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April 7th, 2021, 19:26 #1331
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April 7th, 2021, 19:52 #1332Saint
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- Apr 2009
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- 1,132
GMs can hide dice rolls clicking the small "eye" icon in the Genesys dicebox below the chat window.
I believe there could be an issue with FG Unity not working with that, so I will investigate today!
EDIT: Yes I found the issue with the die rolls showing even when the GM selected to hide them.
I will fix this soonLast edited by johniba; April 7th, 2021 at 22:01.
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April 7th, 2021, 23:11 #1333Saint
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- Apr 2009
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NEW RELEASE!
Version 2021-04-07
Fixes:
-- This update Fixes an issue in FG Unity where the GM could not select a die roll to be hidden
As always, you can download the updates here:
https://drive.google.com/drive/folde...R-?usp=sharing
Updated files:
- Genesys.pak
P.S.: Even if you are using Star Wars, download the above file as it will fix the issue in Star Wars ruleset too!
P.S.2: The option to show/hide GM die rolls can be toggled from the Dicebox below the chat window, clicking the small "eye" icon.
That option will be remembered by the ruleset, next time you open your campaign.
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April 8th, 2021, 02:44 #1334
There is a weird bug with the skills. There is a box with no label and apparently copies what is entered there into the place where you enter the name of the skill. It seems rather redundant.
Last edited by sevrick; April 8th, 2021 at 02:53.
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April 8th, 2021, 03:56 #1335Saint
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- Apr 2009
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- 1,132
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April 8th, 2021, 05:26 #1336Saint
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- Apr 2009
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NEW RELEASE!
Version 2021-04-07b
Unless mentioned, the fix or improvement is for both Genesys and Star Wars.
Fixes:
-- Skill database: Removed extra "title" field from the window.
-- Fixed an issue in FG Unity where the GM could not select a die roll to be hidden
Improvements:
-- Character sheet:
- Main Tab now shows "Critical Injuries", "Motivation"
- Star Wars: Added on main tab: Obligation, Duty, Morality (for now morality does not have triggers, etca, I will add soon!)
- Added Abilities tab, showing "Special Abilities", "Talents" and Soon it will show Specializations (optional for Genesys, default for Star Wars)
-- NPC sheet:
- Main tab now shows "Critical Injuries"
- Added Skills tab
- Added Abilities tab, showing "Special Abilities", "Talents"
As always, you can download the updates here:
https://drive.google.com/drive/folde...R-?usp=sharing
Updated files:
- Genesys.pak
- StarWarsFFG.pak
P.S.: Always remember to download BOTH rulesets if you intend to use Star Wars
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April 8th, 2021, 12:16 #1337
Small quality of life improvement I think would help, under the actions tab where the weapons are you have the stats for damage, critical, and range but there's no reference text above denoting what each column stands for. It might be nice for newer players to have the columns labeled for damage, crit, & range as an easy reference.
Also for something down the road it would be nice to have a spot to drop some boost and/or setback dice next to some equipment that adds to the dice pool automatically when attacking with that weapon. Or having an automation field on an item itself using the special character codes or something that applies those dice to the pool when using the item. Like if you have a Balanced Hilt knife it would have a section in the item field where you add [B] and it automatically adds a boost die when attacking with that weapon. Some will need to be done manually like a scope but some add blanket bonuses regardless of range or other factors.
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April 8th, 2021, 12:50 #1338Saint
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- Apr 2009
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- 1,132
Oh yes I forgot to add that in this release, I will add soon, it is on my todo list here for the next one.
I will also soon add a much requested feature, a way to add more dice to the weapon rolls, so you dont have to add dice each time (for example, adding dice related to talents, difficulty etca)
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April 8th, 2021, 13:46 #1339
I know it's extra but I did have an idea about cybernetics. You could add a category in the inventory tab, after the Equipment tab but before vehicles, a Cybernetics tab. Where your applied Cybernetics. You could even add a number to show you how many Cybernetics are left available for your character. I know that for the most part the max is equal to your brawn, Ganks and Cyber Tech being the exceptions.
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April 9th, 2021, 12:59 #1340Crusader
- Join Date
- Nov 2019
- Posts
- 17
Hello,
First of all, thank you for your great work, i've been lurking it since day one and what you have done, both Johniba and Sevrick is off the charts.
I've been a long time Star Wars pen & paper player, then Roll20.
I am now in the process of adapting a Shadowrun setting to Genesys, using your ruleset, and I am going to have a test run soon.
What made me go " faster " on the idea, is the Setting field you are about to implement.
I already use the field for the stuff I create, do you think it will "adapt" once the full Setting feature is released?
Also, when I, as a GM, miss click and add a Story point, the only way to remove it is to clear the pile? Or did I miss anything?
And one last thing, one thing useful for the GM in Roll20 was the ability for the GM to add difficulty dices to the player.
Do you think it could be achieved through the Dicepool tracker you added? I am not Requesting to add the possibility, just to know if you think this could be a thing.
Once again Thanks a lot to all of you !
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