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April 5th, 2021, 21:48 #1321Saint
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Ah ok, but what i mean is, you have your own personal database, with full descriptions, and you have to delete all descriptions, when you want to export a new module, isnt it?
What i was thinking is this:
- You would have your libraries, full with descriptions, and lets say you want to export a new public module, without descriptions
With the temp solution i am thinking you would:
- Make a copy of the campaign to another directory
- Open that campaign
- Run a command (for example '/delete_descriptions'). This would go through all records and automatically remove all descriptions
- you would then just export from that module
So everytime you work on a new module to export, you could do it straight from your personal data
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April 6th, 2021, 00:03 #1322
Oh yeah in that case that would be nice. I thought you were just talking about adding something just to help modify the current libraries.
One other thing when you export/import can you inport and export links. Because sometime I like putting links in the descriptions for NPCs like Droids that reference it's Item record to see how much they cost and their rarity.Last edited by sevrick; April 6th, 2021 at 00:20.
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April 6th, 2021, 00:44 #1323
I was wondering weather or not to add the (Unique) tag after the name of NPCs that are ...well unique, Such as Gustip who is a Major Domo on Drall. So instead of it saying "Gustip" for the name it would say "Gustip (Unique)". This could be helpful if your are looking for a generic NPC and you want to be able to quickly identify named NPCs.
Let me know if this is something you all would prefer.
P.S. I don't know if it is possible but Johniba might be able to add box to filter out things with a specific name. For example you would type "(Unique)" and the search bar would search all but records with that tag. Maybe get even fancier and search by characteristics as well. Imagine creating a character and you want to find all species that have a Brawn of 3. Or you want to find all species that don't have a 1 in Willpower.
P.S. 2 Also you could add a subtype to NPC to allow for filters things like Creatures, Imperials, Droids, Etc.. Also adding an unidentified NPC name box.Last edited by sevrick; April 6th, 2021 at 01:01.
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April 6th, 2021, 02:04 #1324Saint
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April 6th, 2021, 02:05 #1325Saint
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I have to explore the possibilities of the search fields. I have a feeling they are very limited, but maybe following your idea, we could add some fields like subtype and that could also help with the unique tag... maybe as a subtype, or even another entirely different field.
I will look into this
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April 6th, 2021, 02:10 #1326Saint
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NEW RELEASE!
Version 2021-04-05
Unless mentioned, the fix or improvement is for both Genesys and Star Wars.
Fixes:
-- Character Sheet: Emptying the Species/Archetype and Career fields will now remove the linked database entry from the field.
-- NPC Sheet: Emptying the Species/Archetype field will now remove the linked database entry from the field.
Improvements:
-- Character/NPC sheets: removed combat tab, and added Initiative and Weapons to the Actions tab.
-- Character/NPC sheets: reorganized tab order (Actions is the last tab, hopefuly making it easier to always move to that tab, during combat, etca...)
-- Character sheet: Reorganized list order to show Criticals first
As always, you can download the updates here:
https://drive.google.com/drive/folde...R-?usp=sharing
Updated files:
- Genesys.pak
- StarWarsFFG.pak
P.S.: Always remember to download BOTH rulesets if you intend to use Star Wars
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April 6th, 2021, 18:12 #1327
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April 6th, 2021, 21:34 #1328Acolyte
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- Oct 2020
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- 1
I've tried to search but cannot find the answer. We've recently started using Fantasy Grounds for Edge of the Empire (Star Wars). Is there any way you can modify rolled dice for the Signature Abilities Unmatched Fortune (smuggler) and Unmatched Calibration (technician)? Unmatched Fortune gives a character the ability to change the dice face of one or two dice after rolling, and with Unmatched Calibration you can re-roll two to four dice from a pool.
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April 6th, 2021, 22:09 #1329
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April 7th, 2021, 18:24 #1330
Oh, is there a trick for the GM hiding dice rolls, or does that still need to be added in. Right now I can only hide percentage rolls, but my players see all my narrative dice rolls regardless of the setting.
(hell if it's not a feature, but there's a mod that might help, like something that hides ALL GM rolls, that would be appreciated)
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