusion from my multiple posts, the SAVES is now working but SAVEOS is not letting the SAVEDMG come through. It is sending untyped zero damage on a filed save.

    Thanks!

  4. #74
    i try to find this one in the thread, but no chance, it is possible to code this one?

    ''The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken''

    thanks

  5. #75
    Quote Originally Posted by nephranka View Post
    Just in case there was any confusion from my multiple posts, the SAVES is now working but SAVEOS is not letting the SAVEDMG come through. It is sending untyped zero damage on a filed save.

    Thanks!
    I just got back from the long weekend. I'm retesting everything before I push anything out but I'll take a look.


    Quote Originally Posted by plap3014 View Post
    i try to find this one in the thread, but no chance, it is possible to code this one?

    ''The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken''

    thanks
    Assuming the save is ongoing with SAVEDMG you also use Constitutional Amendments extension and use the max damage type from that extension I think it should just do. If it is a save you are doing from a power, then Constitutional Amendments alone will handle this.

  6. #76
    Perfect! thanks for your quick reply.

  7. #77
    Quote Originally Posted by rhagelstrom View Post
    I just got back from the long weekend. I'm retesting everything before I push anything out but I'll take a look.




    Assuming the save is ongoing with SAVEDMG you also use Constitutional Amendments extension and use the max damage type from that extension I think it should just do. If it is a save you are doing from a power, then Constitutional Amendments alone will handle this.
    Sounds good. Let me know if you need examples or testing. I would be happy to help.

  8. #78
    Quote Originally Posted by rhagelstrom View Post
    I just got back from the long weekend. I'm retesting everything before I push anything out but I'll take a look.




    Assuming the save is ongoing with SAVEDMG you also use Constitutional Amendments extension and use the max damage type from that extension I think it should just do. If it is a save you are doing from a power, then Constitutional Amendments alone will handle this.
    Upon further testing, it appears that I did not have the syntax correct. Once I fixed that all seems to be working now.

    Thanks!

  9. #79
    Version Update 1.9 - Minor fixes and some cleanup. If 1.8 is working for you then you probably don't need to update.

    Added automatic NPC save calculation when using [SDC]
    Fixed issue where untyped damaged would be output to the chat window when effect was incorrectly coded.

    I also have a dev branch that supports 3.5E/Pathfinder1E on Github. I don't play that ruleset so I'm kind of curious if it is useful or if I should just stick with 5E. Also wondering about 4E interest. The saves in 4E are quite a bit different so unless there is interest I'm not sure it is worth my time.


    Quote Originally Posted by nephranka View Post
    Upon further testing, it appears that I did not have the syntax correct. Once I fixed that all seems to be working now.

    Thanks!
    Thanks. I fixed this issue

  10. #80
    Quote Originally Posted by rhagelstrom View Post
    Version Update 1.9 - Minor fixes and some cleanup. If 1.8 is working for you then you probably don't need to update.

    Added automatic NPC save calculation when using [SDC]
    Fixed issue where untyped damaged would be output to the chat window when effect was incorrectly coded.

    I also have a dev branch that supports 3.5E/Pathfinder1E on Github. I don't play that ruleset so I'm kind of curious if it is useful or if I should just stick with 5E. Also wondering about 4E interest. The saves in 4E are quite a bit different so unless there is interest I'm not sure it is worth my time.




    Thanks. I fixed this issue
    I would be interested in a 4e version. As you mentioned, saves are quite different... but I can see the usefulness of this extension for us 4e people.

Page 8 of 81 First ... 6 7 8 9 10 18 58 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in