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February 28th, 2021, 22:52 #531
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- Jan 2019
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February 28th, 2021, 23:20 #532
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- Dec 2020
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March 1st, 2021, 14:05 #533
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- Apr 2020
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As nobody has replied yet I thought I should add this screengrab to clarify the issue. The left side Empty window is a new entry and as you can see there is nowhere to enter a match string, whereas the other window is one I made a while ago which works normally, but when I open it I can only delete the match string, there is no option to add to it.
Capture.JPG
Capture2.JPG
Update: After extensive testing I've discovered its the Player Agency extension that causes this issue. Does anyone have any idea how to resolve this? I'm happy to edit xml if someone could give me advice as to how to proceed.Last edited by Noelus; March 1st, 2021 at 15:30.
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March 1st, 2021, 14:44 #534
Noelus, I don't have this problem. Probably your first step to debug this would be to turn off any other extensions as maybe one of them is interacting with this one and not allowing the adding of new options, if you haven't already done that. I have a few extensions, but not many. I have seen some people in here have 10-15 or more extensions and it could very well be that. Start a new test session and remove all extensions and test there. If it works fine, then adding extensions one by one until you find the one that causes the problem.
Hope that helps!
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March 9th, 2021, 19:51 #535
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- Apr 2020
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I wonder if anyone has worked out how to get sound triggers to work when show GM rolls and/or show results to client are turned off. To correctly allow for certain 5e situations the players need to be unaware of the specifics of rolls but as I remember if FG is set this way then the sound triggers will not be initiated. Surely there must be a way to get round this issue as the text is clearly still being outputted, just that its only appearing in the host's chat window.
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March 9th, 2021, 21:33 #536
The trigger for sound on your computer is the chart on your computer.
Use a soundboard for manual sound
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March 9th, 2021, 21:47 #537
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- Apr 2020
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Apologies if I'm being dim but I don't understand your reply. I don't want manual sound, I am asking if it is possible for audio overseer to use the DM chat window to get triggers for automatic sound output, thereby bypassing the issue of hidden chat (player side) not setting off triggers.
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March 10th, 2021, 03:55 #538
Audioseer pipes a Sound link to the local Operating System. It happens locally. It happens based on what your client sees in its Chat window. Your client cant see stuff that happens in the GMs chat.
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March 12th, 2021, 00:23 #539
Am I missing something when it comes to adding my own triggers? The built in ones are working just fine, but when I copy one ([CAST] Fire, for example) and change it to [CAST] Sleep and then kick out text in the chat that should trigger it, the basic [CAST] trigger is fired off instead. If I delete or disable the basic [CAST] trigger, the [CAST] Sleep is never fired.
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March 12th, 2021, 10:23 #540
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I believe if you put %[CAST%] as a trigger and Sleep as a separate trigger it will respond correctly.
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