Thread: MoreCore Ruleset
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June 23rd, 2021, 22:20 #2921
Welcome sambarilov
edies has unfortunately broke under FGU
Try using: /die (p1)d10!s(p2)
or /die (p1)d10es(p2)
One of these should do it the way you are after.
This will only work in FGU
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June 23rd, 2021, 22:47 #2922Crusader
- Join Date
- Sep 2020
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- 15
I get it.
I tested here and the only issue with that is that it doesn't add successes from the exploding dice. I think it is adding up the exploded dice value to the original and checking if the sum is above the success margin instead of considering it a new die roll.
Don't know if it's a bug, but I can manage without that regardless.
Thanks a lot.
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June 23rd, 2021, 23:17 #2923
The first option does that and the second option adds the extra dice as extra dice.
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June 23rd, 2021, 23:40 #2924Crusader
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- Sep 2020
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- 15
You're right!
I misread the second one. Sorry about that xD
And thanks again!
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June 25th, 2021, 16:42 #2925High Patriarch
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- May 2016
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- 686
Under what license is MoreCore released? I looked for a license.html but no such file.
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June 27th, 2021, 04:54 #2926
I have not put a license on it.
You may borrow code from it, you may borrow rolls from it, but dont borrow large sections and not to build another universal base platform.
What is it you want to do?
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June 27th, 2021, 18:48 #2927High Patriarch
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- May 2016
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- 686
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June 27th, 2021, 20:54 #2928
I am not sure if I am doing something wrong or not. I am not able to set the CT: Initiative Dice Size to D6. I can do d10, d100, d20, d12, or 2d10.
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June 28th, 2021, 14:24 #2929
Something has indeed broken...
replace line 75 in scripts\data_options_morecore.lua with this:
and it should work.Code:-- options for Init Dice Size in Combat Tracker -- OptionsManager.registerOption2("MCInitDice", false, "option_header_combattracker", "option_label_MCInitDice", "option_entry_cycler", { labels = "option_val_MCC_d8|option_val_MCC_2d6|option_val_MCC_d4|option_val_MCC_d0|option_val_MCC_d6|option_val_MCC_d100|option_val_MCC_d20|option_val_MCC_d12|option_val_MCC_2d10|option_val_MCC_d10", values = "8|2d6|4|0|6|100|20|12|2d10|10", baselabel = "option_val_MCC_d10", baseval = "10", default = "10" });
totally borks the order of the numbers but it works...
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June 29th, 2021, 14:18 #2930Crusader
- Join Date
- Jun 2019
- Posts
- 27
English is not my native language, I have dyslexia, so I apologise in advance, and I have no prior knowledge of XML or even HTML.
I am for now trying to wrap my head around how to create Cyberpunk RED in FantasyGrounds.
I know that a better road would be using Ruleset Wizard but 50euro is much money to just try and se if you understand a new programlaguage. If can wrap my head around the XML I will probably invest in Ruleset Wizard.
I am going another rote then our all and mighty damned
. I am starting with the dice.
All skillroll are skill+stat+1d10(Exploding high or low but only once) (die range -9 to +20)
There are a few dice macro in Morecore you can use but none worked for me.
/witcher 1d10+x
It is openended both high and low roll.
#1 do not prevent it from making more then one extra diceroll. (/Witcher 1d10#1)
Is low broken? Die roll: 1 and 9 result: -9, the dice shows 10. (sending a picture to show.)
Can not handle two fixed values. (/Witcher 1d10+x+y.)
/die 1d10l (Lowercase “L”)
Explode infinite times on “1”. (Die roll +1, -10, -10......) (it does calculate correctly)
/die 1d10e
Explode infinite times.
#1 does not prevent from rolling more then once extra.
Tried to create Low and high but did not work.
/die 1d10el it only check the first one, tried &, “,” and a few more.
Damage xd6 and if two ore dice land on 6 it is a critical Injury.
Xd6s gave me number of successes but sadly not the total damage.
Thanks keep up the good work and take care out there.
Best Wishes Joakim
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