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  1. #1

    CoreRPG Better Combat Effects

    Better Combat Effects extension allows for fine tuning of when effects are enabled, disabled, removed, and added.

    Supports CoreRPG but additional functionality for 5E/3.5E/4E/PFRPG

    You can find Better Combat Effects on the Forge with full documentation

    Better Combat Effects Gold is an version of Better Combat Effects which provides more integrated support with 5E Automatic Effects packages
    Last edited by Moon Wizard; Today at 01:13.

  2. #2
    This is amazing, thanks so much for sharing!

  3. #3

  4. #4
    Looks great
    Fantasy Grounds Converter for Grim Press
    My projects:

  5. #5
    Awesome!


    Check out my Extensions for FGU!
    Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
    Custom GM Icon: Sir Motte's GM Icon Replacer.

  6. #6
    Just tested, what can I say AWESOME!

    I have a question what's the meaning of TempHp Reduction is Damage??? in option

    there is also a small bug. If you close the game by "Return to Launcher" the extension disappears and you need to reload FG.
    Last edited by Drogo210; June 5th, 2021 at 15:18.
    UTC +2
    Italian DM
    Italian/English Player

  7. #7
    Quote Originally Posted by Drogo210 View Post
    Just tested, what can I say AWESOME!

    I have a question what's the meaning of TempHp Reduction is Damage??? in option

    there is also a small bug. If you close the game by "Return to Launcher" the extension disappears and you need to reload FG.
    Since Temp HP is considered a buffer from damage, when that setting is set to off, the damage logic of this extension won't be executed for temp HP reduction but only HP reduction. If you wish for the logic to always be executed, then set that the option to on.

    Thanks for the bug report. I'll take a look at it and post an update.

  8. #8
    Quote Originally Posted by rhagelstrom View Post
    Since Temp HP is considered a buffer from damage, when that setting is set to off, the damage logic of this extension won't be executed for temp HP reduction but only HP reduction. If you wish for the logic to always be executed, then set that the option to on.
    Can you make me an example? because I am confused about how it works or does not work . If is set off and I have Temp HP it would not reduce by Temp HP but my HP? If so why should I use it? I didn't see any logic (script) for bypassing HP Temp
    UTC +2
    Italian DM
    Italian/English Player

  9. #9
    Quote Originally Posted by Drogo210 View Post
    Can you make me an example? because I am confused about how it works or does not work . If is set off and I have Temp HP it would not reduce by Temp HP but my HP? If so why should I use it? I didn't see any logic (script) for bypassing HP Temp
    Example might be best. Character has 10 Temp HP. Character gets hit and takes 5 damage, which reduces its Temp HP to 5 and the HP stays the same. With that option set to off: if the character has a cloak of displacement, the cloak would NOT be disabled until the start of the next turn because the character didn't technically take damage but a reduction in Temp HP. With it set to on, the cloak would be disabled.

    So it is basically asking you if you play temp HP like more hit points, or is it more like some sort of magical force field that protects you.

  10. #10
    Quote Originally Posted by rhagelstrom View Post
    Example might be best. Character has 10 Temp HP. Character gets hit and takes 5 damage, which reduces its Temp HP to 5 and the HP stays the same. With that option set to off: if the character has a cloak of displacement, the cloak would NOT be disabled until the start of the next turn because the character didn't technically take damage but a reduction in Temp HP. With it set to on, the cloak would be disabled.

    So it is basically asking you if you play temp HP like more hit points, or is it more like some sort of magical force field that protects you.
    Holy Cow, nice!
    UTC +2
    Italian DM
    Italian/English Player

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