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  1. #61

  2. #62
    Version Update 1.8
    Fixed issue with SAVEDMG not working correctly

    Quote Originally Posted by nephranka View Post
    Thanks for the hard work!

    I tested it and it looks like the IF is now respected but the SAVEDMG is acting strange. It rolls the save then does this:
    [DAMAGE] FROMAURA [TYPE: untyped (=0)]
    Damage [0] -> [to test]
    Fixed. I originally had a different approach to solving the issue and when I went back through must have missed this one

    Quote Originally Posted by nephranka View Post
    I also gave the Web code a try...it is rolling DIS for the save and no matter the result removing the effect.

    [SAVE] dexterity Web [DEX DC 14] [EFFECTS] [DIS] [DROPPED 15]
    Save [6][vs. DC 14] -> [for test] [FAILURE]
    Effect ['Web; Restrained; SAVES: DEX 14'] -> [EXPIRED] [on test]


    [SAVE] dexterity Web [DEX DC 14] [EFFECTS] [DIS] [DROPPED 20]
    Save [25][vs. DC 14] -> [for Adult Brass Dragon] [SUCCESS]
    Effect ['Web; Restrained; SAVES: DEX 14'] -> [EXPIRED] [on Adult Brass Dragon]

    Code:
    Web; Restrained; SAVES: DEX 14
    Working as intended with the ruleset. Restrained grants DIS on Dex Saves

  3. #63
    Quote Originally Posted by rhagelstrom View Post
    Version Update 1.8
    Fixed issue with SAVEDMG not working correctly



    Fixed. I originally had a different approach to solving the issue and when I went back through must have missed this one



    Working as intended with the ruleset. Restrained grants DIS on Dex Saves
    I get the DIS for restraint but I am not sure why it does not matter if I succeed or fail the save the effect is removed. In case #1 it is a fail but in case #2 it is a success yet in both the effect expires?

  4. #64
    Quote Originally Posted by rhagelstrom View Post
    Version Update 1.8
    Fixed issue with SAVEDMG not working correctly



    Fixed. I originally had a different approach to solving the issue and when I went back through must have missed this one



    Working as intended with the ruleset. Restrained grants DIS on Dex Saves
    Still have a SAVEDMG issue:

    [SAVE] constitution Ongoing Effect [CON DC 14] [MAGIC] [HALF ON SAVE]
    Save [11][vs. DC 14] -> [for test] [FAILURE]
    [DAMAGE] Ongoing Effect [TYPE: untyped (=0)]
    Damage [0] -> [to test]

    Code:
    SAVEOS: CON 14 (H)(M) SAVEDMG: 2d10 radiant
    Attached Images Attached Images

  5. #65
    Quote Originally Posted by nephranka View Post
    I get the DIS for restraint but I am not sure why it does not matter if I succeed or fail the save the effect is removed. In case #1 it is a fail but in case #2 it is a success yet in both the effect expires?
    Let me take a look again, I swear it was working. I took down 1.8 for a bit to avoid a version update while I look at this issue

  6. #66
    Quote Originally Posted by nephranka View Post
    I get the DIS for restraint but I am not sure why it does not matter if I succeed or fail the save the effect is removed. In case #1 it is a fail but in case #2 it is a success yet in both the effect expires?
    Also, The restraint should not be applied until after the save?

    Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
    So the DIS would be applied to saves after I failed this save not before? Maybe I am using your code incorrectly? Does this code assume they failed the first time and then this is applied to manage future rolls?

    Code:
    Web; Restrained; SAVES: DEX 15 (M)(C)

  7. #67
    Quote Originally Posted by nephranka View Post
    Also, The restraint should not be applied until after the save?



    So the DIS would be applied to saves after I failed this save not before? Maybe I am using your code incorrectly? Does this code assume they failed the first time and then this is applied to manage future rolls?

    Code:
    Web; Restrained; SAVES: DEX 15 (M)(C)

    There was an issue. It worked sometimes but that depended on what the rolls were. I fixed them and the extension is back up.

    The way it should work is you are restrained so you roll a dex save with disadvantage. On fail you are still restrained and on success the effect is removed.

  8. #68
    Quote Originally Posted by nephranka View Post
    Also, The restraint should not be applied until after the save?



    So the DIS would be applied to saves after I failed this save not before? Maybe I am using your code incorrectly? Does this code assume they failed the first time and then this is applied to manage future rolls?

    Code:
    Web; Restrained; SAVES: DEX 15 (M)(C)
    I had some thinking on this and had to read this a couple of times, but here are some additional thoughts.

    The Web effect above is thought to be like a current spell. It is set up as a power, there is a save DC that rolls the dice and on the failed save the web is applied. The web is ongoing so as long as you are stuck in it, you make a save, in this case at the beginning of your turn at disadvantage, to see if you are out. BCE automates the ongoing saves as vanilla FGU you need to do it yourself

    Now there is a use case, and I have this in a dev branch as SAVEA, to automate the initial save to apply the web effect. The use case is a web aura, or maybe some sort of home-brew tar ooze. Of course none of this is RAW 5E. So it would look something like this:

    WebAura; AURA: 5 all; IF: FACTION(notself); SAVEA: DEX 15; Restrained; SAVES: DEX 15 (M)

    The above would roll a regular Dex save at DC 15 to see if the aura is applied and then on failed save would roll a DC 15 Dex at the start of your turns at disadvantage because of restrained.

    There is a few things to work out yet. My thoughts are to make Better Combat Effects (BCE) is working properly, add additional rulesets, and then deal with it. bmos doesn't play 5e, so expanding the rulesets for BCE will help to get buy-in.

    Hopefully that helps to clarify.

  9. #69
    Quote Originally Posted by rhagelstrom View Post
    There was an issue. It worked sometimes but that depended on what the rolls were. I fixed them and the extension is back up.

    The way it should work is you are restrained so you roll a dex save with disadvantage. On fail you are still restrained and on success the effect is removed.
    After testing this indeed now works as you describe.

  10. #70
    Quote Originally Posted by rhagelstrom View Post
    I had some thinking on this and had to read this a couple of times, but here are some additional thoughts.

    The Web effect above is thought to be like a current spell. It is set up as a power, there is a save DC that rolls the dice and on the failed save the web is applied. The web is ongoing so as long as you are stuck in it, you make a save, in this case at the beginning of your turn at disadvantage, to see if you are out. BCE automates the ongoing saves as vanilla FGU you need to do it yourself

    Now there is a use case, and I have this in a dev branch as SAVEA, to automate the initial save to apply the web effect. The use case is a web aura, or maybe some sort of home-brew tar ooze. Of course none of this is RAW 5E. So it would look something like this:

    WebAura; AURA: 5 all; IF: FACTION(notself); SAVEA: DEX 15; Restrained; SAVES: DEX 15 (M)

    The above would roll a regular Dex save at DC 15 to see if the aura is applied and then on failed save would roll a DC 15 Dex at the start of your turns at disadvantage because of restrained.

    There is a few things to work out yet. My thoughts are to make Better Combat Effects (BCE) is working properly, add additional rulesets, and then deal with it. bmos doesn't play 5e, so expanding the rulesets for BCE will help to get buy-in.

    Hopefully that helps to clarify.
    I would use the SAVEA when it is ready. In my games, the players would cast the spell and I put out a token that uses auras to manage the combat field. If anyone gets in the web it takes care of the saves for me. I recognize this is not how many might do it.

    Thanks for the detalis.

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