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  1. #11
    Kelrugem's Avatar
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    Quote Originally Posted by bmos View Post
    Broke out the AC bonus into a seperate effect to hopefully work around this limitation, thanks!

    Can you explain "the targetable thingy is from my extension, too" more fully?
    Your extension makes DMGTYPE targetable?
    Yup, that DMGTYPE is targetable (such that it works in combination with IFT as in IFT: CUSTOM(...); DMGTYPE: ... ) I have added in my package That is why that effect worked for you ingame then

  2. #12
    Quote Originally Posted by Kelrugem View Post
    Yup, that DMGTYPE is targetable (such that it works in combination with IFT as in IFT: CUSTOM(...); DMGTYPE: ... ) I have added in my package That is why that effect worked for you ingame then
    Ah. Can the basic one look at CT targeting when making attacks but not individual effect targeting?

  3. #13
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    exactly, that individual effect targeting does not work (using the reticle of that effect I mean) Though one just needs to add the rTarget information to the effect check to make it possible (Though for DMGSTYPE I made some if-clause for the targeting back then because I was very careful, but that is not needed actually; was at the very beginning of my coding times such that I didn't know certain things )
    Last edited by Kelrugem; March 10th, 2021 at 20:19.

  4. #14
    Quote Originally Posted by Kelrugem View Post
    exactly, that individual effect targeting does not work (using the reticle of that effect I mean) Though one just needs to add the rTarget information to the effect check to make it possible (Though for DMGSTYPE I made some if-clause for the targeting back then because I was very careful, but that is not needed actually; was at the very beginning of my coding times such that I didn't knew certain things )
    Awesome, then I think the change I have made to Smite should automate it fully with no extensions.

  5. #15
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    Quote Originally Posted by bmos View Post
    Awesome, then I think the change I have made to Smite should automate it fully with no extensions.
    I am not sure; so, DMGTYPE: force won't work correctly if after an IFT since DMGTYPE is not targetable (Or I saw the wrong edit and you edit it just now )

  6. #16
    Quote Originally Posted by Kelrugem View Post
    I am not sure; so, DMGTYPE: force won't work correctly if after an IFT since DMGTYPE is not targetable (Or I saw the wrong edit and you edit it just now )
    Ah, that's what I was trying to ask about. Just tested it and indeed it is not working.

    EDIT: DMGTYPE can now be targeted in 3.5E and PFRPG. The Smite effects in the earlier post have been updated and are correct.
    Last edited by bmos; April 27th, 2021 at 20:49.

  7. #17
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    Quote Originally Posted by bmos View Post
    Ah, that's what I was trying to ask about. Just tested it and indeed it is not working.
    Aaah, yeah, it is always a bit tricky to speak about those targeting stuff because there is target and target In other words, every effect has a reticle right to its entry; targetable effects can make use of that. If they do, then they also work in combination with IFT as needed for Smite Those effects have a (T) in their description in the wiki (though conditions with (T) are targetable but won't work with IFT; so, IFT: CUSTOM(blah); invisible actually won't work in the native code. I am not sure though whether this was an oversight because it was easy to make targetable conditions work with IFT in that way in the overlay package )

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