Thread: Better Combat Effects
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June 29th, 2021, 20:36 #51Patriarch
- Join Date
- Apr 2020
- Posts
- 302
I don't think they were really meaning that any of the folks, quite a few of who also produce paid extensions, have any less integrity or dedication. And just because you paid for an extension once, does not actually obligate the developer to endlessly update it every time there's a change or a conflict with another extension (there are several paid\non-paid where people have just walked away because of their own interests\time commitments\et al). There is a slight incentive for those who produce paid extensions to do those updates\fixes, though, if they wish to have additional sales.
With that said, I really appreciate what everyone does to make the sessions I run easier, more fluid, and less hassle for me doing things during the session so I can concentrate on the players instead of the medium.
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June 29th, 2021, 21:52 #52
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June 29th, 2021, 21:53 #53
Again, great points. I think the free community here is very good and very responsive (present company included!) but I do see the pay side having the addition drivers keeping them current. There have been a few ext that have just drifted away and that sucks when you get invested into them (I am looking at you RFIA+).
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June 29th, 2021, 21:55 #54
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July 1st, 2021, 00:30 #55Warrior-Priest
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- Apr 2020
- Location
- Australia
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- 46
The exhaustion works great so far. Any chance to add the following to Exhaustion 1 & 3 so the effects show on the character sheet? Love your work by the way.
EXHAUSTION 1
DISCHK: strength; DISCHK: dexterity; DISCHK: constitution; DISCHK: intelligence; DISCHK: wisdom; DISCHK: charisma
EXHAUSTION 3
DISSAV: strength; DISSAV: dexterity; DISSAV: constitution; DISSAV: intelligence; DISSAV: wisdom; DISSAV: charisma
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July 1st, 2021, 03:23 #56
I could but I'd have to add all that to the effect in the combat tracker and it would get a bit verbose. This might be something better for Mad Nomad's extension as it would be cleaner and he could process/calculate the exhaustion level and make the adjustments there.
Following on that thought, he could do the same for any of the other conditions if present, I don't know maybe he does already.Last edited by rhagelstrom; July 1st, 2021 at 03:29. Reason: additional thought
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July 1st, 2021, 13:48 #57Templar
- Join Date
- Jul 2020
- Location
- Michigan, USA
- Posts
- 149
Thanks for this awesome extension! They adds so many nice optimizations to so many spells/abilities!
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July 1st, 2021, 15:29 #58
Version update 1.7
Fixed issue where extension was disappearing when returning to launcher
Fixed Not applying conditional statements (IF / IFT)
Fixed Not respecting deactivated status of effect
I had a major oversight in not checking the conditionals which is now corrected. Correcting this made me touch about every part of the code so this is a pretty big code change. I think I have it all working but let me know if you see an issue
A few things to note:
If exhaustion is deactivated, it will not sum when another level is added and it also will not decrement on long rest.
If you use conditionals with the tags SDMGADDS/SDMGADDT/TDMGADDS/TDMGADDT the source (IF) is always the actor applying the effect
Next focus will be supporting additional rulesets
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July 1st, 2021, 22:15 #59
Thanks for the hard work!
I tested it and it looks like the IF is now respected but the SAVEDMG is acting strange. It rolls the save then does this:
[DAMAGE] FROMAURA [TYPE: untyped (=0)]
Damage [0] -> [to test]
I am using your:
Moonbeam; SAVEOS: CON 14 (H)(M); SAVEDMG: 2d10 radiant
and the Auras ext,
Moonbeam; AURA: 5 all; IF: FACTION(notself); SAVEOS: CON 14 (M)(H); SAVEDMG: 2d10 radiant
I also gave the Web code a try...it is rolling DIS for the save and no matter the result removing the effect.
[SAVE] dexterity Web [DEX DC 14] [EFFECTS] [DIS] [DROPPED 15]
Save [6][vs. DC 14] -> [for test] [FAILURE]
Effect ['Web; Restrained; SAVES: DEX 14'] -> [EXPIRED] [on test]
[SAVE] dexterity Web [DEX DC 14] [EFFECTS] [DIS] [DROPPED 20]
Save [25][vs. DC 14] -> [for Adult Brass Dragon] [SUCCESS]
Effect ['Web; Restrained; SAVES: DEX 14'] -> [EXPIRED] [on Adult Brass Dragon]
Code:
Web; Restrained; SAVES: DEX 14Last edited by nephranka; July 1st, 2021 at 22:52.
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July 1st, 2021, 23:34 #60
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(completely joking of course). In all seriousness, I have absolutely no ill will toward those who wish to be paid for their hard work. And I admit it does sting at least a bit that it is assumed I, or any developer, would be less serious about my work because I have decided I would like to share it as a gift to the community.

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