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  1. #1281
    Quote Originally Posted by sevrick View Post
    Ok I have added a Geneys Critical Hit Descriptions extension to the Genesys extensions folder. Although it is just a template and will have to be edited manually by you.

    What you need to do is:
    1. Open the extension as a zipped folder and extract it to some where on your computer.
    2. Go to the extracted files and navigate to data_common_genesys.lua that should be in the scripts folder.
    3. Open it with notpad or notpad++.
    4. Search for critical_injury_result_data
    5. From there you will see all the critical injuries listed there. Replace everything in-between <p> and </p> with your own descriptions. It will say something like, "See page 115 Genesys Core Rulebook." by default.
    6. Once your done save and select all the files in the extracted folder right click and select "Send to" then "Compressed (zipped) folder".
    7. Rename it what you want then click off it.
    8. Next change the .zip to .ext if there is a prompt say yes.
    9. Finally move that file that to your extensions folder in Fantasy Grounds.


    When you load up you campaign look for the extension "Genesys Critical Hit Descriptions" and check it and you should be good to go.

    Also keep in mind things might change based on how Johniba updates the ruleset and you might have to re-enter them should any significant changes be made to the "data_common_genesys.lua" file.
    Follow Sevrick's instruction for now.

    I have actually added descriptions to critical rolls and they will be by default available on next release of the ruleset (i dont think that will be an issue)

  2. #1282
    Saeval's Avatar
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    Thank you guys for all the help. I'm still in the planning stages of this campaign since my current one hasn't finished yet. If the critical descriptions are going to be added next update I'll hold off but I'm glad I can edit them. I'm sure there's a few games where I'll want to change some of the effects and edit the chart so I'll save that info as well. Do you have a place where you write up what you're working on and what suggestions you might look into? I know when my players get into this system they're going to really dive deep into it.

  3. #1283
    Quote Originally Posted by Saeval View Post
    Thank you guys for all the help. I'm still in the planning stages of this campaign since my current one hasn't finished yet. If the critical descriptions are going to be added next update I'll hold off but I'm glad I can edit them. I'm sure there's a few games where I'll want to change some of the effects and edit the chart so I'll save that info as well. Do you have a place where you write up what you're working on and what suggestions you might look into? I know when my players get into this system they're going to really dive deep into it.
    yeah i am sure i will upload something this next week, worst case scenario lemme know if your campaign is before that, i can do something here

  4. #1284
    Saeval's Avatar
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    Apr 2015
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    Quote Originally Posted by johniba View Post
    yeah i am sure i will upload something this next week, worst case scenario lemme know if your campaign is before that, i can do something here
    Oh I'm good for a while, I'm just in the planning stages of this campaign and my current one won't be done for a few months. I appreciate all the hard work you guys are putting in to make this ruleset something great. It's shaping up to be better than a lot of the paid rulesets available on the marketplace and that's without copyrighted info. I'm looking forward to seeing what kinds of things you have in store for the next few updates.

  5. #1285
    Just wanted to say thanks for everyone for there support. It helps to know people out there like the libraries.

    Right now I am working on Stay on Target. After that will be a Force and Destiny splat book. Let me know which FaD splat book you would prefer, if any.

  6. #1286
    Would there be any point in categorizing for things like Gadgets and Gear or Spaceships and Speeders? I know most of that stuff is from other books, though, but is all of it? What about Allies and Adversaries?

  7. #1287
    Quote Originally Posted by mossfoot View Post
    Would there be any point in categorizing for things like Gadgets and Gear or Spaceships and Speeders? I know most of that stuff is from other books, though, but is all of it? What about Allies and Adversaries?
    I plan on getting to those eventually. Most of the things in them are reprints from other books. There is a few new things here and there. The thing is I plan on making most of them into their own module, as such I would like the ruleset be a bit more grounded before I get to those.
    Last edited by sevrick; March 23rd, 2021 at 19:27.

  8. #1288
    Hey Johniba, hope your interest in this isn't waning! I'm really looking forward to more updates

  9. #1289

    Updated Libraries

    Edge of The Empire Libraries
    • Minor Consistency Changes
    • Removed Module Demo (Not of useable anyway in it's current condition, so I removed it)

    Age of Rebellion Libraries
    • Added Stay on Target Source Book.
    • Removed Dewback from the Vehicles section. (Moved to NPC stat block)
    • Fixed Typo for Table 1-2 Title.
    • Replaced Descriptions in the species section with page numbers.

    Force and Destiny Libraries
    • Replaced Descriptions in the species section with page numbers.

  10. #1290
    Thanks for all your work on this Johniba and Sevrick. We all appreciate the time you take to do what you do! I wish there was more we could do to help!
    Last edited by Xarax; March 30th, 2021 at 16:02.

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