DICE PACKS BUNDLE
Page 70 of 93 First ... 20 60 68 69 70 71 72 80 ... Last
  1. #691
    Quote Originally Posted by Trenloe View Post
    Step 4, free boosts, has always been done by clicking the button in the tracker. The selection window for the final step has never appeared automatically, you need to press the button.
    Ha. I blame my age.

  2. #692
    Great job with the update!

    One thing has kind of bothered me (and confuses people the first time they see it) from even before the update, is that Focus Points display as e.g. 0/2 if you still have all of them available instead of 2/2. Oh and they're also still called SP (for spell points, from the playtest) when you use them.

    I also have a suggestion for the new "Apply to Result State": there could be a tickbox with "[x] or worse". This would be purely QoL, as you can do that now by having multiple entries, but I think it would still be nice to have.

    Last edited by Montis; May 26th, 2021 at 12:38.

  3. #693
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,728
    Quote Originally Posted by Montis View Post
    Great job with the update!
    Thanks!

    And thanks for logging these requests here.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #694
    I think I found another issue:
    the PCROLL feature ("Players roll PC targeted saves") applies when forcing an NPC / Enemy to roll a save.
    This doesn't seem like it's working as intended, although maybe you could have it as a setting like: "All, Players, None"

  5. #695
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,728
    Quote Originally Posted by Montis View Post
    I think I found another issue:
    the PCROLL feature ("Players roll PC targeted saves") applies when forcing an NPC / Enemy to roll a save.
    This doesn't seem like it's working as intended, although maybe you could have it as a setting like: "All, Players, None"
    The code doesn't differentiate between PC or NPC records. If a GM controlled actor uses "PCROLL" functionality, then it will apply to all targets. The code is very complex and I'd like to get the current code fully used and tested before considering making any options/changes to how it currently works.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #696
    Ok, so as long as my players can do it properly, I guess it's fine. I was just worried because I tried it and it didn't work as I expected

  7. #697
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,728
    Quote Originally Posted by Montis View Post
    Ok, so as long as my players can do it properly, I guess it's fine. I was just worried because I tried it and it didn't work as I expected
    To clarify - players don't setup PCROLL functionality - the GM does by targeting and initiating a save with the PC roll option set to on (or press ALT when triggering a save action if the option is off). All the PCs need to do is roll the relevant saving throw once the PCROLL effect has been applied to their PCs.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #698
    I created this spell so as to automate what the haunt can do and dropped it onto the spell tab. But after the players roll their saves, and I click the new star button, only the effects are applied, not the damage. Is there anything I need to do to get this to work, or does damage not work?

    Attached Images Attached Images
    Last edited by spoonhead; May 26th, 2021 at 18:26.

  9. #699
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,728
    Quote Originally Posted by spoonhead View Post
    I created this spell so as to automate what the haunt can do and dropped it onto the spell tab. But after the players roll their saves, and I click the new star button, only the effects are applied, not the damage. Is there anything I need to do to get this to work, or does damage not work?
    "Apply All Effects" only applies effects. You still need to roll the appropriate damage.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #700

Page 70 of 93 First ... 20 60 68 69 70 71 72 80 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in