DICE PACKS BUNDLE
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  1. #241
    GKEnialb's Avatar
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    Interesting! I have a local function as well (or did - just uploaded v4.1 which changes that).

  2. #242
    Thanks for the PF2 changes, well appreciated! Our group will start using the extension actively now and report if anything odd happens.

  3. #243
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    No worries. Hopefully all will work well for your group.

  4. #244
    Suggestion: Allow modifier keys (shift / ctrl) to be held to change target distance display as difficult terrain = against the wind or upwards (each square costs an extra 5") or greater difficult terrain = against the wind and upwards (each square costs an extra 10").

    If possible, maybe even calculate locked movement distance? When a character has a movement path locked in and then changes height on his token the movement distance display could be altered accordingly (always calculating the old height as relative basis).
    Last edited by Weissrolf; May 31st, 2021 at 08:39.

  5. #245
    One problem: with the extension enabled the mouse-wheel does not zoom the map anymore when the mouse hovers over a token with no modifier key pressed.

  6. #246
    When this extension is loaded (even alone), it does not allow you to drop NPC/PC, as a group, from the combat tracker by using the bottom buttons (Friendly/Neutral Hostile)
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  7. #247
    GKEnialb's Avatar
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    Quote Originally Posted by Drogo210 View Post
    When this extension is loaded (even alone), it does not allow you to drop NPC/PC, as a group, from the combat tracker by using the bottom buttons (Friendly/Neutral Hostile)
    Can you confirm you have the latest version? That was fixed a few builds ago. If you do have the latest, let me know the ruleset you're using and what version of FGU you have running.

    One problem: with the extension enabled the mouse-wheel does not zoom the map anymore when the mouse hovers over a token with no modifier key pressed.
    Yeah, if I pass it through to the base function when no modifier is set, it resizes the token. I could copy the base function for map resizing, but that hurts the maintenance of the extension and increases conflicts with others.

  8. #248
    Quote Originally Posted by GKEnialb View Post
    Can you confirm you have the latest version? That was fixed a few builds ago. If you do have the latest, let me know the ruleset you're using and what version of FGU you have running.
    No, I had the previous one, 5e_Mad Nomad's 3rd Party Updater did not say...where are Mad when we need you . Now works
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  9. #249
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    Quote Originally Posted by Drogo210 View Post
    No, I had the previous one, 5e_Mad Nomad's 3rd Party Updater did not say...where are Mad when we need you . Now works
    No worries. I did submit the info on the extension to the updater, so hopefully it gets added soon.

  10. #250
    GKEnialb's Avatar
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    Quote Originally Posted by Weissrolf View Post
    Suggestion: Allow modifier keys (shift / ctrl) to be held to change target distance display as difficult terrain = against the wind or upwards (each square costs an extra 5") or greater difficult terrain = against the wind and upwards (each square costs an extra 10").

    If possible, maybe even calculate locked movement distance? When a character has a movement path locked in and then changes height on his token the movement distance display could be altered accordingly (always calculating the old height as relative basis).
    Thanks for the suggestions. I'll contemplate those for the future - want to make sure everything is nice and stable for a bit before adding new functionality.

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