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  1. #501

    Join Date
    Mar 2006
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    Arkansas
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    7,255
    I think Zacchaeus uploaded the wrong screen shot. Look over at the bottom right of the top picture and see if the version number is:
    v4.1.4 or higher.

    FG Unity is version 4 while the older FG Classic is version 3.
    Last edited by Griogre; June 25th, 2021 at 20:54.

  2. #502
    correct.pngincorrect.png

    I have a weird issue where one of my PCs has an extra large green square and no grey square on mouseover, as shown in the attached images. Any idea how this may have happened, and what I can do to fix it?

  3. #503
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,672
    Check the size/range numbers on the CT. looks like those may be incorrect.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #504
    Quote Originally Posted by Zacchaeus View Post
    Check the size/range numbers on the CT. looks like those may be incorrect.
    That was it. Thanks!

  5. #505
    I have a player who is a monk who wants "Way of the Four Elements" and "Fangs of the fire snake". How does he add it? (I have all the relevant modules installed, but that thing just isn't available as an attack).

  6. #506
    Zacchaeus's Avatar
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    Dec 2014
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    Scotland
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    The Way of the Fours elements isn't an attack as such in the normal sense at least. The Monk instead uses their Ki points to cast spells. So you'll need to set up a spell power group and set the correct ability in the meta data and then drag in the necessary spells into that group. For Fangs of the Fire snake you'll need to set up a fire damage effect and use a DMGTYPE effect to change the damage type to fire (or just create a new weapon line for that attack),

    This post should help you https://www.fantasygrounds.com/forum...487#post244487
    And here's some videos on setting up effects https://www.fantasygrounds.com/forum...-Videos-for-5E
    And see video eight in the first post for how to set up a power group.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #507
    Reg's Avatar
    Join Date
    May 2019
    Location
    Sydney Australia UTC+10
    Posts
    178
    Question about Doors

    In any given map, can the DM global effect ALL doors?

    All doors Open

    All doors Closed

    All doors Locked

    Or do I have to go through and do each one manually?

  8. #508
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
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    22,672
    You have to go through each door manually.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #509
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,731
    Quote Originally Posted by muzouka View Post
    How do I create a hazard in PF2? The Adventure Creation Guide says to create hazards as NPC but NPCs do not have the Disable field.
    And when I lock the hazard this error shows up.Attachment 47815
    Please report issues like this in the Pathfinder 2.0 forums in future. This is an issue with the ruleset that needs fixing. It's very lucky that I saw this posted here.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #510
    How do I format the effect for a spell such as Frostbite, so that the disadvantage on its next attack portion of the effect is exhausted once the target attacks?
    The format for adding an effect with a duration in an NPC's actions within the combat tracker is [EFF: paralyzed (D:1)], what would I need to add to the [EFF:blanketyblank] block to denote that it should exhaust after a single roll / action...?

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