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  1. #551
    MrDDT's Avatar
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    Quote Originally Posted by Arghun View Post
    I've mostly purchased SilentRuin's extension because I needed (wanted) to have an extension that allowed me to have a cursed item that could no longer be unequipped by the user. Equipped Effects does that (among other things). While I prefer coding the effects directly on the items (using Celestian's extension) it does not offer the ability to managed 'cursed' items.
    You can do curse effects but the players could unequip it. Also to keep the info hidden from the players you would also need to leave it unid'd, which clues them in too.

    I like both for diff reasons. I find Advanced effects is great for items to easy change stuff. While equipped effects I like for things where I might want to change it on the fly without the players knowing, or cursed or other things of that nature.

  2. #552
    ***DELETED cuz Im'a dumb!****
    Last edited by Intruder; March 23rd, 2021 at 21:07.

  3. #553
    Celestian, I am hosting 5e in FGC, and have only the Advanced Effects Extension running. The Extension will allow an effect on a Weapon only if the ActionOnly bubble is UN-checked, allowing the effect on all weapons.
    I have not tried to use this for a while because the extension sometimes would work and others it would not.

    I noticed there was an update just a few hours ago, and the only thing updated was the 2e.
    Now I notice, when switching to the actions tab, weapons have no data in the ATK nor DMG boxes, and double-clicking them gives the error message....

    ****Script Error: [string "campaign/scripts/char_weapon_adnd.lua"]:105: attempt to index global 'CharWeaponManager' (a nil value)****

    That's all I can tell you.

    Thanks for the work you are doing!

  4. #554
    Quote Originally Posted by Intruder View Post
    Celestian, I am hosting 5e in FGC, and have only the Advanced Effects Extension running. The Extension will allow an effect on a Weapon only if the ActionOnly bubble is UN-checked, allowing the effect on all weapons.
    I have not tried to use this for a while because the extension sometimes would work and others it would not.

    I noticed there was an update just a few hours ago, and the only thing updated was the 2e.
    Now I notice, when switching to the actions tab, weapons have no data in the ATK nor DMG boxes, and double-clicking them gives the error message....

    ****Script Error: [string "campaign/scripts/char_weapon_adnd.lua"]:105: attempt to index global 'CharWeaponManager' (a nil value)****

    That's all I can tell you.

    Thanks for the work you are doing!
    Updated a few hours ago? If you mean the github then thats testing code. Stick with the one downloadable on the first post here. Also, if CharWeaponManager is missing then something is seriously wrong with your copy of the 5e ruleset.
    Last edited by celestian; March 23rd, 2021 at 21:35.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  5. #555
    Quote Originally Posted by celestian View Post
    Updated a few hours ago? If you mean the github then thats testing code. Stick with the one downloadable on the first post here. Also, if CharWeaponManager is missing then something is seriously wrong with your copy of the 5e ruleset.
    I think he talks about FGC updated a couple of hours ago. I’ll test all this tomorrow but I haven’t seen any issue yesterday while testing.

  6. #556
    Mine stopped working too after the FGC udate the other day

  7. #557
    Quote Originally Posted by ZangDrax View Post
    Mine stopped working too after the FGC udate the other day
    I can't replicate any issues. Testing with current version of FGC/5e with current rev of AE here, it works fine as far as I can see.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  8. #558
    it is the same we are talking about AdvancedEffects.ext rigth? when was it last updated mine is from may 2020, and what version of FG are you running I have v.3.3.15 ULTIMATE

  9. #559
    MrDDT's Avatar
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    Quote Originally Posted by ZangDrax View Post
    it is the same we are talking about AdvancedEffects.ext rigth? when was it last updated mine is from may 2020, and what version of FG are you running I have v.3.3.15 ULTIMATE
    You can check on the first page of this thread it was updated in MAR 4th of 2021

  10. #560

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