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  1. #251
    Since I haven't fixed the auto-rolls of Malady Tracker yet (i am working on it sometimes, but I'm struggling):
    Malady Tracker v2.7
    * Disable automatic rolls since they are not working correctly.
    * Code improvements and potential script error fixes.
    Click here to see raw code changes
    Last edited by bmos; June 28th, 2021 at 12:47.

  2. #252
    Hi bmos.
    I saw your name in contributions on github for this extension
    https://www.fantasygrounds.com/forum...nal-Amendments

    I was wondering if there is a possibility to get the sharedamage and shareheal effects into one of your pathfinder extensions?
    It would be fun with shield other spell that is a pain without this effect.

    Might be a bit difficult into getting it right.
    I think the damage should be split after dr, vulnerabilities, immunities etc. That damage is then not subject to dr, resistances, vulnerabilities etc. But I am not sure.

  3. #253
    Quote Originally Posted by Svandal View Post
    Hi bmos.
    I saw your name in contributions on github for this extension
    https://www.fantasygrounds.com/forum...nal-Amendments

    I was wondering if there is a possibility to get the sharedamage and shareheal effects into one of your pathfinder extensions?
    It would be fun with shield other spell that is a pain without this effect.

    Might be a bit difficult into getting it right.
    I think the damage should be split after dr, vulnerabilities, immunities etc. That damage is then not subject to dr, resistances, vulnerabilities etc. But I am not sure.
    That's not something I have time for right now, but I agree it would be a useful addition.
    Shield other and other spells like that can be very easily forgotten.

  4. #254
    Quote Originally Posted by bmos View Post
    That's not something I have time for right now, but I agree it would be a useful addition.
    Shield other and other spells like that can be very easily forgotten.
    That is understandable. I am almost in awe of how much you already have done for us

  5. #255
    Thanks! I don't like 5E much and PF2e has many compromises I am not wild about, so I'm trying to help keep PFRPG active on FG as long as I can

  6. #256
    Quote Originally Posted by bmos View Post
    Thanks! I don't like 5E much and PF2e has many compromises I am not wild about, so I'm trying to help keep PFRPG active on FG as long as I can
    I'll gladly say that your extensions, as well as a few others, make a rule-heavy system like PF1 a blast to play on FG - so I think it's having the intended effect!
    Games Running:
    WePF Shattered Star (Pathfinder 1e)
    Savage Sci-Fi Sundays (SWADE Seven Worlds)

  7. #257
    Quote Originally Posted by srbongo View Post
    I'll gladly say that your extensions, as well as a few others, make a rule-heavy system like PF1 a blast to play on FG - so I think it's having the intended effect!
    100% agree

  8. #258
    Quote Originally Posted by bmos View Post
    Thanks! I don't like 5E much and PF2e has many compromises I am not wild about, so I'm trying to help keep PFRPG active on FG as long as I can
    Have you considered offering to update the ruleset itself, that seems like something that would be the biggest impact.

  9. #259
    Quote Originally Posted by esmdev View Post
    Have you considered offering to update the ruleset itself, that seems like something that would be the biggest impact.
    No, but I would be interested in learning what that process involves.

    The trouble is that I don't always have time to dedicate to these projects. Last year I got a bunch done because of the pandemic's effect on my business, but now I'm working a lot more and a lot of the issues I'm involved with are getting more active.
    I'm still maintaining everything and will continue to add functionality when I have time, but ruleset updates impact everyone and can't be disabled like an extension can.

    EDIT: This is also why I have broken my extensions into pieces. I want to make it as easy as possible for SmiteWorks to integrate them into the ruleset if they choose to.
    Last edited by bmos; July 1st, 2021 at 22:15.

  10. #260
    Aura Effect v1.4
    * FROMAURA effects that are set to off will not be removed automatically. This allows creatures that have saved against it to be immune regardless of movement.
    * PFRPG2 tag added to test functionality
    Click here to see raw code changes

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